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84 lines
2.8 KiB
84 lines
2.8 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plLayer_inc
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#define plLayer_inc
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#include "hsTemplates.h"
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#include "plLayerInterface.h"
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class plLayer : public plLayerInterface
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{
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protected:
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public:
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plLayer();
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virtual ~plLayer();
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CLASSNAME_REGISTER( plLayer );
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GETINTERFACE_ANY( plLayer, plLayerInterface );
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virtual UInt32 Eval(double secs, UInt32 frame, UInt32 ignore);
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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virtual hsBool MsgReceive(plMessage* msg);
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// Flat layer specifics
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plLayer& InitToDefault();
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void SetBlendFlags(UInt32 f) { fState->fBlendFlags = f; }
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void SetClampFlags(UInt32 f) { fState->fClampFlags = f; }
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void SetShadeFlags(UInt32 f) { fState->fShadeFlags = f; }
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void SetZFlags(UInt32 f) { fState->fZFlags = f; }
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void SetMiscFlags(UInt32 f) { fState->fMiscFlags = f; }
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void SetState(const hsGMatState& state);
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void SetTexture(plBitmap* t) { *fTexture = t; }
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void SetPreshadeColor(const hsColorRGBA& col) { *fPreshadeColor = col; }
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void SetRuntimeColor( const hsColorRGBA& col ) { *fRuntimeColor = col; }
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void SetAmbientColor(const hsColorRGBA& col) { *fAmbientColor = col; }
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void SetSpecularColor(const hsColorRGBA& col) { *fSpecularColor = col; }
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void SetOpacity(hsScalar a) { *fOpacity = a; }
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void SetTransform(const hsMatrix44& xfm);
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void SetUVWSrc(UInt32 chan) { *fUVWSrc = chan; }
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void SetLODBias(hsScalar f) { *fLODBias = f; }
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void SetSpecularPower(hsScalar f) { *fSpecularPower = f; }
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void SetVertexShader(plShader* shader) { *fVertexShader = shader; }
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void SetPixelShader(plShader* shader) { *fPixelShader = shader; }
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void SetBumpEnvMatrix(const hsMatrix44& xfm);
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static plLayerInterface* DefaultLayer();
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// Copies all the fields from the original layer given, not including the texture
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void CloneNoTexture( plLayerInterface *original );
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};
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#endif // plLayerInterfaceStack_inc
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