/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
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* = = LICENSE = = */
# ifndef plNetMessage_h_inc
# define plNetMessage_h_inc
# include "hsUtils.h"
# include "hsTypes.h"
# include "hsStlUtils.h"
# include "hsStream.h"
# include "hsBitVector.h"
# include "hsTemplates.h"
# include "plGeneric.h"
# include "../pnNetCommon/plNetServers.h"
# include "../pnNetCommon/plNetGroup.h"
# include "../pnFactory/plCreatable.h"
# include "../pnFactory/plFactory.h"
# include "../plUnifiedTime/plClientUnifiedTime.h"
# include "../plNetCommon/plNetServerSessionInfo.h"
# include "../plNetCommon/plNetCommon.h"
# include "../plNetCommon/plNetCommonHelpers.h"
# include "../plNetCommon/plNetCommonConstants.h"
# include "../plStreamLogger/plStreamLogger.h"
# include "plNetMsgHelpers.h"
# include "../pnNetBase/pnNetBase.h"
# include <sstream>
class plMessage ;
class plUUID ;
////////////////////////////////////////////////////////////////////
//
// Base class for application network messages.
// These become the data in a plNetCommonMessage when sent over the network.
//
class plNetCommonMessage ;
class plKey ;
class plNetMessage : public plCreatable
{
friend class plNetServerMsgPlsRoutableMsg ;
UInt32 fFlags ; // indicates what is present in the message, always transmitted
plUnifiedTime fTimeSent ; // time msg was sent (in sender's unified timeSpace), always transmitted to and from the client
double fTimeRecvd ; // time msg was recvd (in rcvrs timeSpace), never transmitted
UInt32 fBytesRead ; // amount of data we've already read, never transmitted
UInt32 fContext ; // set by sender, included in reply. Only written if kHasContext flag set
UInt32 fTransactionID ; // set by originator, included in reply. Only written if kHasTransactionID flag set
UInt32 fPlayerID ; // set by originator. Only written if kHasPlayerID flag set
plUUID fAcctUUID ; // set by sender (app level). Only written if kHasAcctUUID flag set
const plNetCommonMessage * fNetCoreMsg ; // not sent, set by the receiver
UInt32 fPeekStatus ; // not sent. set on PeekBuffer, cleared on PokeBuffer
UInt8 fProtocolVerMajor ; // conditionally sent
UInt8 fProtocolVerMinor ; // conditionally sent
ENetProtocol fNetProtocol ; // the server this msg should be sent to. this value is not sent over wire.
enum ContentFlags
{
kNetMsgFlags ,
kNetMsgTimeSent ,
kNetMsgContext ,
kNetMsgTransactionID ,
kNetMsgPlayerID ,
kNetMsgVersion ,
} ;
protected :
virtual int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
virtual int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
void IWriteClassIndex ( hsStream * stream ) ;
void IReadClassIndex ( hsStream * stream ) ;
bool IPeeked ( ) const { return fPeekStatus = = kFullyPeeked ; }
void ISetPeekStatus ( UInt32 s ) { fPeekStatus = s ; }
public :
typedef UInt16 plStrLen ;
static const UInt8 kVerMajor , kVerMinor ; // version of the networking code
typedef UInt16 ClassIndexType ; // the type returned by plCreatable::ClassIndex()
enum
{
kMaxNameLen = 32
} ;
enum BitVectorFlags // indicates what is present in the message, always transmitted
{
kHasTimeSent = 0x1 , // means fTimeSent need sending
kHasGameMsgRcvrs = 0x2 , // means that this is a direct (not bcast) game msg
kEchoBackToSender = 0x4 , // if broadcasting, echo packet back to sender
kRequestP2P = 0x8 , // sent to gameServer on joinReq
kAllowTimeOut = 0x10 , // sent to gameServer on joinReq (if release code)
kIndirectMember = 0x20 , // sent to client on joinAck if he is behind a firewall
// This flag is used when the servers are firewalled and NAT'ed
// It tells a game or lobby server to ask the lookup for an external address
kPublicIPClient = 0x40 , // set on a client coming from a public IP
kHasContext = 0x80 , // whether or not to write fContext field
// Used with StartProcess server msgs. Whether or not the ServerAgent
// must first ask the vault for a game state associated with the
// game about to be instanced.
kAskVaultForGameState = 0x100 ,
kHasTransactionID = 0x200 , // whether or not to write fTransactionID field
kNewSDLState = 0x400 , // set by client on first state packet sent, may not be necessary anymore
kInitialAgeStateRequest = 0x800 , // initial request for the age state
kHasPlayerID = 0x1000 , // is fPlayerID set
kUseRelevanceRegions = 0x2000 , // if players use relevance regions are used, this will be filtered by region, currently set on avatar physics and control msgs
kHasAcctUUID = 0x4000 , // is fAcctUUID set
kInterAgeRouting = 0x8000 , // give to pls for routing.
kHasVersion = 0x10000 , // if version is set
kIsSystemMessage = 0x20000 ,
kNeedsReliableSend = 0x40000 ,
kRouteToAllPlayers = 0x80000 , // send this message to all online players.
} ;
enum PeekOptions // options for partial peeking
{
kSkipStream = 1 < < 0 , // means we should not read the actual stream, just the stream info
kBaseClassOnly = 1 < < 1 , // only peek or poke the baseclass info
kPartialPeekMask = kSkipStream | kBaseClassOnly ,
// plNetServerMsgWithRoutingInfo derived classes need to check this
// in their PeekBuffer methods.
kJustRoutingInfo = 1 < < 2 ,
kDontClearBuffer = 1 < < 3 ,
// don't call base class peek/poke. plNetMsgOmnibus/plNetMsgVault uses this.
kDEAD_NoBaseClass = 1 < < 4 ,
// don't worry about compressing/uncompressing things. used by plNetMsgStreamHelper, and plNetMsgOmnibus.
kDontCompress = 1 < < 5 ,
kWantVersion = 1 < < 6 ,
kFullyPeeked = 0xffffffff // default fPeekStatus, set if not partial peeking
} ;
enum CompressionType // currently only used for plNetMsgStreams
{
kCompressionNone , // not compressed
kCompressionFailed , // failed to compress
kCompressionZlib , // zlib compressed
kCompressionDont // don't compress
} ;
CLASSNAME_REGISTER ( plNetMessage ) ;
GETINTERFACE_ANY ( plNetMessage , plCreatable ) ;
// plCreatable
void Read ( hsStream * s , hsResMgr * mgr ) ;
void Write ( hsStream * s , hsResMgr * mgr ) ;
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
// ctor
plNetMessage ( ) ;
virtual ~ plNetMessage ( ) ;
static plNetMessage * CreateAndRead ( const plNetCommonMessage * , plStreamLogger : : EventList * el = nil ) ;
static plNetMessage * Create ( const plNetCommonMessage * ) ;
int PokeBuffer ( char * buf , int bufLen , UInt32 peekOptions = 0 ) ; // put msg in buffer
int PeekBuffer ( const char * buf , int bufLen , UInt32 peekOptions = 0 , bool forcePeek = false , plStreamLogger : : EventList * el = nil ) ; // get msg out of buffer
bool NeedsReliableSend ( ) const { return IsBitSet ( kNeedsReliableSend ) ; }
bool IsSystemMessage ( ) const { return IsBitSet ( kIsSystemMessage ) ; }
virtual void ValidatePoke ( ) const ;
virtual void ValidatePeek ( ) const ;
virtual bool NeedsBroadcast ( ) const { return false ; } // should game server broadcast this message to other clients?
virtual int ValidationSchemeID ( ) const { return 1 ; }
// getters
int GetPackSize ( ) ;
const plUnifiedTime & GetTimeSent ( ) const { return fTimeSent ; }
bool GetHasTimeSent ( ) const { return IsBitSet ( kHasTimeSent ) ; }
double GetTimeReceived ( ) const { return fTimeRecvd ; }
bool IsBitSet ( int b ) const { return ( fFlags & b ) ! = 0 ; }
const plNetCommonMessage * GetNetCoreMsg ( ) const { return fNetCoreMsg ; }
UInt32 GetNetCoreMsgLen ( ) const ;
bool GetHasContext ( ) const { return IsBitSet ( kHasContext ) ; }
UInt32 GetContext ( ) const { return fContext ; }
bool GetHasTransactionID ( ) const { return IsBitSet ( kHasTransactionID ) ; }
UInt32 GetTransactionID ( ) const { return fTransactionID ; }
bool GetHasPlayerID ( ) const { return IsBitSet ( kHasPlayerID ) ; }
UInt32 GetPlayerID ( ) const { hsAssert ( GetHasPlayerID ( ) , " uninit playerID " ) ; return fPlayerID ; }
UInt32 JustGetPlayerID ( ) const { return fPlayerID ; }
bool GetHasAcctUUID ( ) const { return IsBitSet ( kHasAcctUUID ) ; }
const plUUID * GetAcctUUID ( ) const { return & fAcctUUID ; }
UInt8 GetVersionMajor ( ) const { return fProtocolVerMajor ; }
UInt8 GetVersionMinor ( ) const { return fProtocolVerMinor ; }
ENetProtocol GetNetProtocol ( ) const { return fNetProtocol ; }
// setters
void SetTimeSent ( const plUnifiedTime & t ) { fTimeSent = t ; SetHasTimeSent ( true ) ; }
void SetHasTimeSent ( bool value ) { SetBit ( kHasTimeSent , value ) ; }
void SetTimeReceived ( double t ) { fTimeRecvd = t ; }
void SetBit ( int b , bool on = true ) { if ( on ) fFlags | = b ; else fFlags & = ~ b ; }
void SetNetCoreMsg ( const plNetCommonMessage * ncmsg ) { fNetCoreMsg = ncmsg ; }
void SetHasContext ( bool value ) { SetBit ( kHasContext , value ) ; }
void SetContext ( UInt32 value ) { fContext = value ; SetHasContext ( true ) ; }
void SetHasTransactionID ( bool value ) { SetBit ( kHasTransactionID , value ) ; }
void SetTransactionID ( UInt32 value ) { fTransactionID = value ; SetHasTransactionID ( true ) ; }
void SetHasPlayerID ( bool value ) { SetBit ( kHasPlayerID , value ) ; }
void SetPlayerID ( UInt32 value ) { fPlayerID = value ; SetHasPlayerID ( true ) ; }
void SetHasAcctUUID ( bool v ) { SetBit ( kHasAcctUUID , v ) ; }
void SetAcctUUID ( const plUUID * v ) { fAcctUUID . CopyFrom ( v ) ; SetHasAcctUUID ( true ) ; }
void SetVersion ( UInt8 maj = kVerMajor , UInt8 min = kVerMinor ) { SetBit ( kHasVersion ) ; fProtocolVerMajor = maj ; fProtocolVerMinor = min ; }
void SetNetProtocol ( ENetProtocol v ) { fNetProtocol = v ; }
// init fContext, fTransactionID, etc. if needed.
void InitReplyFieldsFrom ( plNetMessage * msg ) ;
// debug
virtual std : : string AsStdString ( ) const
{
char * delim = " " ;
std : : stringstream ss ;
if ( GetHasPlayerID ( ) )
{
ss < < delim < < " p: " < < GetPlayerID ( ) ;
delim = " , " ;
}
if ( GetHasTransactionID ( ) )
{
ss < < delim < < " x: " < < GetTransactionID ( ) ;
delim = " , " ;
}
if ( GetHasAcctUUID ( ) )
{
ss < < delim < < " a: " < < GetAcctUUID ( ) - > AsStdString ( ) ;
delim = " , " ;
}
if ( IsBitSet ( kHasVersion ) )
{
ss < < delim < < " v: " < < ( int ) fProtocolVerMajor < < " . " < < ( int ) fProtocolVerMinor ;
delim = " , " ;
}
return ss . str ( ) . c_str ( ) ;
}
} ;
//
// for msgs which only go from the gameserver to the client
//
class plNetMsgServerToClient : public plNetMessage
{
public :
plNetMsgServerToClient ( ) { SetBit ( kIsSystemMessage | kNeedsReliableSend ) ; }
CLASSNAME_REGISTER ( plNetMsgServerToClient ) ;
GETINTERFACE_ANY ( plNetMsgServerToClient , plNetMessage ) ;
} ;
////////////////////////////////////////////////////////////////////
// Stream msg - abstract base class built with plNetMsgStreamHelper
//
class plNetMsgStream : public plNetMessage
{
protected :
plNetMsgStreamHelper fStreamHelper ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
CLASSNAME_REGISTER ( plNetMsgStream ) ;
GETINTERFACE_ANY_AUX ( plNetMsgStream , plNetMessage , plNetMsgStreamHelper , fStreamHelper )
plNetMsgStreamHelper * StreamInfo ( ) { return & fStreamHelper ; }
const plNetMsgStreamHelper * StreamInfo ( ) const { return & fStreamHelper ; }
} ;
//
// Object info msg - abstract base class built with plNetMsgObjectHelper
//
class plNetMsgObject : public plNetMessage
{
private :
enum ContentFlags
{
kNetMsgObjectHelper ,
} ;
protected :
plNetMsgObjectHelper fObjectHelper ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
CLASSNAME_REGISTER ( plNetMsgObject ) ;
GETINTERFACE_ANY_AUX ( plNetMsgObject , plNetMessage , plNetMsgObjectHelper , fObjectHelper )
plNetMsgObjectHelper * ObjectInfo ( ) { return & fObjectHelper ; }
const plNetMsgObjectHelper * ObjectInfo ( ) const { return & fObjectHelper ; }
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
// debug
std : : string AsStdString ( ) const
{
std : : string s ;
char tmp [ 256 ] ;
xtl : : format ( s , " object=%s, %s " , fObjectHelper . GetUoid ( ) . StringIze ( tmp ) , plNetMessage : : AsStdString ( ) . c_str ( ) ) ;
return s ;
}
} ;
//
// abstract baseclass which has both object and stream info
//
class plNetMsgStreamedObject : public plNetMsgObject
{
private :
enum ContentFlags
{
kStreamHelper
} ;
protected :
plNetMsgStreamHelper fStreamHelper ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgStreamedObject ( ) { }
~ plNetMsgStreamedObject ( ) { }
CLASSNAME_REGISTER ( plNetMsgStreamedObject ) ;
GETINTERFACE_ANY_AUX ( plNetMsgStreamedObject , plNetMsgObject , plNetMsgStreamHelper , fStreamHelper )
plNetMsgStreamHelper * StreamInfo ( ) { return & fStreamHelper ; }
const plNetMsgStreamHelper * StreamInfo ( ) const { return & fStreamHelper ; }
//virtuals
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
} ;
//
// New SaveState system
//
class plNetMsgSDLState : public plNetMsgStreamedObject
{
private :
enum ContentFlags
{
kSDLStateStream ,
kSDLIsInitialState ,
kSDLPersist ,
kSDLAvatarState ,
} ;
void ISetDescName ( ) const ;
bool fIsInitialState ;
protected :
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
bool fPersistOnServer ;
bool fIsAvatarState ;
mutable std : : string fDescName ; // for debugging output only, not read/written
public :
CLASSNAME_REGISTER ( plNetMsgSDLState ) ;
GETINTERFACE_ANY ( plNetMsgSDLState , plNetMsgStreamedObject ) ;
plNetMsgSDLState ( ) : fIsInitialState ( 0 ) , fPersistOnServer ( true ) , fIsAvatarState ( false ) { SetBit ( kNeedsReliableSend ) ; }
bool PersistOnServer ( ) const { return fPersistOnServer ! = 0 ; }
void SetPersistOnServer ( bool b ) { fPersistOnServer = b ; }
bool IsAvatarState ( ) const { return fIsAvatarState ! = 0 ; }
void SetIsAvatarState ( bool b ) { fIsAvatarState = b ; }
// debug
std : : string AsStdString ( ) const ;
bool IsInitialState ( ) const { return fIsInitialState ! = 0 ; }
void SetIsInitialState ( bool v ) { fIsInitialState = v ; }
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
} ;
//
// New SaveState system
//
class plNetMsgSDLStateBCast : public plNetMsgSDLState
{
protected :
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
CLASSNAME_REGISTER ( plNetMsgSDLStateBCast ) ;
GETINTERFACE_ANY ( plNetMsgSDLStateBCast , plNetMsgSDLState ) ;
// virtuals
bool NeedsBroadcast ( ) const { return true ; }
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
} ;
//
// Object state request msg
//
class plNetMsgObjStateRequest : public plNetMsgObject
{
public :
plNetMsgObjStateRequest ( ) { SetBit ( kIsSystemMessage | kNeedsReliableSend ) ; }
CLASSNAME_REGISTER ( plNetMsgObjStateRequest ) ;
GETINTERFACE_ANY ( plNetMsgObjStateRequest , plNetMsgObject ) ;
} ;
//
// abstract message class which contains a list of rooms
//
class plNetMsgRoomsList : public plNetMessage
{
protected :
std : : vector < plLocation > fRooms ;
std : : vector < char * > fRoomNames ; // for debug usage only
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgRoomsList ( ) { }
~ plNetMsgRoomsList ( ) ;
CLASSNAME_REGISTER ( plNetMsgRoomsList ) ;
GETINTERFACE_ANY ( plNetMsgRoomsList , plNetMessage ) ;
void AddRoom ( plKey rmKey ) ;
void AddRoomLocation ( plLocation loc , const char * rmName ) ;
int FindRoomLocation ( plLocation loc ) ;
int GetNumRooms ( ) const { return fRooms . size ( ) ; }
plLocation GetRoomLoc ( int i ) const { return fRooms [ i ] ; }
const char * GetRoomName ( int i ) const { return fRoomNames [ i ] ; } // debug
} ;
//
// Game msg - wraps a plMessage.
//
class hsResMgr ;
class plNetMsgGameMessage : public plNetMsgStream
{
protected :
plClientUnifiedTime fDeliveryTime ; // for future timestamping
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgGameMessage ( ) { SetBit ( kNeedsReliableSend ) ; }
CLASSNAME_REGISTER ( plNetMsgGameMessage ) ;
GETINTERFACE_ANY ( plNetMsgGameMessage , plNetMsgStream ) ;
enum ContentsFlags
{
kNetGameMsgDeliveryTime ,
kNetGameMsgGameMsg ,
} ;
plClientUnifiedTime & GetDeliveryTime ( ) { return fDeliveryTime ; }
void SetDeliveryTime ( plClientUnifiedTime & ut ) { fDeliveryTime = ut ; }
plMessage * GetContainedMsg ( hsResMgr * resmgr = nil ) ;
// virtuals
bool NeedsBroadcast ( ) const { return true ; }
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
// debug
std : : string AsStdString ( ) const
{
std : : string s ;
const char * noc = plFactory : : GetTheFactory ( ) - > GetNameOfClass ( StreamInfo ( ) - > GetStreamType ( ) ) ;
xtl : : format ( s , " %s %s " , plNetMsgStream : : AsStdString ( ) . c_str ( ) , noc ? noc : " ? " ) ;
return s ;
}
} ;
//
// special game msg for loading clones/avatars
//
class plNetMsgLoadClone : public plNetMsgGameMessage
{
private :
enum ContentFlags
{
kObjectHelper ,
kIsPlayer ,
kIsLoading ,
kIsInitialState ,
} ;
protected :
bool fIsPlayer ;
bool fIsLoading ;
bool fIsInitialState ;
plNetMsgObjectHelper fObjectHelper ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
CLASSNAME_REGISTER ( plNetMsgLoadClone ) ;
GETINTERFACE_ANY_AUX ( plNetMsgLoadClone , plNetMsgGameMessage , plNetMsgObjectHelper , fObjectHelper )
plNetMsgLoadClone ( ) : fIsPlayer ( true ) , fIsLoading ( true ) , fIsInitialState ( false ) { }
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
plNetMsgObjectHelper * ObjectInfo ( ) { return & fObjectHelper ; }
const plNetMsgObjectHelper * ObjectInfo ( ) const { return & fObjectHelper ; }
bool GetIsPlayer ( ) const { return fIsPlayer ! = 0 ; }
bool GetIsLoading ( ) const { return fIsLoading ! = 0 ; }
bool GetIsInitialState ( ) const { return fIsInitialState ! = 0 ; }
void SetIsPlayer ( bool p ) { fIsPlayer = p ; }
void SetIsLoading ( bool p ) { fIsLoading = p ; }
void SetIsInitialState ( bool p ) { fIsInitialState = p ; }
// debug
std : : string AsStdString ( ) const
{
std : : string s ;
char tmp [ 256 ] ;
xtl : : format ( s , " object=%s initial=%d, %s " , fObjectHelper . GetUoid ( ) . StringIze ( tmp ) , fIsInitialState ,
plNetMsgGameMessage : : AsStdString ( ) . c_str ( ) ) ;
return s ;
}
} ;
//
// special msg when a player is paged in/out
//
class plNetMsgPlayerPage : public plNetMessage
{
protected :
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plUoid fUoid ;
bool fUnload ;
plNetMsgPlayerPage ( ) : fUnload ( false ) { SetBit ( kNeedsReliableSend ) ; }
plNetMsgPlayerPage ( plUoid uoid , hsBool unload ) : fUoid ( uoid ) , fUnload ( unload ) { }
CLASSNAME_REGISTER ( plNetMsgPlayerPage ) ;
GETINTERFACE_ANY ( plNetMsgPlayerPage , plNetMessage ) ;
} ;
//
// a game message that takes a list of other clients as receivers
//
class plNetMsgGameMessageDirected : public plNetMsgGameMessage
{
private :
enum ContentFlags
{
kRecievers ,
} ;
protected :
plNetMsgReceiversListHelper fReceivers ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
CLASSNAME_REGISTER ( plNetMsgGameMessageDirected ) ;
GETINTERFACE_ANY_AUX ( plNetMsgGameMessageDirected , plNetMsgGameMessage ,
plNetMsgReceiversListHelper , fReceivers )
plNetMsgReceiversListHelper * Receivers ( ) { return & fReceivers ; }
// virtuals
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
} ;
//
// Message when a room is paged in/out
//
class plNetMsgPagingRoom : public plNetMsgRoomsList
{
public :
enum PageFlags
{
kPagingOut = 0x1 , // else paging in
kResetList = 0x2 , // server should reset his existing list before using this msg
kRequestState = 0x4 , // also want current room state sent to me
kFinalRoomInAge = 0x8 // done paging in the age
} ;
protected :
UInt8 fPageFlags ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgPagingRoom ( ) : fPageFlags ( 0 ) { SetBit ( kIsSystemMessage | kNeedsReliableSend ) ; }
~ plNetMsgPagingRoom ( ) { }
CLASSNAME_REGISTER ( plNetMsgPagingRoom ) ;
GETINTERFACE_ANY ( plNetMsgPagingRoom , plNetMsgRoomsList ) ;
void SetPageFlags ( UInt8 f ) { fPageFlags = f ; }
UInt8 GetPageFlags ( ) const { return fPageFlags ; }
void SetPagingOut ( hsBool b ) { if ( b ) fPageFlags | = kPagingOut ; else fPageFlags & = ~ kPagingOut ; }
hsBool GetPagingOut ( ) const { return ( fPageFlags & kPagingOut ) ! = 0 ; }
void SetResetList ( hsBool b ) { if ( b ) fPageFlags | = kResetList ; else fPageFlags & = ~ kResetList ; }
hsBool GetResetList ( ) const { return ( fPageFlags & kResetList ) ! = 0 ; }
void SetRequestingState ( hsBool b ) { if ( b ) fPageFlags | = kRequestState ; else fPageFlags & = ~ kRequestState ; }
hsBool GetRequestingState ( ) const { return ( fPageFlags & kRequestState ) ! = 0 ; }
// debug
std : : string AsStdString ( ) const
{
std : : string s ;
xtl : : format ( s , " pageFlags:%02X, paging %s, requestingState:%s, resetting=%d " , fPageFlags ,
( fPageFlags & kPagingOut ) ? " out " : " in " , ( fPageFlags & kRequestState ) ? " yes " : " no " ,
( fPageFlags & kResetList ) ! = 0 ) ;
return s ;
}
} ;
//
// Client requests game state update by rooms.
// an empty rooms list means ALL rooms I have loaded.
//
class plNetMsgGameStateRequest : public plNetMsgRoomsList
{
public :
plNetMsgGameStateRequest ( ) { SetBit ( kIsSystemMessage | kNeedsReliableSend ) ; }
CLASSNAME_REGISTER ( plNetMsgGameStateRequest ) ;
GETINTERFACE_ANY ( plNetMsgGameStateRequest , plNetMsgRoomsList ) ;
} ;
//
// sent by game server to change clients ownership of a netGroup
//
class plNetMsgGroupOwner : public plNetMsgServerToClient
{
public :
class GroupInfo
{
public :
plNetGroupId fGroupID ;
bool fOwnIt ; // else not the owner
void Read ( hsStream * s ) { fGroupID . Read ( s ) ; s - > LogReadSwap ( & fOwnIt , " GroupOwner OwnIt " ) ; }
void Write ( hsStream * s ) { fGroupID . Write ( s ) ; s - > WriteSwap ( fOwnIt ) ; }
GroupInfo ( ) : fGroupID ( plNetGroup : : kNetGroupUnknown ) , fOwnIt ( false ) { }
GroupInfo ( plNetGroupId gID , hsBool o ) : fGroupID ( gID ) , fOwnIt ( o ) { }
} ;
protected :
std : : vector < GroupInfo > fGroups ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
CLASSNAME_REGISTER ( plNetMsgGroupOwner ) ;
GETINTERFACE_ANY ( plNetMsgGroupOwner , plNetMsgServerToClient ) ;
// getters
int GetNumGroups ( ) const { return fGroups . size ( ) ; }
GroupInfo GetGroupInfo ( int i ) const { return fGroups [ i ] ; }
// setters
void AddGroupInfo ( GroupInfo gi ) { fGroups . push_back ( gi ) ; }
void ClearGroupInfo ( ) { fGroups . clear ( ) ; }
bool IsOwner ( ) { return fGroups [ 0 ] . fOwnIt ; }
} ;
//
// voice recording buffer
//
class plNetMsgVoice : public plNetMessage
{
private :
enum ContentFlags
{
kDead_FrameSize ,
kReceivers ,
kVoiceFlags ,
kVoiceData
} ;
protected :
UInt8 fFlags ; // voice flags
UInt8 fNumFrames ; // number of frames encoded
std : : string fVoiceData ;
plNetMsgReceiversListHelper fReceivers ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgVoice ( ) : fFlags ( 0 ) , fNumFrames ( 0 ) { }
~ plNetMsgVoice ( ) { }
CLASSNAME_REGISTER ( plNetMsgVoice ) ;
GETINTERFACE_ANY_AUX ( plNetMsgVoice , plNetMessage , plNetMsgReceiversListHelper , fReceivers )
void SetFlag ( int f ) { fFlags | = f ; }
int GetFlags ( ) { return fFlags ; }
void SetNumFrames ( UInt8 f ) { fNumFrames = f ; }
UInt8 GetNumFrames ( ) const { return fNumFrames ; }
void SetVoiceData ( char * data , int len ) ;
int GetVoiceDataLen ( ) const { return fVoiceData . length ( ) ; }
const char * GetVoiceData ( ) const ;
plNetMsgReceiversListHelper * Receivers ( ) { return & fReceivers ; }
// virtuals
bool NeedsBroadcast ( ) const { return true ; }
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
// debug
std : : string AsStdString ( ) const
{
std : : string s ;
xtl : : format ( s , " len=%d " , fVoiceData . size ( ) ) ;
return s ;
}
} ;
//
// base class for dealing with plNetSharedState
//
class plNetSharedState ;
class plNetMsgSharedState : public plNetMsgStreamedObject
{
private :
enum ContentFlags
{
kLockRequest ,
} ;
protected :
bool fLockRequest ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgSharedState ( ) : fLockRequest ( false ) { }
~ plNetMsgSharedState ( ) { }
CLASSNAME_REGISTER ( plNetMsgSharedState ) ;
GETINTERFACE_ANY ( plNetMsgSharedState , plNetMsgStreamedObject ) ;
void CopySharedState ( plNetSharedState * ss ) ;
void SetLockRequest ( hsBool b ) { fLockRequest = b ; }
hsBool GetLockRequest ( ) const { return fLockRequest ; }
void ReadVersion ( hsStream * s , hsResMgr * mgr ) ;
void WriteVersion ( hsStream * s , hsResMgr * mgr ) ;
// debug
std : : string AsStdString ( ) const
{
std : : string s ;
xtl : : format ( s , " lockReq=%d, %s " , fLockRequest , plNetMsgStreamedObject : : AsStdString ( ) . c_str ( ) ) ;
return s ;
}
} ;
//
// attempt to lock/unlock and set generic shared state on server.
// lock attempts will generate server reply messages confirming or denying the action.
//
class plNetMsgTestAndSet : public plNetMsgSharedState
{
public :
plNetMsgTestAndSet ( ) { SetBit ( kNeedsReliableSend ) ; }
CLASSNAME_REGISTER ( plNetMsgTestAndSet ) ;
GETINTERFACE_ANY ( plNetMsgTestAndSet , plNetMsgSharedState ) ;
} ;
//
// provides a way to query sharedState on the server
//
class plNetMsgGetSharedState : public plNetMsgObject
{
protected :
char fSharedStateName [ kMaxNameLen ] ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgGetSharedState ( ) { * fSharedStateName = 0 ; SetBit ( kNeedsReliableSend ) ; }
~ plNetMsgGetSharedState ( ) { }
CLASSNAME_REGISTER ( plNetMsgGetSharedState ) ;
GETINTERFACE_ANY ( plNetMsgGetSharedState , plNetMsgObject ) ;
void SetSharedStateName ( char * n ) { if ( n ) hsStrncpy ( fSharedStateName , n , kMaxNameLen ) ; }
char * GetSharedStateName ( ) { return fSharedStateName ; }
} ;
//
// msg which sets the update frequency for a group of objects on the server
//
class plNetMsgObjectUpdateFilter : public plNetMessage
{
protected :
plNetMsgObjectListHelper fObjectListHelper ;
float fMaxUpdateFreq ; // in secs
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgObjectUpdateFilter ( ) : fMaxUpdateFreq ( - 1 ) { }
~ plNetMsgObjectUpdateFilter ( ) { }
CLASSNAME_REGISTER ( plNetMsgObjectUpdateFilter ) ;
GETINTERFACE_ANY_AUX ( plNetMsgObjectUpdateFilter , plNetMessage , plNetMsgObjectListHelper , fObjectListHelper )
plNetMsgObjectListHelper * ObjectListInfo ( ) { return & fObjectListHelper ; }
void SetMaxUpdateFreq ( float f ) { fMaxUpdateFreq = f ; }
float GetMaxUpdateFreq ( ) const { return fMaxUpdateFreq ; }
} ;
//
// Client wants a list of all members in the session
//
class plNetMsgMembersListReq : public plNetMessage
{
public :
plNetMsgMembersListReq ( ) { SetBit ( kIsSystemMessage | kNeedsReliableSend ) ; }
CLASSNAME_REGISTER ( plNetMsgMembersListReq ) ;
GETINTERFACE_ANY ( plNetMsgMembersListReq , plNetMessage ) ;
} ;
//
// Server returns a list of all members in the session
//
class plNetMsgMembersList : public plNetMsgServerToClient
{
protected :
plNetMsgMemberListHelper fMemberListHelper ;
protected :
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
CLASSNAME_REGISTER ( plNetMsgMembersList ) ;
GETINTERFACE_ANY_AUX ( plNetMsgMembersList , plNetMsgServerToClient , plNetMsgMemberListHelper , fMemberListHelper )
plNetMsgMemberListHelper * MemberListInfo ( ) { return & fMemberListHelper ; }
} ;
//
// server tells client to add or remove a session member
//
class plNetMsgMemberUpdate : public plNetMsgServerToClient
{
protected :
plNetMsgMemberInfoHelper fMemberInfo ;
bool fAddMember ; // else remove member
protected :
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
CLASSNAME_REGISTER ( plNetMsgMemberUpdate ) ;
GETINTERFACE_ANY_AUX ( plNetMsgMemberUpdate , plNetMsgServerToClient , plNetMsgMemberInfoHelper , fMemberInfo )
bool AddingMember ( ) { return fAddMember ; }
void SetAddingMember ( bool b ) { fAddMember = b ; }
plNetMsgMemberInfoHelper * MemberInfo ( ) { return & fMemberInfo ; }
bool NeedsBroadcast ( ) const { return true ; } // send to all clients
} ;
//
// ListenList updater msgs. For voice-broadcasting purposes.
// Contains a list of other players which I am [not] listening to.
// Sent client-client or client-server.
//
class plNetMsgListenListUpdate : public plNetMessage
{
private :
plNetMsgReceiversListHelper fReceivers ; // used by server, the players we're listening to
bool fAdding ; // else removing
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgListenListUpdate ( ) : fAdding ( false ) { }
~ plNetMsgListenListUpdate ( ) { }
CLASSNAME_REGISTER ( plNetMsgListenListUpdate ) ;
GETINTERFACE_ANY_AUX ( plNetMsgListenListUpdate , plNetMessage , plNetMsgReceiversListHelper , fReceivers )
plNetMsgReceiversListHelper * Receivers ( ) { return & fReceivers ; }
bool GetAdding ( ) const { return fAdding ; }
void SetAdding ( bool a ) { fAdding = a ; }
// virtuals
bool NeedsBroadcast ( ) const { return true ; } // use rcvrs list
} ;
///////////////////////////////////////////////////////////////////
class plNetMsgInitialAgeStateSent : public plNetMsgServerToClient
{
UInt32 fNumInitialSDLStates ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgInitialAgeStateSent ( ) : fNumInitialSDLStates ( 0 ) { }
CLASSNAME_REGISTER ( plNetMsgInitialAgeStateSent ) ;
GETINTERFACE_ANY ( plNetMsgInitialAgeStateSent , plNetMsgServerToClient ) ;
void SetNumInitialSDLStates ( UInt32 n ) { fNumInitialSDLStates = n ; }
UInt32 GetNumInitialSDLStates ( ) const { return fNumInitialSDLStates ; }
} ;
//
// msg which sets the update frequency for a group of objects on the server
//
class plNetMsgRelevanceRegions : public plNetMessage
{
protected :
hsBitVector fRegionsImIn ;
hsBitVector fRegionsICareAbout ;
int IPokeBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
int IPeekBuffer ( hsStream * stream , UInt32 peekOptions = 0 ) ;
public :
plNetMsgRelevanceRegions ( ) { SetBit ( kNeedsReliableSend ) ; }
~ plNetMsgRelevanceRegions ( ) { }
CLASSNAME_REGISTER ( plNetMsgRelevanceRegions ) ;
GETINTERFACE_ANY ( plNetMsgRelevanceRegions , plNetMessage )
void SetRegionsICareAbout ( const hsBitVector & r ) { fRegionsICareAbout = r ; }
void SetRegionsImIn ( const hsBitVector & r ) { fRegionsImIn = r ; }
const hsBitVector & GetRegionsICareAbout ( ) const { return fRegionsICareAbout ; }
const hsBitVector & GetRegionsImIn ( ) const { return fRegionsImIn ; }
std : : string AsStdString ( ) const
{
std : : string s ;
std : : string b1 , b2 ;
int i ;
for ( i = 0 ; i < fRegionsImIn . GetNumBitVectors ( ) ; i + + )
b1 + = xtl : : format ( " 0x%x " , fRegionsImIn . GetBitVector ( i ) ) . c_str ( ) ;
for ( i = 0 ; i < fRegionsICareAbout . GetNumBitVectors ( ) ; i + + )
b2 + = xtl : : format ( " 0x%x " , fRegionsICareAbout . GetBitVector ( i ) ) . c_str ( ) ;
xtl : : format ( s , " rgnsImIn:%s, rgnsICareAbout:%s, %s " ,
b1 . c_str ( ) , b2 . c_str ( ) , plNetMessage : : AsStdString ( ) . c_str ( ) ) ;
return s ;
}
} ;
# endif // plNetMessage_h_inc
////////////////////////////////////////////////////////////////////
// End.