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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSpaceTree_inc
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#define plSpaceTree_inc
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#include "hsTemplates.h"
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#include "hsBounds.h"
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#include "../pnFactory/plCreatable.h"
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#include "hsBitVector.h"
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class hsStream;
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class hsResMgr;
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class plVolumeIsect;
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class plSpaceTreeNode
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{
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public:
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enum {
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kNone = 0x0,
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kIsLeaf = 0x1,
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kDirty = 0x2,
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kDisabled = 0x4,
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kEmpty = 0x8,
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kEnabledTemp = 0x10
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};
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hsBounds3Ext fWorldBounds;
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UInt16 fFlags; // mostly for alignment;
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Int16 fParent;
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union {
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Int16 fChildren[2]; // Children are actually in same array as parent
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Int16 fLeafIndex;
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};
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Int16 GetChild(int w) const { hsAssert(!(fFlags & kIsLeaf), "Getting Child of leaf node"); return fChildren[w]; }
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Int16 GetParent() const { return fParent; }
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Int16 GetLeaf() const { hsAssert(fFlags & kIsLeaf, "Getting leaf idx off interior node"); return fLeafIndex; }
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hsBool IsLeaf() const { return 0 != (fFlags & kIsLeaf); }
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const hsBounds3Ext& GetWorldBounds() const { return fWorldBounds; }
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// Kind of hate this. Would like to blast the whole thing in, but
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// the bounds are a real class.
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void Read(hsStream* s);
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void Write(hsStream* s);
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};
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class plSpaceTree : public plCreatable
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{
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public:
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enum plHarvestFlags {
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kNone = 0x0,
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kSortBackToFront = 0x1,
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kSortFrontToBack = 0x2
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};
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enum {
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kRootParent = -1
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};
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private:
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hsTArray<plSpaceTreeNode> fTree;
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const hsBitVector* fCache;
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Int16 fRoot;
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Int16 fNumLeaves;
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UInt16 fHarvestFlags;
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mutable plVolumeIsect* fCullFunc;
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hsPoint3 fViewPos;
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void IRefreshRecur(Int16 which);
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void IHarvestAndCullLeaves(const plSpaceTreeNode& subRoot, hsTArray<Int16>& list) const;
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void IHarvestLeaves(const plSpaceTreeNode& subRoot, hsTArray<Int16>& list) const;
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void IHarvestAndCullLeaves(const plSpaceTreeNode& subRoot, hsBitVector& totList, hsBitVector& list) const;
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void IHarvestLeaves(const plSpaceTreeNode& subRoot, hsBitVector& totList, hsBitVector& list) const;
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void IHarvestLevel(Int16 subRoot, int level, int currLevel, hsTArray<Int16>& list) const;
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void IHarvestAndCullEnabledLeaves(Int16 subRoot, const hsBitVector& cache, hsTArray<Int16>& list) const;
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void IHarvestEnabledLeaves(Int16 subRoot, const hsBitVector& cache, hsTArray<Int16>& list) const;
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void IHarvestEnabledLeaves(Int16 subIdx, const hsBitVector& cache, hsBitVector& totList, hsBitVector& list) const;
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void IEnableLeaf(Int16 idx, hsBitVector& cache) const;
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public:
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plSpaceTree();
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virtual ~plSpaceTree();
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CLASSNAME_REGISTER( plSpaceTree );
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GETINTERFACE_ANY( plSpaceTree, plCreatable );
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void SetViewPos(const hsPoint3& p) { fViewPos = p; }
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const hsPoint3& GetViewPos() const { return fViewPos; }
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const plSpaceTreeNode& GetNode(Int16 w) const { return fTree[w]; }
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Int16 GetRoot() const { return fRoot; }
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hsBool IsRoot(Int16 w) const { return fRoot == w; }
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hsBool IsLeaf(Int16 w) const { return GetNode(w).IsLeaf(); }
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void HarvestLeaves(hsBitVector& totList, hsBitVector& list) const;
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void HarvestLeaves(hsBitVector& list) const;
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void HarvestLeaves(plVolumeIsect* cullFunc, hsBitVector& list) const;
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void HarvestLeaves(Int16 subRoot, hsBitVector& list) const;
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void HarvestLeaves(Int16 subRoot, hsBitVector& totList, hsBitVector& list) const;
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void HarvestLeaves(hsTArray<Int16>& list) const;
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void HarvestLeaves(plVolumeIsect* cullFunc, hsTArray<Int16>& list) const;
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void HarvestLeaves(Int16 subRoot, hsTArray<Int16>& list) const;
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void EnableLeaf(Int16 idx, hsBitVector& cache) const;
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void EnableLeaves(const hsTArray<Int16>& list, hsBitVector& cache) const;
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void HarvestEnabledLeaves(plVolumeIsect* cullFunc, const hsBitVector& cache, hsTArray<Int16>& list) const;
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void SetCache(const hsBitVector* cache) { fCache = cache; }
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void BitVectorToList(hsTArray<Int16>& list, const hsBitVector& bitVec) const;
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void SetHarvestFlags(plHarvestFlags f) { fHarvestFlags = f; }
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UInt16 GetHarvestFlags() const { return fHarvestFlags; }
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UInt16 HasLeafFlag(Int16 w, UInt16 f) const { return GetNode(w).fFlags & f; }
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void SetLeafFlag(Int16 w, UInt16 f, hsBool on=true);
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void ClearLeafFlag(Int16 w, UInt16 f);
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void ClearTreeFlag(UInt16 f);
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void SetTreeFlag(UInt16 f, hsBool on=true);
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hsBool IsDisabled(UInt16 w) const { return (GetNode(w).fFlags & plSpaceTreeNode::kDisabled) || (fCache && !fCache->IsBitSet(w)); }
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// Should GetWorldBounds check and refresh if needed?
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const hsBounds3Ext& GetWorldBounds() const { return GetNode(GetRoot()).fWorldBounds; }
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void MoveLeaf(Int16 idx, const hsBounds3Ext& newWorldBnd);
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void Refresh();
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hsBool IsEmpty() const { return 0 != (GetNode(GetRoot()).fFlags & plSpaceTreeNode::kEmpty); }
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hsBool IsDirty() const { return 0 != (GetNode(GetRoot()).fFlags & plSpaceTreeNode::kDirty); }
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void MakeDirty() { fTree[GetRoot()].fFlags |= plSpaceTreeNode::kDirty; }
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Int16 GetNumLeaves() const { return fNumLeaves; }
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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void HarvestLevel(int level, hsTArray<Int16>& list) const;
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friend class plSpaceTreeMaker;
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};
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#endif // plSpaceTree_inc
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