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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsTimer_Defined
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#define hsTimer_Defined
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#include <chrono>
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class plTimerShare
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{
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typedef std::chrono::high_resolution_clock Clock;
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typedef std::chrono::time_point<Clock> TimePoint;
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typedef Clock::duration Duration;
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protected:
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mutable bool fFirstTime;
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mutable TimePoint fRawTimeZero;
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mutable bool fResetSmooth;
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enum {
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kSmoothBuffLen = 10
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};
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double fSmoothBuff[kSmoothBuffLen];
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int fCurrSlot;
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float fSysTimeScale;
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double fRealSeconds;
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double fSysSeconds;
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float fDelSysSeconds;
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float fFrameTimeInc;
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bool fRunningFrameTime;
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float fTimeClampSecs;
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float fSmoothingClampSecs;
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bool fClamping;
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double GetSeconds() const;
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double GetMilliSeconds() const;
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float GetDelSysSeconds() const { return fDelSysSeconds; }
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double GetSysSeconds() const { return fSysSeconds; }
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double IncSysSeconds();
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void SetRealTime(bool realTime);
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bool IsRealTime() const { return !fRunningFrameTime; }
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void SetFrameTimeInc(float inc) { fFrameTimeInc = inc; }
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void SetTimeScale(float s) { fSysTimeScale = s; }
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float GetTimeScale() const { return fSysTimeScale; }
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void SetTimeClamp(float secs) { fTimeClampSecs = secs; }
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void SetSmoothingCap(float secs) { fSmoothingClampSecs = secs; }
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float GetTimeClamp() const { return fTimeClampSecs; }
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bool IsClamping() const { return fClamping; }
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friend class hsTimer;
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private:
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Duration GetRawTicks() const;
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public:
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plTimerShare();
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~plTimerShare();
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};
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class hsTimer
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{
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protected:
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static plTimerShare* fTimer;
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public:
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static double GetSeconds() { return fTimer->GetSeconds(); }
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static double GetMilliSeconds() { return fTimer->GetMilliSeconds(); }
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static float GetDelSysSeconds() { return fTimer->GetDelSysSeconds(); }
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static double GetSysSeconds() { return fTimer->GetSysSeconds(); }
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static double IncSysSeconds() { return fTimer->IncSysSeconds(); }
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static void SetRealTime(bool realTime) { fTimer->SetRealTime(realTime); }
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static bool IsRealTime() { return fTimer->IsRealTime(); }
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static void SetFrameTimeInc(float inc) { fTimer->SetFrameTimeInc(inc); }
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static void SetTimeScale(float s) { fTimer->SetTimeScale(s); }
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static float GetTimeScale() { return fTimer->GetTimeScale(); }
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static void SetTimeClamp(float secs) { fTimer->SetTimeClamp(secs); }
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static void SetTimeSmoothingClamp(float secs) { fTimer->SetSmoothingCap(secs); }
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static float GetTimeClamp() { return fTimer->GetTimeClamp(); }
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static bool IsClamping() { return fTimer->IsClamping(); }
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///////////////////////////
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// Precision timer routines - these are stateless and implemented as statics.
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///////////////////////////
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static uint32_t GetPrecTickCount();
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static double GetPrecTicksPerSec();
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static double PrecTicksToSecs(uint32_t ticks);
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// If you need to time something longer than 20 seconds, use this instead of
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// the precision timer. It works the same, it just gives you full resolution.
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static uint64_t GetFullTickCount();
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static float FullTicksToMs(uint64_t ticks);
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//
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// Pass GetTheTimer() into other process space, and then call SetTheTimer() on it.
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static void SetTheTimer(plTimerShare* timer);
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static plTimerShare* GetTheTimer() { return fTimer; }
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};
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#endif
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