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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUITextBoxMod Definition //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "pfGUITextBoxMod.h"
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#include "pfGameGUIMgr.h"
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#include "pnMessage/plRefMsg.h"
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#include "pfMessage/pfGameGUIMsg.h"
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#include "plMessage/plAnimCmdMsg.h"
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#include "plAvatar/plAGModifier.h"
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#include "plGImage/plDynamicTextMap.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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#include "plResMgr/plLocalization.h"
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#include "pfLocalizationMgr/pfLocalizationMgr.h"
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfGUITextBoxMod::pfGUITextBoxMod()
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{
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// SetFlag( kWantsInterest );
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SetFlag( kIntangible );
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fText = nil;
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fUseLocalizationPath = false;
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}
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pfGUITextBoxMod::~pfGUITextBoxMod()
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{
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delete [] fText;
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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bool pfGUITextBoxMod::IEval( double secs, float del, uint32_t dirty )
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{
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return pfGUIControlMod::IEval( secs, del, dirty );
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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bool pfGUITextBoxMod::MsgReceive( plMessage *msg )
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{
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return pfGUIControlMod::MsgReceive( msg );
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}
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//// IPostSetUpDynTextMap ////////////////////////////////////////////////////
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void pfGUITextBoxMod::IPostSetUpDynTextMap( void )
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{
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pfGUIColorScheme *scheme = GetColorScheme();
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fDynTextMap->SetFont( scheme->fFontFace, scheme->fFontSize, scheme->fFontFlags,
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HasFlag( kXparentBgnd ) ? false : true );
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fDynTextMap->SetTextColor( scheme->fForeColor,
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( HasFlag( kXparentBgnd ) && scheme->fBackColor.a == 0.f ) ? true : false );
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}
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//// IUpdate /////////////////////////////////////////////////////////////////
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void pfGUITextBoxMod::IUpdate( void )
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{
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if( fDynTextMap == nil || !fDynTextMap->IsValid() )
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return;
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if( HasFlag( kCenterJustify ) )
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fDynTextMap->SetJustify( plDynamicTextMap::kCenter );
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else if( HasFlag( kRightJustify ) )
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fDynTextMap->SetJustify( plDynamicTextMap::kRightJustify );
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else
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fDynTextMap->SetJustify( plDynamicTextMap::kLeftJustify );
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fDynTextMap->ClearToColor( GetColorScheme()->fBackColor );
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std::wstring drawStr;
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if (fUseLocalizationPath && !fLocalizationPath.IsEmpty() && pfLocalizationMgr::InstanceValid())
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drawStr = pfLocalizationMgr::Instance().GetString(fLocalizationPath).ToWchar().GetData();
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else
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{
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if( fText != nil )
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{
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int lang = plLocalization::GetLanguage();
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std::vector<std::wstring> translations = plLocalization::StringToLocal(fText);
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if (translations[lang] == L"") // if the translations doesn't exist, draw English
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drawStr = translations[0].c_str();
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else
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drawStr = translations[lang].c_str();
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}
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}
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if (!drawStr.empty())
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fDynTextMap->DrawWrappedString( 4, 4, drawStr.c_str(), fDynTextMap->GetVisibleWidth() - 8, fDynTextMap->GetVisibleHeight() - 8 );
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fDynTextMap->FlushToHost();
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}
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void pfGUITextBoxMod::PurgeDynaTextMapImage()
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{
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if ( fDynTextMap != nil )
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fDynTextMap->PurgeImage();
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void pfGUITextBoxMod::Read( hsStream *s, hsResMgr *mgr )
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{
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pfGUIControlMod::Read(s, mgr);
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uint32_t len = s->ReadLE32();
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if( len > 0 )
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{
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char *text = new char[ len + 1 ];
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s->Read( len, text );
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text[ len ] = 0;
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fText = hsStringToWString(text);
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delete [] text;
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}
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else
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fText = nil;
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fUseLocalizationPath = s->ReadBool();
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if (fUseLocalizationPath)
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{
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fLocalizationPath = s->ReadSafeWString_TEMP();
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}
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}
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void pfGUITextBoxMod::Write( hsStream *s, hsResMgr *mgr )
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{
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pfGUIControlMod::Write( s, mgr );
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if( fText == nil )
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s->WriteLE32( 0 );
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else
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{
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char *text = hsWStringToString(fText);
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s->WriteLE32( strlen( text ) );
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s->Write( strlen( text ), text );
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delete [] text;
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}
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// Make sure we only write out to use localization path if the box is checked
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// and the path isn't empty
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bool useLoc = fUseLocalizationPath && !fLocalizationPath.IsEmpty();
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s->WriteBool(useLoc);
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if (useLoc)
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s->WriteSafeWString(fLocalizationPath);
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}
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//// HandleMouseDown/Up //////////////////////////////////////////////////////
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void pfGUITextBoxMod::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers )
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{
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}
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void pfGUITextBoxMod::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers )
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{
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}
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void pfGUITextBoxMod::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers )
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{
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}
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//// SetText /////////////////////////////////////////////////////////////////
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void pfGUITextBoxMod::SetText( const char *text )
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{
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delete [] fText;
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if (text)
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{
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fText = hsStringToWString(text);
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}
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else
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fText = nil;
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IUpdate();
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}
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void pfGUITextBoxMod::SetText( const wchar_t *text )
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{
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delete [] fText;
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if (text)
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{
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fText = new wchar_t[wcslen(text)+1];
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wcscpy(fText,text);
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}
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else
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fText = nil;
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IUpdate();
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}
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void pfGUITextBoxMod::SetLocalizationPath(const plString& path)
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{
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if (!path.IsNull())
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fLocalizationPath = path;
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}
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void pfGUITextBoxMod::SetUseLocalizationPath(bool use)
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{
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fUseLocalizationPath = use;
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}
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