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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pyVaultPlayerInfoListNode - a wrapper class to provide interface to the RelVaultNode
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//
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//////////////////////////////////////////////////////////////////////
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#include "pyVaultPlayerInfoListNode.h"
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#ifndef BUILDING_PYPLASMA
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#include "pyVault.h"
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#endif
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#include "pyVaultFolderNode.h"
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#include "pyVaultPlayerInfoNode.h"
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#include "pyVaultNodeRef.h"
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#include "plVault/plVault.h"
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#include <algorithm>
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// should only be created from C++ side
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pyVaultPlayerInfoListNode::pyVaultPlayerInfoListNode(RelVaultNode* nfsNode)
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: pyVaultFolderNode(nfsNode)
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{
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}
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//create from the Python side
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pyVaultPlayerInfoListNode::pyVaultPlayerInfoListNode(int n)
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: pyVaultFolderNode(n)
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{
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fNode->SetNodeType(plVault::kNodeType_PlayerInfoList);
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}
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//==================================================================
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// class RelVaultNode : public plVaultFolderNode
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//
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hsBool pyVaultPlayerInfoListNode::HasPlayer( UInt32 playerID )
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{
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if (!fNode)
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return false;
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NetVaultNode * templateNode = NEWZERO(NetVaultNode);
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templateNode->IncRef();
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo);
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VaultPlayerInfoNode access(templateNode);
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access.SetPlayerId(playerID);
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RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1);
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if (rvn)
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rvn->DecRef();
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templateNode->DecRef();
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return (rvn != nil);
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}
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hsBool pyVaultPlayerInfoListNode::AddPlayer( UInt32 playerID )
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{
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if (HasPlayer(playerID))
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return true;
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if (!fNode)
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return false;
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NetVaultNode * templateNode = NEWZERO(NetVaultNode);
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templateNode->IncRef();
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo);
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VaultPlayerInfoNode access(templateNode);
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access.SetPlayerId(playerID);
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ARRAY(unsigned) nodeIds;
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VaultLocalFindNodes(templateNode, &nodeIds);
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if (!nodeIds.Count())
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VaultFindNodesAndWait(templateNode, &nodeIds);
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if (nodeIds.Count())
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VaultAddChildNodeAndWait(fNode->nodeId, nodeIds[0], VaultGetPlayerId());
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templateNode->DecRef();
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return nodeIds.Count() != 0;
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}
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void pyVaultPlayerInfoListNode::RemovePlayer( UInt32 playerID )
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{
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if (!fNode)
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return;
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NetVaultNode * templateNode = NEWZERO(NetVaultNode);
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templateNode->IncRef();
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo);
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VaultPlayerInfoNode access(templateNode);
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access.SetPlayerId(playerID);
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if (RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1)) {
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VaultRemoveChildNode(fNode->nodeId, rvn->nodeId, nil, nil);
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rvn->DecRef();
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}
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templateNode->DecRef();
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}
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PyObject * pyVaultPlayerInfoListNode::GetPlayer( UInt32 playerID )
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{
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if (!fNode)
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PYTHON_RETURN_NONE;
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NetVaultNode * templateNode = NEWZERO(NetVaultNode);
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templateNode->IncRef();
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo);
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VaultPlayerInfoNode access(templateNode);
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access.SetPlayerId(playerID);
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PyObject * result = nil;
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if (RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1)) {
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result = pyVaultPlayerInfoNode::New(rvn);
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rvn->DecRef();
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}
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templateNode->DecRef();
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if (!result)
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PYTHON_RETURN_NONE;
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return result;
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}
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void pyVaultPlayerInfoListNode::Sort()
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{
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hsAssert(false, "eric, port me");
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}
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