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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plInventoryObjComponent_inc
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#define plInventoryObjComponent_inc
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#include "plClickableComponent.h"
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#include "hsTemplates.h"
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#include <map>
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#include "pnKeyedObject/plKey.h"
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class plMaxNode;
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#define INVENTORYOBJCOMP_CID Class_ID(0x425e1687, 0x4a126b91)
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//! Inventory Object Component Class
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/*!
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This Class is the rudimentary 'Inventoriable' component. It is derived from the Clickable
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component in order to access the mouse controllers to allow mouse state changes when the cursor
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is over an object that can be taken.
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member functions:
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hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
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hsBool PreConvert(plMaxNode *node, plErrorMsg* pErrMsg);
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hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
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virtual void AddReceiverKey(plKey pKey);
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virtual plKey GetLogicKey(plMaxNode* node);
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const LogicKeys& GetLogicKeys();
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\sa SetupProperties(), PreConvert(), AddReceiverKey(), GetLogicKey() and GetLogicKeys()
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*/
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class plInventoryObjComponent : public plClickableComponent
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{
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public:
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typedef std::map<plMaxNode*, plKey> LogicKeys;
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protected:
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hsTArray<plKey> fReceivers;
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LogicKeys fLogicModKeys;
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public:
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//! Constructor function for class
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/*!
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Herein the ClassDesc2 object that is used extensively by the ParamBlock2
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has gained accessibiltiy. Auto-Creation of the UI is done here as well.
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*/
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plInventoryObjComponent();
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// Internal setup and write-only set properties on the MaxNode. No reading
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// of properties on the MaxNode, as it's still indeterminant.
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//! plInventoryObjComponent PreConvert, takes in two variables and return a hsBool.
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/*!
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Calls the function MaybeMakeLocal() and Sets Drawable to false.
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Takes in two variables, being:
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\param node a plMaxNode ptr.
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\param pErrMsg a pErrMsg ptr.
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\return A hsBool expressing the success of the operation.
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\sa DeleteThis(), plPhysicalCoreComponent(), Convert(), GetParamVals(), MaybeMakeLocal() and FixUpPhysical()
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*/
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hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
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hsBool PreConvert(plMaxNode *node, plErrorMsg* pErrMsg);
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hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
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virtual void AddReceiverKey(plKey key, plMaxNode* node=nil);
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virtual plKey GetLogicKey(plMaxNode* node);
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const LogicKeys& GetLogicKeys();
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};
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#endif // plInventoryObjComponent_inc
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