|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "max.h"
|
|
|
|
#include "resource.h"
|
|
|
|
#include <map>
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
#include "MaxMain/plPlasmaRefMsgs.h"
|
|
|
|
#include "MaxMain/plMaxNode.h"
|
|
|
|
|
|
|
|
#include "plFootstepComponent.h"
|
|
|
|
#include "plAudioComponents.h"
|
|
|
|
#include "plComponentReg.h"
|
|
|
|
|
|
|
|
#include "plAvatar/plAvatarClothing.h"
|
|
|
|
#include "plAvatar/plArmatureEffects.h"
|
|
|
|
#include "plAvatar/plArmatureMod.h"
|
|
|
|
#include "pfAudio/plRandomSoundMod.h"
|
|
|
|
|
|
|
|
#include "pnSceneObject/plSceneObject.h"
|
|
|
|
#include "pnMessage/plNodeRefMsg.h"
|
|
|
|
#include "plPickNode.h"
|
|
|
|
|
|
|
|
void DummyCodeIncludeFuncFootstepSound()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
CLASS_DESC(plFootstepSoundComponent, gFootstepSoundDesc, "Avatar FootstepSound", "AvatarFootstepSound", COMP_TYPE_AVATAR, FOOTSTEP_SOUND_COMPONENT_CLASS_ID)
|
|
|
|
|
|
|
|
static plFootstepSoundComponentProc gFootstepSoundComponentProc;
|
|
|
|
|
|
|
|
ParamBlockDesc2 gFootstepSoundBk
|
|
|
|
(
|
|
|
|
|
|
|
|
plComponent::kBlkComp, _T("FootstepSound"), 0, &gFootstepSoundDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
|
|
|
|
|
|
|
|
//Roll out
|
|
|
|
IDD_COMP_FOOTSTEP_SOUND, IDS_COMP_FOOTSTEP_SOUND, 0, 0, &gFootstepSoundComponentProc,
|
|
|
|
|
|
|
|
plFootstepSoundComponent::kSurface, _T("Surface"), TYPE_INT, 0, 0,
|
|
|
|
p_default, plArmatureEffectsMgr::kFootDirt,
|
|
|
|
end,
|
|
|
|
|
|
|
|
plFootstepSoundComponent::kSurfaceList, _T("SoundGroups"), TYPE_INODE_TAB, plArmatureEffectsMgr::kMaxSurface, 0, 0,
|
|
|
|
end,
|
|
|
|
|
|
|
|
plFootstepSoundComponent::kNodePicker, _T("NodePicker"), TYPE_INODE, 0, 0,
|
|
|
|
end,
|
|
|
|
|
|
|
|
end
|
|
|
|
);
|
|
|
|
|
|
|
|
plFootstepSoundComponent::plFootstepSoundComponent()
|
|
|
|
{
|
|
|
|
fClassDesc = &gFootstepSoundDesc;
|
|
|
|
fClassDesc->MakeAutoParamBlocks(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern const plArmatureMod * FindArmatureMod(const plSceneObject *obj);
|
|
|
|
/*{
|
|
|
|
int count = obj->GetNumModifiers();
|
|
|
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
const plModifier *mod = obj->GetModifier(i);
|
|
|
|
const plArmatureMod * avMod = plArmatureMod::ConvertNoRef(mod);
|
|
|
|
if(avMod)
|
|
|
|
return avMod;
|
|
|
|
}
|
|
|
|
return nil;
|
|
|
|
}*/
|
|
|
|
|
|
|
|
hsBool plFootstepSoundComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
|
|
|
|
{
|
|
|
|
plGenRefMsg *msg;
|
|
|
|
plArmatureEffectFootSound *effect = new plArmatureEffectFootSound();
|
|
|
|
|
|
|
|
// Note: MUST be a hard-coded keyname, since we search for same name in plArmatureMod.cpp
|
|
|
|
hsgResMgr::ResMgr()->NewKey( _TEMP_CONVERT_FROM_LITERAL("FootstepSounds"), effect, node->GetLocation());
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++)
|
|
|
|
{
|
|
|
|
plMaxNode *compNode = (plMaxNode*)fCompPB->GetINode(ParamID(kSurfaceList), 0, i);
|
|
|
|
if (compNode)
|
|
|
|
{
|
|
|
|
plRandomSoundComponent *rsComp = (plRandomSoundComponent *)compNode->ConvertToComponent();
|
|
|
|
if (rsComp)
|
|
|
|
{
|
|
|
|
plRandomSoundMod *mod = rsComp->fSoundMods[node];
|
|
|
|
if (mod != nil)
|
|
|
|
{
|
|
|
|
msg = new plGenRefMsg(effect->GetKey(), plRefMsg::kOnCreate, i, -1);
|
|
|
|
hsgResMgr::ResMgr()->AddViaNotify(mod->GetKey(), msg, plRefFlags::kActiveRef);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add it to the scene node's generic list, so that all avatars can access it.
|
|
|
|
plNodeRefMsg* nodeRefMsg = new plNodeRefMsg(node->GetRoomKey(), plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kGeneric);
|
|
|
|
hsgResMgr::ResMgr()->AddViaNotify(effect->GetKey(), nodeRefMsg, plRefFlags::kActiveRef);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
BOOL plFootstepSoundComponentProc::DlgProc(TimeValue t, IParamMap2 *pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
|
|
{
|
|
|
|
IParamBlock2 *pb = pm->GetParamBlock();
|
|
|
|
HWND hSurface = GetDlgItem(hWnd, IDC_COMP_FOOTSTEP_SOUND_SURFACE);
|
|
|
|
HWND hPick = GetDlgItem(hWnd, IDC_COMP_FOOTSTEP_SOUND_PICK);
|
|
|
|
INode *curPick = nil;
|
|
|
|
int curSurface = 0;
|
|
|
|
|
|
|
|
switch (msg)
|
|
|
|
{
|
|
|
|
case WM_INITDIALOG:
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++)
|
|
|
|
ComboBox_AddString(hSurface, plArmatureEffectsMgr::SurfaceStrings[i]);
|
|
|
|
|
|
|
|
curSurface = pb->GetInt(ParamID(plFootstepSoundComponent::kSurface));
|
|
|
|
ComboBox_SetCurSel(hSurface, curSurface);
|
|
|
|
|
|
|
|
curPick = pb->GetINode(ParamID(plFootstepSoundComponent::kSurfaceList), 0, curSurface);
|
|
|
|
Button_SetText(hPick, (curPick == nil ? "None" : curPick->GetName()));
|
|
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
|
|
|
|
case WM_COMMAND:
|
|
|
|
if (HIWORD(wParam) == BN_CLICKED)
|
|
|
|
{
|
|
|
|
if (LOWORD(wParam) == IDC_COMP_FOOTSTEP_SOUND_PICK)
|
|
|
|
{
|
|
|
|
std::vector<Class_ID> cids;
|
|
|
|
cids.push_back(RANDOM_SOUND_COMPONENT_ID);
|
|
|
|
if (plPick::NodeRefKludge(pb, plFootstepSoundComponent::kNodePicker, &cids, true, false))
|
|
|
|
{
|
|
|
|
curPick = pb->GetINode(ParamID(plFootstepSoundComponent::kNodePicker));
|
|
|
|
curSurface = pb->GetInt(ParamID(plFootstepSoundComponent::kSurface));
|
|
|
|
pb->SetValue(ParamID(plFootstepSoundComponent::kSurfaceList), 0, curPick, curSurface);
|
|
|
|
Button_SetText(hPick, (curPick == nil ? "None" : curPick->GetName()));
|
|
|
|
}
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (LOWORD(wParam) == IDC_COMP_FOOTSTEP_SOUND_SURFACE)
|
|
|
|
{
|
|
|
|
curSurface = ComboBox_GetCurSel(hSurface);
|
|
|
|
curPick = pb->GetINode(ParamID(plFootstepSoundComponent::kSurfaceList), 0, curSurface);
|
|
|
|
pb->SetValue(ParamID(plFootstepSoundComponent::kSurface), 0, curSurface);
|
|
|
|
Button_SetText(hPick, (curPick == nil ? "None" : curPick->GetName()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|