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77 lines
2.3 KiB
77 lines
2.3 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyGrassShader_h
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#define pyGrassShader_h
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#include "hsStlUtils.h"
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#include "pyKey.h"
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#include <python.h>
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#include "pyGlueHelpers.h"
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//////////////////////////////////////////////////////////////////////
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//
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// pyGrassShader - a wrapper class to provide interface to the grass
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// shader
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//
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//////////////////////////////////////////////////////////////////////
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class pyGrassShader
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{
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private:
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plKey fShaderKey;
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protected:
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pyGrassShader();
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pyGrassShader(plKey key);
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pyGrassShader(pyKey& key);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptGrassShader);
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static PyObject *New(plKey key);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGrassShader object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGrassShader); // converts a PyObject to a pyGrassShader (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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void SetKey(plKey key);
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void SetWaveDistortion(int waveNum, const std::vector<hsScalar> & distortion);
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void SetWaveDirection(int waveNum, const std::vector<hsScalar> & direction);
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void SetWaveSpeed(int waveNum, hsScalar speed);
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std::vector<hsScalar> GetWaveDistortion(int waveNum) const;
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std::vector<hsScalar> GetWaveDirection(int waveNum) const;
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hsScalar GetWaveSpeed(int waveNum) const;
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void ResetWaves();
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};
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#endif // pyGrassShader_h
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