|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// pfGameConsoleCommands //
|
|
|
|
// //
|
|
|
|
// Set of console commands that are actually meant for implementing //
|
|
|
|
// gameplay. Simpler than Python, easier to implement for programmers, and //
|
|
|
|
// far lower level, but should be used with extreme caution. //
|
|
|
|
// //
|
|
|
|
// Why? Because unlike normal console commands, which will eventually be //
|
|
|
|
// disabled in the shipping product (thus no danger of any fan cracking //
|
|
|
|
// them), these WILL be in the finished product. Debugging hacks and temp //
|
|
|
|
// workarounds to new features are NOT to be implemented here. //
|
|
|
|
// //
|
|
|
|
// Because of their nature, all Game. console commands should be approved //
|
|
|
|
// by Brice before checkin. //
|
|
|
|
// //
|
|
|
|
// Preferred method of adding Game. commands: //
|
|
|
|
// 1. Implement in normal console command groups (Debug. if nothing //
|
|
|
|
// else) //
|
|
|
|
// 2. Get the command approved //
|
|
|
|
// 3. Once command is tested and approved and deemed both worthy and //
|
|
|
|
// bug-free, cut-and-paste the command into the Game. group //
|
|
|
|
// //
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifdef PLASMA_EXTERNAL_RELEASE
|
|
|
|
#define LIMIT_CONSOLE_COMMANDS 1
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#include "pfConsoleCore/pfConsoleCmd.h"
|
|
|
|
#include "pfConsole.h"
|
|
|
|
|
|
|
|
#include "plgDispatch.h"
|
|
|
|
#include "plPipeline.h"
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
|
|
|
|
#include "plAvatar/plAnimStage.h"
|
|
|
|
#include "plAvatar/plAvBrainGeneric.h"
|
|
|
|
#include "plAvatar/plAvBrainHuman.h"
|
|
|
|
#include "plAvatar/plAvatarMgr.h"
|
|
|
|
#include "plGImage/plMipmap.h"
|
|
|
|
#include "pfGameGUIMgr/pfGUICtrlGenerator.h"
|
|
|
|
#include "pnKeyedObject/plFixedKey.h"
|
|
|
|
#include "plMessage/plAvatarMsg.h"
|
|
|
|
#include "pfMessage/pfGameGUIMsg.h"
|
|
|
|
#include "plPipeline/plCaptureRender.h"
|
|
|
|
|
|
|
|
|
|
|
|
#define PF_SANITY_CHECK( cond, msg ) { if( !( cond ) ) { PrintString( msg ); return; } }
|
|
|
|
|
|
|
|
//// DO NOT REMOVE!!!!
|
|
|
|
//// This is here so Microsoft VC won't decide to "optimize" this file out
|
|
|
|
PF_CONSOLE_FILE_DUMMY(Game)
|
|
|
|
//// DO NOT REMOVE!!!!
|
|
|
|
|
|
|
|
//// plDoesFileExist //////////////////////////////////////////////////////////
|
|
|
|
// Utility function to determine whether the given file exists
|
|
|
|
|
|
|
|
static bool plDoesFileExist( const char *path )
|
|
|
|
{
|
|
|
|
hsUNIXStream stream;
|
|
|
|
|
|
|
|
|
|
|
|
if( !stream.Open( path, "rb" ) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
stream.Close();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//// Game Group Commands /////////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
PF_CONSOLE_GROUP( Game )
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, TakeScreenshot, "int width, int height", "Captures a screenshot" )
|
|
|
|
{
|
|
|
|
hsAssert(pfConsole::GetPipeline(), "Game.TakeScreenShot needs a plPipeline!");
|
|
|
|
|
|
|
|
int width = params[0];
|
|
|
|
int height = params[1];
|
|
|
|
|
|
|
|
// Let's use plCaptureRender so that we have a really nice image.
|
|
|
|
// We'll take care of saving in pfConsole::MsgReceive
|
|
|
|
plCaptureRender::Capture(pfConsole::GetInstance()->GetKey(), width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef LIMIT_CONSOLE_COMMANDS
|
|
|
|
PF_CONSOLE_CMD( Game, LoadDialog, "string dlgName", "Loads the given GUI dialog into memory" )
|
|
|
|
{
|
|
|
|
plUoid lu( kGameGUIMgr_KEY );
|
|
|
|
plKey mgrKey = hsgResMgr::ResMgr()->FindKey( lu );
|
|
|
|
if( mgrKey )
|
|
|
|
{
|
|
|
|
pfGameGUIMsg *msg = new pfGameGUIMsg( mgrKey, pfGameGUIMsg::kLoadDialog );
|
|
|
|
msg->SetString( (const char *)params[ 0 ] );
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, LoadLocalDialog, "string ageName, string dlgName", "Loads the given GUI dialog into memory" )
|
|
|
|
{
|
|
|
|
plUoid lu( kGameGUIMgr_KEY );
|
|
|
|
plKey mgrKey = hsgResMgr::ResMgr()->FindKey( lu );
|
|
|
|
if( mgrKey )
|
|
|
|
{
|
|
|
|
pfGameGUIMsg *msg = new pfGameGUIMsg( mgrKey, pfGameGUIMsg::kLoadDialog );
|
|
|
|
msg->SetString( (const char *)params[ 1 ] );
|
|
|
|
msg->SetAge( (const char *)params[ 0 ] );
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, ShowDialog, "string dlgName", "Shows the given GUI dialog" )
|
|
|
|
{
|
|
|
|
plUoid lu( kGameGUIMgr_KEY );
|
|
|
|
plKey mgrKey = hsgResMgr::ResMgr()->FindKey( lu );
|
|
|
|
if( mgrKey )
|
|
|
|
{
|
|
|
|
pfGameGUIMsg *msg = new pfGameGUIMsg( mgrKey, pfGameGUIMsg::kShowDialog );
|
|
|
|
msg->SetString( (const char *)params[ 0 ] );
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, HideDialog, "string dlgName", "Hides the given GUI dialog" )
|
|
|
|
{
|
|
|
|
plUoid lu( kGameGUIMgr_KEY );
|
|
|
|
plKey mgrKey = hsgResMgr::ResMgr()->FindKey( lu );
|
|
|
|
if( mgrKey )
|
|
|
|
{
|
|
|
|
pfGameGUIMsg *msg = new pfGameGUIMsg( mgrKey, pfGameGUIMsg::kHideDialog );
|
|
|
|
msg->SetString( (const char *)params[ 0 ] );
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, SwitchDialog, "string olddlgName, string newdlgName", "Hide olddlg and show newdlg" )
|
|
|
|
{
|
|
|
|
plUoid lu( kGameGUIMgr_KEY );
|
|
|
|
plKey mgrKey = hsgResMgr::ResMgr()->FindKey( lu );
|
|
|
|
if( mgrKey )
|
|
|
|
{
|
|
|
|
pfGameGUIMsg *msg = new pfGameGUIMsg( mgrKey, pfGameGUIMsg::kHideDialog );
|
|
|
|
msg->SetString( (const char *)params[ 0 ] );
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
|
|
|
|
pfGameGUIMsg *msg2 = new pfGameGUIMsg( mgrKey, pfGameGUIMsg::kShowDialog );
|
|
|
|
msg2->SetString( (const char *)params[ 1 ] );
|
|
|
|
plgDispatch::MsgSend( msg2 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_SUBGROUP( Game, GUI )
|
|
|
|
|
|
|
|
#include "pfGameGUIMgr/pfGUICtrlGenerator.h"
|
|
|
|
|
|
|
|
static hsColorRGBA sDynCtrlColor = hsColorRGBA().Set( 1, 1, 1, 1 ), sDynCtrlTextColor = hsColorRGBA().Set( 0, 0, 0, 1 );
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_GUI, SetDynamicCtrlColor, "float bgRed, float bgGreen, float bgBlue, float textRed, float textGreen, float textBlue", "" )
|
|
|
|
{
|
|
|
|
sDynCtrlColor.Set( params[ 0 ], params[ 1 ], params[ 2 ], 1.f );
|
|
|
|
sDynCtrlTextColor.Set( params[ 3 ], params[ 4 ], params[ 5 ], 1.f );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_GUI, CreateRectButton, "string title, float x, float y, float width, float height, string command", "" )
|
|
|
|
{
|
|
|
|
pfGUICtrlGenerator::Instance().GenerateRectButton( params[ 0 ], params[ 1 ], params[ 2 ],
|
|
|
|
params[ 3 ], params[ 4 ],
|
|
|
|
params[ 5 ],
|
|
|
|
sDynCtrlColor, sDynCtrlTextColor );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_GUI, CreateRoundButton, "float x, float y, float radius, string command", "" )
|
|
|
|
{
|
|
|
|
pfGUICtrlGenerator::Instance().GenerateSphereButton( params[ 0 ], params[ 1 ], params[ 2 ],
|
|
|
|
params[ 3 ],
|
|
|
|
sDynCtrlColor );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_GUI, CreateDragBar, "float x, float y, float width, float height", "")
|
|
|
|
{
|
|
|
|
pfGUICtrlGenerator::Instance().GenerateDragBar( params[ 0 ], params[ 1 ], params[ 2 ], params[ 3 ], sDynCtrlColor );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_GUI, CreateDialog, "string name", "" )
|
|
|
|
{
|
|
|
|
pfGUICtrlGenerator::Instance().GenerateDialog( params[ 0 ] );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
//#include "../pfKI/pfKI.h"
|
|
|
|
#include "pfMessage/pfKIMsg.h"
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, EnterChatMode, "", "Enters in-game chat mode" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kEnterChatMode);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIToggleMini, "", "Toggle between mini and big KI" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kMiniBigKIToggle);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIPutAway, "", "Put KI completely away" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKIPutAway);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIChatPageUp, "", "Scroll chat display one page up" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kChatAreaPageUp);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIChatPageDown, "", "Scroll chat display one page down" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kChatAreaPageDown);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIChatToStart, "", "Scroll chat display to top of buffer" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kChatAreaGoToBegin);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIChatToEnd, "", "Scroll chat display to bottom of buffer" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kChatAreaGoToEnd);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KITakePicture, "", "Take picture with KI" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKITakePicture);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KICreateJournal, "", "Create journal note entry" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKICreateJournalNote);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIChatToggleFaded, "", "Toggle fade of chat display" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKIToggleFade);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIChatToggleFadeEnable, "", "Toggle enable of chat fade" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKIToggleFadeEnable);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIUpSizeFont, "", "Up size the KI font (chatarea)" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKIUpSizeFont);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIDownSizeFont, "", "Down size the KI font (chatarea)" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKIDownSizeFont);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIOpenYeeshaBook, "", "Open the player's Yeesha book" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKIOpenYeehsaBook);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIOpenKI, "", "Open the KI a little at a time" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKIOpenKI);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KIHelp, "", "Open the CCR help dialog" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKIShowCCRHelp);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KICreateMarker, "", "Create marker in the working marker folder" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKICreateMarker);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, KICreateMarkerFolder, "", "Create marker folder in current Age's journal folder" )
|
|
|
|
{
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kKICreateMarkerFolder);
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, SetChatFadeDelay, "float delayInSecs", "Sets the time in seconds before the chat text disappears" )
|
|
|
|
{
|
|
|
|
// pfKI::GetInstance()->SetChatFadeDelay( params[ 0 ] );
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kSetChatFadeDelay);
|
|
|
|
msg->SetDelay( params[0] );
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "plAvatar/plArmatureMod.h"
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, LimitAvatarLOD, "int newLOD", "Zero is (always) highest detail; 2 is (currently) lowest." )
|
|
|
|
{
|
|
|
|
int newLOD = params[0];
|
|
|
|
|
|
|
|
if(newLOD >= 0 && newLOD <= 2)
|
|
|
|
plArmatureLODMod::fMinLOD = newLOD;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
PF_CONSOLE_SUBGROUP( Game, Emote) // Game.Emote.Shakefist
|
|
|
|
|
|
|
|
void Emote(const char *emotion, float fadeIn = 2.0, float fadeOut = 2.0)
|
|
|
|
{
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
AvatarEmote(avatar, emotion);
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_Emote, Wave, "", "")
|
|
|
|
{
|
|
|
|
Emote("Wave", 4.0, 1.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_Emote, Sneeze, "", "")
|
|
|
|
{
|
|
|
|
Emote("Sneeze");
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_Emote, Dance, "", "")
|
|
|
|
{
|
|
|
|
Emote("Dance");
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_Emote, Laugh, "", "")
|
|
|
|
{
|
|
|
|
Emote("Laugh");
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_Emote, Clap, "", "")
|
|
|
|
{
|
|
|
|
Emote("Clap", 4.0, 3.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_Emote, Talk, "", "")
|
|
|
|
{
|
|
|
|
Emote("Talk");
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game_Emote, Sit, "", "")
|
|
|
|
{
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
PushSimpleMultiStage(avatar, "SitDownGround", "SitIdleGround", "SitStandGround", true, true, plAGAnim::kBodyLower, plAvBrainGeneric::kSitOnGround);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef PLASMA_EXTERNAL_RELEASE
|
|
|
|
PF_CONSOLE_CMD( Game, SetLocalClientAsAdmin, "bool enable", "Makes chat messages from this client appear as admin messages" )
|
|
|
|
{
|
|
|
|
// pfKI::GetInstance()->SetTextChatAdminMode( (bool)params[ 0 ] );
|
|
|
|
pfKIMsg* msg = new pfKIMsg(pfKIMsg::kSetTextChatAdminMode);
|
|
|
|
msg->SetFlags( params[0] ? pfKIMsg::kAdminMsg : 0 );
|
|
|
|
plgDispatch::MsgSend( msg );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "pfConditional/plObjectInBoxConditionalObject.h"
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Game, BreakVolumeSensors, "bool break", "reverts to old broken volume sensor logic" )
|
|
|
|
{
|
|
|
|
bool b = params[ 0 ];
|
|
|
|
plVolumeSensorConditionalObject::makeBriceHappyVar = !b;
|
|
|
|
}
|