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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pfMarkerInfo.h"
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#include "pfMarkerMgr.h"
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#include "plModifier/plGameMarkerModifier.h"
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#include "plMessage/plLoadCloneMsg.h"
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#include "pnMessage/plWarpMsg.h"
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#include "pnSceneObject/plCoordinateInterface.h"
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#include "plMessage/plAnimCmdMsg.h"
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#include "pnMessage/plEnableMsg.h"
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#include "pnMessage/plSoundMsg.h"
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#include "pnSceneObject/plAudioInterface.h"
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// For Init
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#include "pnMessage/plClientMsg.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "plResMgr/plResManager.h"
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#include "plResMgr/plKeyFinder.h"
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plUoid pfMarkerInfo::fMarkerUoid;
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static const int kFreezeLen = 10; // How long a marker is frozen after you hit it
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void pfMarkerInfo::Init()
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{
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plResManager* resMgr = (plResManager*)hsgResMgr::ResMgr();
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// Force the client to keep the GlobalMarkers keys loaded, so we don't load them every time we clone
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plClientMsg* loadAgeKeysMsg = new plClientMsg(plClientMsg::kLoadAgeKeys);
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loadAgeKeysMsg->SetAgeName("GlobalMarkers");
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loadAgeKeysMsg->Send(resMgr->FindKey(kClient_KEY));
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//
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// Get the Uoid for the markers
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//
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plLocation markerLoc = plKeyFinder::Instance().FindLocation("GlobalMarkers", "Markers");
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if (markerLoc.IsValid())
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fMarkerUoid = plUoid(markerLoc, plSceneObject::Index(), "MarkerRoot");
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else
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fMarkerUoid.Invalidate();
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}
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pfMarkerInfo::pfMarkerInfo(const hsPoint3& pos, bool isNew) :
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fMod(nil),
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fPosition(pos),
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fType(kMarkerOpen),
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fLastChange(0),
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fVisible(true),
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fIsNew(isNew),
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fSpawned(false)
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{
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}
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void pfMarkerInfo::Spawn(MarkerType type)
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{
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if (!fMarkerUoid.IsValid())
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{
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plResManager* resMgr = (plResManager*)hsgResMgr::ResMgr();
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plLocation markerLoc = plKeyFinder::Instance().FindLocation("GlobalMarkers", "Markers");
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if (markerLoc.IsValid())
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fMarkerUoid = plUoid(markerLoc, plSceneObject::Index(), "MarkerRoot");
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else
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{
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hsAssert(false, "Unable to spawn markers because the marker age was not loaded or found");
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return;
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}
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}
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fType = type;
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fLastChange = 0;
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plLoadCloneMsg* cloneMsg = new plLoadCloneMsg(fMarkerUoid, pfMarkerMgr::Instance()->GetKey(), 0);
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cloneMsg->SetBCastFlag(plMessage::kNetPropagate, false);
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fKey = cloneMsg->GetCloneKey();
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cloneMsg->Send();
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}
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void pfMarkerInfo::InitSpawned(plKey markerKey)
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{
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fKey = markerKey;
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fSpawned = true;
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plSceneObject* so = plSceneObject::ConvertNoRef(fKey->GetObjectPtr());
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fMod = (plGameMarkerModifier*)so->GetModifierByType(plGameMarkerModifier::Index());
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hsAssert(fMod, "Couldn't find marker modifier");
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fMod->FixupAnimKeys();
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// Warp it into position
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hsMatrix44 pos;
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pos.Reset();
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pos.SetTranslate(&fPosition);
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plWarpMsg* warpMsg = new plWarpMsg(pfMarkerMgr::Instance()->GetKey(), fKey, plWarpMsg::kFlushTransform, pos);
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warpMsg->Send();
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// update its state
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Show(fVisible);
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IPlayColor(true);
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if (fType == kMarkerLocalSelected)
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IPlayBounce(true);
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}
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void pfMarkerInfo::Show(bool show)
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{
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fVisible = show;
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if (fSpawned) {
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plEnableMsg* msg = new plEnableMsg;
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msg->SetBCastFlag(plMessage::kPropagateToChildren);
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msg->SetCmd(plEnableMsg::kDrawable);
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msg->SetCmd(plEnableMsg::kPhysical);
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msg->SetCmd(show ? plEnableMsg::kEnable : plEnableMsg::kDisable);
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msg->SetSender(pfMarkerMgr::Instance()->GetKey());
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msg->Send(fKey);
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}
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}
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void pfMarkerInfo::SetFrozen(double freezeStartTime)
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{
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fLastChange = freezeStartTime;
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IPlayBounce(true);
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}
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void pfMarkerInfo::Update(double curTime)
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{
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if (fLastChange != 0 && (curTime - fLastChange) > kFreezeLen)
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{
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fLastChange = 0;
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IPlayBounce(false);
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}
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if (fIsNew)
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{
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IPlaySound(true);
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fIsNew = false;
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}
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}
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void pfMarkerInfo::Remove()
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{
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if (fKey)
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{
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plLoadCloneMsg* cloneMsg = new plLoadCloneMsg(fKey, pfMarkerMgr::Instance()->GetKey(), 0, false);
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cloneMsg->SetBCastFlag(plMessage::kNetPropagate, false);
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cloneMsg->Send();
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fKey = nil;
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fMod = nil;
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}
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}
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void pfMarkerInfo::SetType(pfMarkerInfo::MarkerType type)
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{
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if (fType == kMarkerLocalSelected)
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IPlayBounce(false);
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IPlayColor(false);
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fType = type;
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IPlayColor(true);
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if (fType == kMarkerLocalSelected)
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IPlayBounce(true);
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}
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void pfMarkerInfo::IPlayBounce(bool play)
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{
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if (fMod && fSpawned)
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{
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// Send anim start/stop msg
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plAnimCmdMsg* animMsg = new plAnimCmdMsg;
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animMsg->SetCmd(play ? plAnimCmdMsg::kContinue : plAnimCmdMsg::kStop);
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animMsg->SetCmd(plAnimCmdMsg::kSetLooping);
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animMsg->SetCmd(plAnimCmdMsg::kGoToBegin);
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animMsg->SetSender(pfMarkerMgr::Instance()->GetKey());
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animMsg->Send(fMod->fBounceAnimKey);
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}
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}
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void pfMarkerInfo::IPlayColor(bool play)
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{
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if (fMod && fSpawned)
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{
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// Play the correct color anim
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plKey key = nil;
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switch (fType)
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{
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case kMarkerOpen:
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case kMarkerLocal:
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case kMarkerLocalSelected:
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key = fMod->fOpenAnimKey;
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break;
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case kMarkerGreen:
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key = fMod->fGreenAnimKey;
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break;
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case kMarkerRed:
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key = fMod->fRedAnimKey;
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break;
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}
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plAnimCmdMsg* animMsg = new plAnimCmdMsg;
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animMsg->SetCmd(play ? plAnimCmdMsg::kContinue : plAnimCmdMsg::kStop);
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animMsg->SetCmd(plAnimCmdMsg::kSetLooping);
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animMsg->SetCmd(plAnimCmdMsg::kGoToBegin);
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animMsg->SetSender(pfMarkerMgr::Instance()->GetKey());
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animMsg->AddReceiver(key);
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animMsg->Send();
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}
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}
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void pfMarkerInfo::IPlaySound(bool place)
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{
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if (fMod && fSpawned)
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{
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const plAudioInterface* ai = fMod->GetTarget()->GetAudioInterface();
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plSoundMsg* msg = new plSoundMsg;
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msg->fIndex = place ? fMod->fPlaceSndIdx : fMod->fHitSndIdx;
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msg->SetCmd(plSoundMsg::kPlay);
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msg->SetSender(pfMarkerMgr::Instance()->GetKey());
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msg->Send(ai->GetKey());
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}
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}
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