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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsUtils.h"
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#include "hsResMgr.h"
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#include "pnMessage/plRefMsg.h"
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#include "plMessage/plParticleUpdateMsg.h"
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#include "plParticleGenerator.h"
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#include "plParticleEmitter.h"
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#include "plParticleSystem.h"
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#include "plParticle.h"
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#include "plParticleEffect.h"
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#include "hsColorRGBA.h"
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#include "plInterp/plController.h"
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#include "plSurface/hsGMaterial.h"
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#include "plSurface/plLayerInterface.h"
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#include "plProfile.h"
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#include "hsFastMath.h"
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plProfile_CreateTimer("Update", "Particles", ParticleUpdate);
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plProfile_CreateTimer("Generate", "Particles", ParticleGenerate);
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plParticleEmitter::plParticleEmitter()
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{
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fParticleCores = nil;
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fParticleExts = nil;
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fGenerator = nil;
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fLocalToWorld.Reset();
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fTimeToLive = 0;
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}
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void plParticleEmitter::Init(plParticleSystem *system, UInt32 maxParticles, UInt32 spanIndex, UInt32 miscFlags,
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plParticleGenerator *gen /* = nil */)
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{
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IClear();
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fSystem = system;
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plLayerInterface *layer = system->fTexture->GetLayer(0)->BottomOfStack();
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fMiscFlags = miscFlags | kNeedsUpdate;
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if( fMiscFlags & kOnReserve )
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fTimeToLive = -1.f; // Wait for someone to give us a spurt of life.
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if( layer->GetShadeFlags() & hsGMatState::kShadeEmissive )
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{
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fMiscFlags |= kMatIsEmissive;
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fColor = layer->GetAmbientColor();
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}
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else
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{
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fColor = layer->GetRuntimeColor();
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}
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fColor.a = layer->GetOpacity();
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fGenerator = gen;
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fMaxParticles = maxParticles;
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fSpanIndex = spanIndex;
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ISetupParticleMem();
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}
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void plParticleEmitter::Clone(plParticleEmitter* src, UInt32 spanIndex)
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{
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Init(src->fSystem,
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src->fMaxParticles,
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spanIndex,
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src->fMiscFlags,
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src->fGenerator);
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fMiscFlags |= kBorrowedGenerator;
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fTimeToLive = -1.f;
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}
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void plParticleEmitter::OverrideLocalToWorld(const hsMatrix44& l2w)
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{
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fLocalToWorld = l2w;
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fMiscFlags |= kOverrideLocalToWorld;
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}
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plParticleEmitter::~plParticleEmitter()
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{
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IClear();
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}
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void plParticleEmitter::IClear()
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{
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delete [] fParticleCores;
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fParticleCores = nil;
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delete [] fParticleExts;
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fParticleExts = nil;
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if( !(fMiscFlags & kBorrowedGenerator) )
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delete fGenerator;
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fGenerator = nil;
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}
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void plParticleEmitter::ISetupParticleMem()
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{
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fNumValidParticles = 0;
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fParticleCores = TRACKED_NEW plParticleCore[fMaxParticles];
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fParticleExts = TRACKED_NEW plParticleExt[fMaxParticles];
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fTargetInfo.fPos = (UInt8 *)fParticleCores;
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fTargetInfo.fColor = (UInt8 *)fParticleCores + sizeof(hsPoint3);
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fTargetInfo.fPosStride = fTargetInfo.fColorStride = sizeof(plParticleCore);
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fTargetInfo.fVelocity = (UInt8 *)fParticleExts;
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fTargetInfo.fInvMass = fTargetInfo.fVelocity + sizeof(hsVector3);
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fTargetInfo.fAcceleration = fTargetInfo.fInvMass + sizeof(hsScalar);
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fTargetInfo.fMiscFlags = (UInt8 *)&(fParticleExts[0].fMiscFlags);
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fTargetInfo.fRadsPerSec = (UInt8 *)&(fParticleExts[0].fRadsPerSec);
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fTargetInfo.fVelocityStride
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= fTargetInfo.fInvMassStride
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= fTargetInfo.fAccelerationStride
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= fTargetInfo.fRadsPerSecStride
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= fTargetInfo.fMiscFlagsStride
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= sizeof(plParticleExt);
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}
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UInt32 plParticleEmitter::GetNumTiles() const
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{
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return fSystem->GetNumTiles();
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}
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const hsMatrix44 &plParticleEmitter::GetLocalToWorld() const
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{
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return fMiscFlags & kOverrideLocalToWorld ? fLocalToWorld : fSystem->GetLocalToWorld();
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}
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void plParticleEmitter::AddParticle(hsPoint3 &pos, hsVector3 &velocity, UInt32 tileIndex,
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hsScalar hSize, hsScalar vSize, hsScalar scale, hsScalar invMass, hsScalar life,
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hsPoint3 &orientation, UInt32 miscFlags, hsScalar radsPerSec)
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{
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plParticleCore *core;
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plParticleExt *ext;
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UInt32 currParticle;
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if (fNumValidParticles == fMaxParticles)
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return; // No more room... you lose!
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else
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currParticle = fNumValidParticles++;
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core = &fParticleCores[currParticle];
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core->fPos = pos;
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core->fOrientation = orientation;
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core->fColor = CreateHexColor(fColor);
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core->fHSize = hSize * scale;
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core->fVSize = vSize * scale;
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// even if the kNormalUp flag isn't there, we should initialize it to something sane.
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//if (core->fMiscFlags & kNormalUp != 0)
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core->fNormal.Set(0, 0, 1);
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hsScalar xOff = (tileIndex % fSystem->fXTiles) / (float)fSystem->fXTiles;
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hsScalar yOff = (tileIndex / fSystem->fXTiles) / (float)fSystem->fYTiles;
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core->fUVCoords[0].fX = xOff;
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core->fUVCoords[0].fY = yOff + 1.0f / fSystem->fYTiles;
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core->fUVCoords[0].fZ = 1.0f;
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core->fUVCoords[1].fX = xOff + 1.0f / fSystem->fXTiles;
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core->fUVCoords[1].fY = yOff + 1.0f / fSystem->fYTiles;
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core->fUVCoords[1].fZ = 1.0f;
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core->fUVCoords[2].fX = xOff + 1.0f / fSystem->fXTiles;
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core->fUVCoords[2].fY = yOff;
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core->fUVCoords[2].fZ = 1.0f;
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core->fUVCoords[3].fX = xOff;
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core->fUVCoords[3].fY = yOff;
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core->fUVCoords[3].fZ = 1.0f;
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ext = &fParticleExts[currParticle];
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ext->fVelocity = velocity;
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ext->fInvMass = invMass;
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ext->fLife = ext->fStartLife = life;
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ext->fMiscFlags = miscFlags; // Is this ever NOT zero?
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if (life <= 0)
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ext->fMiscFlags |= plParticleExt::kImmortal;
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ext->fRadsPerSec = radsPerSec;
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ext->fAcceleration.Set(0, 0, 0);
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ext->fScale = scale;
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}
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void plParticleEmitter::WipeExistingParticles()
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{
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fNumValidParticles = 0; // That was easy.
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}
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// This method is called from a network received message. Don't trust the args without checking.
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void plParticleEmitter::KillParticles(hsScalar num, hsScalar timeToDie, UInt8 flags)
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{
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if (flags & plParticleKillMsg::kParticleKillPercentage)
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{
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if (num < 0)
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num = 0;
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if (num > 1)
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num = 1;
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num *= fNumValidParticles;
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}
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else
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{
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if (num < 0)
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num = 0;
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}
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if (timeToDie < 0)
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timeToDie = 0;
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int i;
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for (i = 0; i < fNumValidParticles && num > 0; i++)
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{
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if ((flags & plParticleKillMsg::kParticleKillImmortalOnly) && !(fParticleExts[i].fMiscFlags & plParticleExt::kImmortal))
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continue;
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fParticleExts[i].fLife = fParticleExts[i].fStartLife = timeToDie;
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fParticleExts[i].fMiscFlags &= ~plParticleExt::kImmortal;
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num--;
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}
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}
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void plParticleEmitter::UpdateGenerator(UInt32 paramID, hsScalar paramValue)
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{
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if (fGenerator != nil)
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fGenerator->UpdateParam(paramID, paramValue);
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}
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UInt16 plParticleEmitter::StealParticlesFrom(plParticleEmitter *victim, UInt16 num)
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{
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UInt16 spaceAvail = (UInt16)(fMaxParticles - fNumValidParticles);
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UInt16 numToCopy = (UInt16)(hsMinimum(num, (victim ? victim->fNumValidParticles : 0)));
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if (spaceAvail < numToCopy)
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numToCopy = spaceAvail;
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if (numToCopy > 0)
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{
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// copy them over
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memcpy(&(fParticleCores[fNumValidParticles]), &(victim->fParticleCores[victim->fNumValidParticles - numToCopy]), numToCopy * sizeof(plParticleCore));
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memcpy(&(fParticleExts[fNumValidParticles]), &(victim->fParticleExts[victim->fNumValidParticles- numToCopy]), numToCopy * sizeof(plParticleExt));
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fNumValidParticles += numToCopy;
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victim->fNumValidParticles -= numToCopy;
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}
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return numToCopy;
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}
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void plParticleEmitter::TranslateAllParticles(hsPoint3 &amount)
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{
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int i;
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for (i = 0; i < fNumValidParticles; i++)
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fParticleCores[i].fPos += amount;
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}
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hsBool plParticleEmitter::IUpdate(hsScalar delta)
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{
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if (fMiscFlags & kNeedsUpdate)
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{
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plProfile_BeginTiming(ParticleUpdate);
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IUpdateParticles(delta);
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IUpdateBoundsAndNormals(delta);
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plProfile_EndTiming(ParticleUpdate);
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}
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if (fGenerator == nil && fNumValidParticles <= 0)
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return false; // no generator, no particles, let the system decide if this emitter is done
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else
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return true;
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}
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void plParticleEmitter::IUpdateParticles(hsScalar delta)
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{
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int i, j;
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// Have to remove particles before adding new ones, or we can run out of room.
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for (i = 0; i < fNumValidParticles; i++)
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{
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fParticleExts[i].fLife -= delta;
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if (fParticleExts[i].fLife <= 0 && !(fParticleExts[i].fMiscFlags & plParticleExt::kImmortal))
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{
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IRemoveParticle(i);
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i--; // so that we hit this index again on the next iteration
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continue;
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}
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}
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fTargetInfo.fFirstNewParticle = fNumValidParticles;
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if ((fGenerator != nil) && (fTimeToLive >= 0))
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{
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plProfile_BeginLap(ParticleGenerate, fSystem->GetKeyName());
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if (!fGenerator->AddAutoParticles(this, delta))
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{
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delete fGenerator;
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fGenerator = nil;
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}
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if( (fTimeToLive > 0) && ((fTimeToLive -= delta) <= 0) )
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fTimeToLive = -1.f;
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plProfile_EndLap(ParticleGenerate, fSystem->GetKeyName());
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}
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fTargetInfo.fContext = fSystem->fContext;
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fTargetInfo.fNumValidParticles = fNumValidParticles;
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const hsVector3 up(0, 0, 1.0f);
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hsVector3 currDirection;
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hsPoint3 *currPos;
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hsVector3 *currVelocity;
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hsVector3 *currAccel;
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hsPoint3 color(fColor.r, fColor.g, fColor.b);
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hsScalar alpha = fColor.a;
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plController *colorCtl;
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// Allow effects a chance to cache any upfront calculations
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// that will apply to all particles.
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for (j = 0; j < fSystem->fForces.GetCount(); j++)
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{
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fSystem->fForces[j]->PrepareEffect(fTargetInfo);
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}
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for (j = 0; j < fSystem->fEffects.GetCount(); j++)
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{
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fSystem->fEffects[j]->PrepareEffect(fTargetInfo);
|
|
|
|
}
|
|
|
|
for (j = 0; j < fSystem->fConstraints.GetCount(); j++)
|
|
|
|
{
|
|
|
|
fSystem->fConstraints[j]->PrepareEffect(fTargetInfo);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < fNumValidParticles; i++)
|
|
|
|
{
|
|
|
|
if (!( fParticleExts[i].fMiscFlags & plParticleExt::kImmortal ))
|
|
|
|
{
|
|
|
|
hsScalar percent = (1.0f - fParticleExts[i].fLife / fParticleExts[i].fStartLife);
|
|
|
|
colorCtl = (fMiscFlags & kMatIsEmissive ? fSystem->fAmbientCtl : fSystem->fDiffuseCtl);
|
|
|
|
if (colorCtl != nil)
|
|
|
|
colorCtl->Interp(colorCtl->GetLength() * percent, &color);
|
|
|
|
|
|
|
|
if (fSystem->fOpacityCtl != nil)
|
|
|
|
{
|
|
|
|
fSystem->fOpacityCtl->Interp(fSystem->fOpacityCtl->GetLength() * percent, &alpha);
|
|
|
|
alpha /= 100.0f;
|
|
|
|
if (alpha < 0)
|
|
|
|
alpha = 0;
|
|
|
|
else if (alpha > 1.f)
|
|
|
|
alpha = 1.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fSystem->fWidthCtl != nil)
|
|
|
|
{
|
|
|
|
fSystem->fWidthCtl->Interp(fSystem->fWidthCtl->GetLength() * percent,
|
|
|
|
&fParticleCores[i].fHSize);
|
|
|
|
fParticleCores[i].fHSize *= fParticleExts[i].fScale;
|
|
|
|
}
|
|
|
|
if (fSystem->fHeightCtl != nil)
|
|
|
|
{
|
|
|
|
fSystem->fHeightCtl->Interp(fSystem->fHeightCtl->GetLength() * percent,
|
|
|
|
&fParticleCores[i].fVSize);
|
|
|
|
fParticleCores[i].fVSize *= fParticleExts[i].fScale;
|
|
|
|
}
|
|
|
|
|
|
|
|
fParticleCores[i].fColor = CreateHexColor(color.fX, color.fY, color.fZ, alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (j = 0; j < fSystem->fForces.GetCount(); j++)
|
|
|
|
{
|
|
|
|
fSystem->fForces[j]->ApplyEffect(fTargetInfo, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
currPos = (hsPoint3 *)(fTargetInfo.fPos + i * fTargetInfo.fPosStride);
|
|
|
|
currVelocity = (hsVector3 *)(fTargetInfo.fVelocity + i * fTargetInfo.fVelocityStride);
|
|
|
|
//currAccel = (hsVector3 *)(fTargetInfo.fAcceleration + i * fTargetInfo.fAccelerationStride);
|
|
|
|
currAccel = &fSystem->fAccel; // Nothing accellerates on a per-particle basis (yet)
|
|
|
|
|
|
|
|
*currPos += *currVelocity * delta;
|
|
|
|
|
|
|
|
// This is the only orientation option (so far) that requires an update here
|
|
|
|
if (fMiscFlags & (kOrientationVelocityBased | kOrientationVelocityStretch | kOrientationVelocityFlow))
|
|
|
|
fParticleCores[i].fOrientation.Set(&(*currVelocity * delta)); // mf - want the orientation to be a delposition
|
|
|
|
else if( fParticleExts[i].fRadsPerSec != 0 )
|
|
|
|
{
|
|
|
|
hsScalar sinX, cosX;
|
|
|
|
hsFastMath::SinCos(fParticleExts[i].fLife * fParticleExts[i].fRadsPerSec * 2.f * hsScalarPI, sinX, cosX);
|
|
|
|
fParticleCores[i].fOrientation.Set(sinX, -cosX, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Viscous force F(t) = -k V(t)
|
|
|
|
// Integral S from t0 to t1 of F(t) is
|
|
|
|
// = S(-kV(t))[t1..t0]
|
|
|
|
// = -k(P(t1) - P(t0))
|
|
|
|
// = -k*(currVelocity * delta)
|
|
|
|
// or
|
|
|
|
// V = V + -k*(V * delta)
|
|
|
|
// V *= (1 + -k * delta)
|
|
|
|
// Giving the change in velocity.
|
|
|
|
hsScalar drag = 1.f + fSystem->fDrag * delta;
|
|
|
|
// Clamp it at 0. Drag should never cause a reversal in velocity direction.
|
|
|
|
if( drag < 0.f )
|
|
|
|
drag = 0.f;
|
|
|
|
*currVelocity *= drag;
|
|
|
|
|
|
|
|
*currVelocity += *currAccel * delta;
|
|
|
|
|
|
|
|
for (j = 0; j < fSystem->fEffects.GetCount(); j++)
|
|
|
|
{
|
|
|
|
fSystem->fEffects[j]->ApplyEffect(fTargetInfo, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// We may need to do more than one iteration through the constraints. It's a trade-off
|
|
|
|
// between accurracy and speed (what's new?) but I'm going to go with just one
|
|
|
|
// for now until we decide things don't "look right"
|
|
|
|
for (j = 0; j < fSystem->fConstraints.GetCount(); j++)
|
|
|
|
{
|
|
|
|
if( fSystem->fConstraints[j]->ApplyEffect(fTargetInfo, i) )
|
|
|
|
{
|
|
|
|
IRemoveParticle(i);
|
|
|
|
i--; // so that we hit this index again on the next iteration
|
|
|
|
break;
|
|
|
|
// break will break us out of loop over constraints,
|
|
|
|
// and since we're last, we move onto next particle.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Notify the effects that they are done for now.
|
|
|
|
for (j = 0; j < fSystem->fForces.GetCount(); j++)
|
|
|
|
{
|
|
|
|
fSystem->fForces[j]->EndEffect(fTargetInfo);
|
|
|
|
}
|
|
|
|
for (j = 0; j < fSystem->fEffects.GetCount(); j++)
|
|
|
|
{
|
|
|
|
fSystem->fEffects[j]->EndEffect(fTargetInfo);
|
|
|
|
}
|
|
|
|
for (j = 0; j < fSystem->fConstraints.GetCount(); j++)
|
|
|
|
{
|
|
|
|
fSystem->fConstraints[j]->EndEffect(fTargetInfo);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
plProfile_CreateTimer("Bound", "Particles", ParticleBound);
|
|
|
|
plProfile_CreateTimer("Normal", "Particles", ParticleNormal);
|
|
|
|
|
|
|
|
void plParticleEmitter::IUpdateBoundsAndNormals(hsScalar delta)
|
|
|
|
{
|
|
|
|
plProfile_BeginTiming(ParticleBound);
|
|
|
|
fBoundBox.MakeEmpty();
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < fNumValidParticles; i++)
|
|
|
|
fBoundBox.Union(&fParticleCores[i].fPos);
|
|
|
|
|
|
|
|
hsPoint3 center;
|
|
|
|
if (fNumValidParticles > 0)
|
|
|
|
center = fBoundBox.GetCenter();
|
|
|
|
plProfile_EndTiming(ParticleBound);
|
|
|
|
|
|
|
|
plProfile_BeginTiming(ParticleNormal);
|
|
|
|
hsVector3 normal;
|
|
|
|
if (fMiscFlags & kNormalVelUpVel)
|
|
|
|
{
|
|
|
|
for (i = fNumValidParticles - 1; i >=0; i--)
|
|
|
|
{
|
|
|
|
//currDirection.Set(&fParticleCores[i].fPos, &fParticleExts[i].fOldPos);
|
|
|
|
//normal = (currDirection % up % currDirection);
|
|
|
|
normal.Set(-fParticleExts[i].fVelocity.fX * fParticleExts[i].fVelocity.fZ,
|
|
|
|
-fParticleExts[i].fVelocity.fY * fParticleExts[i].fVelocity.fZ,
|
|
|
|
(fParticleExts[i].fVelocity.fX * fParticleExts[i].fVelocity.fX +
|
|
|
|
fParticleExts[i].fVelocity.fY * fParticleExts[i].fVelocity.fY));
|
|
|
|
if (!normal.IsEmpty()) // zero length check
|
|
|
|
{
|
|
|
|
normal.Normalize();
|
|
|
|
fParticleCores[i].fNormal = normal;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (fMiscFlags & kNormalFromCenter)
|
|
|
|
{
|
|
|
|
for (i = fNumValidParticles - 1; i >=0; i--)
|
|
|
|
{
|
|
|
|
normal.Set(&fParticleCores[i].fPos, ¢er);
|
|
|
|
if (!normal.IsEmpty()) // zero length check
|
|
|
|
{
|
|
|
|
normal.Normalize();
|
|
|
|
fParticleCores[i].fNormal = normal;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// otherwise we just keep the last normal.
|
|
|
|
plProfile_EndTiming(ParticleNormal);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleEmitter::IRemoveParticle(UInt32 index)
|
|
|
|
{
|
|
|
|
hsAssert(index < fNumValidParticles, "Trying to remove an invalid particle");
|
|
|
|
|
|
|
|
fNumValidParticles--;
|
|
|
|
if (fNumValidParticles <= 0)
|
|
|
|
{
|
|
|
|
fNumValidParticles = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fParticleCores[index] = fParticleCores[fNumValidParticles];
|
|
|
|
fParticleExts[index] = fParticleExts[fNumValidParticles];
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reading and writing doesn't transfer individual particle info. We assume those are expendable.
|
|
|
|
// Only the configuration info necessary to began spawning particles again is saved.
|
|
|
|
// The particle system that owns this emitter is responsible for setting the pointer back to itself
|
|
|
|
void plParticleEmitter::Read(hsStream *s, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plCreatable::Read(s, mgr);
|
|
|
|
|
|
|
|
fGenerator = plParticleGenerator::ConvertNoRef(mgr->ReadCreatable(s));
|
|
|
|
fSpanIndex = s->ReadLE32();
|
|
|
|
fMaxParticles = s->ReadLE32();
|
|
|
|
fMiscFlags = s->ReadLE32();
|
|
|
|
fColor.Read(s);
|
|
|
|
|
|
|
|
if( fMiscFlags & kOnReserve )
|
|
|
|
fTimeToLive = -1.f; // Wait for someone to give us a spurt of life.
|
|
|
|
|
|
|
|
ISetupParticleMem();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleEmitter::Write(hsStream *s, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plCreatable::Write(s, mgr);
|
|
|
|
|
|
|
|
mgr->WriteCreatable(s, fGenerator);
|
|
|
|
s->WriteLE32(fSpanIndex);
|
|
|
|
s->WriteLE32(fMaxParticles);
|
|
|
|
s->WriteLE32(fMiscFlags);
|
|
|
|
fColor.Write(s);
|
|
|
|
}
|
|
|
|
|
|
|
|
UInt32 plParticleEmitter::CreateHexColor(const hsColorRGBA &color)
|
|
|
|
{
|
|
|
|
return CreateHexColor(color.r, color.g, color.b, color.a);
|
|
|
|
}
|
|
|
|
|
|
|
|
UInt32 plParticleEmitter::CreateHexColor(const hsScalar r, const hsScalar g, const hsScalar b, const hsScalar a)
|
|
|
|
{
|
|
|
|
UInt32 ru, gu, bu, au;
|
|
|
|
|
|
|
|
au = (UInt32)(a * 255.0f);
|
|
|
|
ru = (UInt32)(r * 255.0f);
|
|
|
|
gu = (UInt32)(g * 255.0f);
|
|
|
|
bu = (UInt32)(b * 255.0f);
|
|
|
|
return ( au << 24 ) | ( ru << 16 ) | ( gu << 8 ) | ( bu );
|
|
|
|
}
|
|
|
|
|