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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
// Stolen from: http://www.mvps.org/user32/webhost.cab
// No copyright notices, so I assume it's public domain -Colin
#include "hsConfig.h"
#if HS_BUILD_FOR_WIN32
#pragma once
#include <windows.h>
struct basewnd
{
static wchar_t szClassName[];
static LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
static void Initialize(HINSTANCE hAppInstance,UINT style=0);
HWND hwnd;
ULONG mcRef;
basewnd();
virtual ~basewnd();
public:
virtual ULONG AddRef();
virtual ULONG Release();
virtual BOOL HandleMessage(UINT,WPARAM,LPARAM,LRESULT*)=0;
public: // inline overrides
BOOL ShowWindow(int nCmdShow){return ::ShowWindow(hwnd,nCmdShow);}
BOOL UpdateWindow(void){return ::UpdateWindow(hwnd);}
};
#endif