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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plSDLModifierMsg.h"
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#include "plSDL/plSDL.h" // ugh.
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plSDLModifierMsg::plSDLModifierMsg(const char* sdlName, Action a) :
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fSDLName(nil),
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fAction(a),
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fState(nil),
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fPlayerID(0),
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fManageStateMem(false),
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fFlags(0)
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{
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SetSDLName(sdlName);
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SetBCastFlag(plMessage::kPropagateToModifiers);
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}
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plSDLModifierMsg::~plSDLModifierMsg()
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{
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if ( fManageStateMem )
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delete fState;
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delete [] fSDLName;
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}
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