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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plNetClientGroup_h
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#define plNetClientGroup_h
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#include "hsStlUtils.h"
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#include "../../NucleusLib/pnNetCommon/plNetGroup.h"
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//
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// represents a collection of net groups.
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// abstracted so that we can switch to a different container structure if necessary
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//
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class plNetClientGroups
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{
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friend class plNetClientMgr;
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private:
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struct OwnedGroup
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{
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plNetGroupId fGroup;
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bool fOwnIt;
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bool operator<(const OwnedGroup& other) const { return other.fGroup<fGroup; }
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bool operator==(const OwnedGroup& other) const { return (other.fGroup==fGroup && other.fOwnIt==fOwnIt); }
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OwnedGroup(plNetGroupId g, bool o) : fGroup(g),fOwnIt(o) { fGroup.SetDesc(g.GetDesc()); }
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OwnedGroup() : fOwnIt(false) {}
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};
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std::set<OwnedGroup> fGroups;
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std::set<OwnedGroup>::iterator IFind(const plNetGroupId& grpId)
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{
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std::set<OwnedGroup>::iterator it=fGroups.begin();
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for( ; it != fGroups.end(); it++)
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if ((*it).fGroup==grpId)
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break;
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return it;
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}
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// const version
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std::set<OwnedGroup>::const_iterator IFind(const plNetGroupId& grpId) const
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{
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std::set<OwnedGroup>::const_iterator it=fGroups.begin();
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for( ; it != fGroups.end(); it++)
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if ((*it).fGroup==grpId)
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break;
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return it;
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}
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void ISetGroupDesc(plNetGroupId& grpId);
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public:
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void Reset()
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{
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ClearGroups();
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SetGroup(plNetGroup::kNetGroupLocalPlayer, true /*ownit*/);
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SetGroup(plNetGroup::kNetGroupRemotePlayer, false /*ownit*/);
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SetGroup(plNetGroup::kNetGroupLocalPhysicals, true /*ownit*/);
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SetGroup(plNetGroup::kNetGroupRemotePhysicals, false /*ownit*/);
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}
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void SetGroup(plNetGroupId& grpId, bool ownIt)
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{
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std::set<OwnedGroup>::iterator it=IFind(grpId);
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if (it != fGroups.end())
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(*it).fOwnIt=ownIt;
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else
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{
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ISetGroupDesc(grpId);
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fGroups.insert(OwnedGroup(grpId, ownIt));
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}
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}
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#if 0
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void RemoveGroup(const plNetGroupId& grpId)
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{
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std::set<OwnedGroup>::iterator it=IFind(grpId);
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if (it != fGroups.end())
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fGroups.erase(it);
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}
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#else
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void ClearGroups()
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{
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fGroups.clear();
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}
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#endif
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int IsGroupLocal(const plNetGroupId& grpId) const
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{
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std::set<OwnedGroup>::const_iterator it=IFind(grpId);
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if (it != fGroups.end())
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{
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if ((*it).fOwnIt)
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return 1; // yes
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return 0; // no
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}
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return -1; // don't know about it
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}
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};
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#endif // plNetClientGroup_h
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