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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAnimCmdMsg_inc
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#define plAnimCmdMsg_inc
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#include "pnMessage/plMessageWithCallbacks.h"
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#include "hsBitVector.h"
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#include "hsTemplates.h"
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#include "hsGeometry3.h"
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#include "plString.h"
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#include "plInterp/plAnimEaseTypes.h"
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#include "plInterp/plAnimTimeConvert.h"
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class plAGAnimInstance;
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class plAnimCmdMsg : public plMessageWithCallbacks
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{
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protected:
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plString fAnimName;
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plString fLoopName;
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private:
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void IInit() { fBegin=fEnd=fLoopBegin=fLoopEnd=fSpeed=fSpeedChangeRate=fTime=0; fAnimName=fLoopName=plString::Null;}
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public:
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plAnimCmdMsg()
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: plMessageWithCallbacks(nil, nil, nil) { IInit(); }
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plAnimCmdMsg(const plKey &s,
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const plKey &r,
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const double* t)
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: plMessageWithCallbacks(s, r, t) { IInit(); }
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virtual ~plAnimCmdMsg();
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CLASSNAME_REGISTER( plAnimCmdMsg );
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GETINTERFACE_ANY( plAnimCmdMsg, plMessageWithCallbacks );
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// When adding a command, add a check for it in CmdChangesAnimTime if appropriate
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enum ModCmds
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{
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kContinue=0,
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kStop,
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kSetLooping,
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kUnSetLooping,
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kSetBegin,
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kSetEnd,
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kSetLoopEnd,
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kSetLoopBegin,
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kSetSpeed,
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kGoToTime,
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kSetBackwards,
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kSetForewards,
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kToggleState,
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kAddCallbacks,
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kRemoveCallbacks,
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kGoToBegin,
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kGoToEnd,
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kGoToLoopBegin,
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kGoToLoopEnd,
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kIncrementForward,
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kIncrementBackward,
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kRunForward,
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kRunBackward,
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kPlayToTime,
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kPlayToPercentage,
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kFastForward,
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kGoToPercent,
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kNumCmds,
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};
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hsBitVector fCmd;
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bool Cmd(int n) const { return fCmd.IsBitSet(n); }
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void SetCmd(int n) { fCmd.SetBit(n); }
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void ClearCmd();
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void SetAnimName(const plString &name);
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plString GetAnimName();
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bool CmdChangesAnimTime(); // Will this command cause an update to the current anim time?
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// TEMP plString REVISIT
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// Because I'm TOO LAZY to keep converting all these calls to SetAnimName
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void SetAnimName(const char *name) { SetAnimName(_TEMP_CONVERT_FROM_LITERAL(name)); }
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void SetLoopName(const plString &name);
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plString GetLoopName();
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float fBegin;
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float fEnd;
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float fLoopEnd;
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float fLoopBegin;
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float fSpeed;
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float fSpeedChangeRate;
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float fTime;
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// IO
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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// plAnimCmdMsg is intented for animation commands sent to a plAnimTimeConvert. Commands that only apply to the
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// AG (Animation Graph) system go here.
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class plAGCmdMsg : public plMessage
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{
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protected:
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plString fAnimName;
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private:
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void IInit() { fBlend = fAmp = 0;
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fAnimName=plString::Null;}
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public:
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plAGCmdMsg()
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: plMessage(nil, nil, nil) { IInit(); }
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plAGCmdMsg(const plKey &s,
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const plKey &r,
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const double* t)
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: plMessage(s, r, t) { IInit(); }
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virtual ~plAGCmdMsg();
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CLASSNAME_REGISTER( plAGCmdMsg );
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GETINTERFACE_ANY( plAGCmdMsg, plMessage );
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enum ModCmds
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{
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kSetBlend,
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kSetAmp,
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kSetAnimTime,
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};
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hsBitVector fCmd;
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bool Cmd(int n) const { return fCmd.IsBitSet(n); }
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void SetCmd(int n) { fCmd.SetBit(n); }
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void ClearCmd() { fCmd.Clear(); }
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void SetAnimName(const plString &name);
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plString GetAnimName();
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float fBlend;
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float fBlendRate;
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float fAmp;
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float fAmpRate;
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float fAnimTime;
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// IO
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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class plAGInstanceCallbackMsg : public plEventCallbackMsg
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{
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public:
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plAGInstanceCallbackMsg() : plEventCallbackMsg(), fInstance(nil) {}
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plAGInstanceCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, float t=0, int16_t repeats=-1, uint16_t user=0) :
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plEventCallbackMsg(receiver, e, idx, t, repeats, user), fInstance(nil) {}
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CLASSNAME_REGISTER( plAGInstanceCallbackMsg );
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GETINTERFACE_ANY( plAGInstanceCallbackMsg, plEventCallbackMsg );
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// These aren't meant to go across the net, so no IO necessary.
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void Read(hsStream* stream, hsResMgr* mgr) {}
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void Write(hsStream* stream, hsResMgr* mgr) {}
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plAGAnimInstance *fInstance;
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};
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class plAGDetachCallbackMsg : public plEventCallbackMsg
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{
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protected:
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plString fAnimName;
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public:
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plAGDetachCallbackMsg() : plEventCallbackMsg() {}
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plAGDetachCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, float t=0, int16_t repeats=-1, uint16_t user=0) :
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plEventCallbackMsg(receiver, e, idx, t, repeats, user) {}
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CLASSNAME_REGISTER( plAGDetachCallbackMsg );
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GETINTERFACE_ANY( plAGDetachCallbackMsg, plEventCallbackMsg );
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// These aren't meant to go across the net, so no IO necessary.
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void Read(hsStream* stream, hsResMgr* mgr) {}
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void Write(hsStream* stream, hsResMgr* mgr) {}
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void SetAnimName(const plString &name);
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plString GetAnimName();
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};
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#endif // plAnimCmdMsg_inc
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