|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "plCaptureRender.h"
|
|
|
|
|
|
|
|
#ifndef MF_FRONTBUFF_CAPTURE
|
|
|
|
|
|
|
|
#include "plGImage/plMipmap.h"
|
|
|
|
#include "plMessage/plCaptureRenderMsg.h"
|
|
|
|
#include "plPipeline.h"
|
|
|
|
#include "plRenderTarget.h"
|
|
|
|
#include "plScene/plPageTreeMgr.h"
|
|
|
|
#include "plScene/plPostEffectMod.h"
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
#include "pnKeyedObject/plUoid.h"
|
|
|
|
|
|
|
|
#include "pfCamera/plVirtualCamNeu.h"
|
|
|
|
#include "pfGameGUIMgr/pfGameGUIMgr.h"
|
|
|
|
|
|
|
|
#else // MF_FRONTBUFF_CAPTURE
|
|
|
|
|
|
|
|
#include "plPipeline.h"
|
|
|
|
#include "plgDispatch.h"
|
|
|
|
|
|
|
|
#include "plMessage/plCaptureRenderMsg.h"
|
|
|
|
#include "plGImage/plMipmap.h"
|
|
|
|
|
|
|
|
#endif // MF_FRONTBUFF_CAPTURE
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef MF_FRONTBUFF_CAPTURE
|
|
|
|
// CaptureRenderRequest
|
|
|
|
//
|
|
|
|
void plCaptureRenderRequest::Render(plPipeline* pipe, plPageTreeMgr* pageMgr)
|
|
|
|
{
|
|
|
|
// If we don't have a render target, something has gone horribly wrong.
|
|
|
|
if( !GetRenderTarget() )
|
|
|
|
{
|
|
|
|
hsAssert(false, "CaptureRenderRequest with no render target");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set ourselves up like the current pipeline, except with our screen size.
|
|
|
|
plViewTransform vt = pipe->GetViewTransform();
|
|
|
|
vt.SetViewPort(0, 0, fRenderTarget->GetWidth(), fRenderTarget->GetHeight());
|
|
|
|
SetViewTransform(vt);
|
|
|
|
SetClearColor(pipe->GetClearColor());
|
|
|
|
SetClearDepth(pipe->GetClearDepth());
|
|
|
|
|
|
|
|
// Clear our render target
|
|
|
|
// Render the scene
|
|
|
|
pipe->PushRenderRequest(this);
|
|
|
|
plVirtualCam1::Refresh();
|
|
|
|
|
|
|
|
pipe->ClearRenderTarget();
|
|
|
|
|
|
|
|
pageMgr->Render(pipe);
|
|
|
|
|
|
|
|
pipe->PopRenderRequest(this);
|
|
|
|
plVirtualCam1::Refresh();
|
|
|
|
|
|
|
|
// set up state so we can clear the z-buffer for every gui dialog (and therefore not have it
|
|
|
|
// be obscured by other geometry)
|
|
|
|
SetRenderState(GetRenderState() & ~plPipeline::kRenderClearColor);
|
|
|
|
SetRenderState(GetRenderState() | plPipeline::kRenderClearDepth);
|
|
|
|
SetClearDepth(1);
|
|
|
|
|
|
|
|
// render all GUI items
|
|
|
|
std::vector<plPostEffectMod*> guiRenderMods = pfGameGUIMgr::GetInstance()->GetDlgRenderMods();
|
|
|
|
for (int i = (int)guiRenderMods.size() - 1; i >= 0; i--) // render in reverse, so dialogs on the bottom get rendered first
|
|
|
|
{
|
|
|
|
plPageTreeMgr* dlgPageMgr = guiRenderMods[i]->GetPageMgr();
|
|
|
|
if (dlgPageMgr)
|
|
|
|
{
|
|
|
|
SetViewTransform(guiRenderMods[i]->GetViewTransform());
|
|
|
|
pipe->PushRenderRequest(this);
|
|
|
|
pipe->ClearRenderTarget();
|
|
|
|
dlgPageMgr->Render(pipe);
|
|
|
|
pipe->PopRenderRequest(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Callback on plCaptureRender to process the render target into a mipmap
|
|
|
|
// and send it back to the requester.
|
|
|
|
plCaptureRender::IProcess(pipe, GetAck(), GetRenderTarget());
|
|
|
|
|
|
|
|
delete fRenderTarget;
|
|
|
|
fRenderTarget = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsTArray<plCaptureRenderMsg*> plCaptureRender::fProcessed;
|
|
|
|
|
|
|
|
// plCaptureRender::Capture
|
|
|
|
bool plCaptureRender::Capture(const plKey& ack, uint16_t width, uint16_t height)
|
|
|
|
{
|
|
|
|
// Create our render target
|
|
|
|
const uint16_t flags = plRenderTarget::kIsOffscreen;
|
|
|
|
const uint8_t bitDepth(32);
|
|
|
|
const uint8_t zDepth(-1);
|
|
|
|
const uint8_t stencilDepth(-1);
|
|
|
|
plRenderTarget* rt = new plRenderTarget(flags, width, height, bitDepth, zDepth, stencilDepth);
|
|
|
|
|
|
|
|
static int idx=0;
|
|
|
|
plString buff = plFormat("tRT{}", idx++);
|
|
|
|
hsgResMgr::ResMgr()->NewKey(buff, rt, ack->GetUoid().GetLocation());
|
|
|
|
|
|
|
|
|
|
|
|
// Create a render request and render request message
|
|
|
|
plCaptureRenderRequest* req = new plCaptureRenderRequest;
|
|
|
|
|
|
|
|
const float pri(-100.f);
|
|
|
|
req->SetPriority(pri);
|
|
|
|
|
|
|
|
req->SetRenderTarget(rt);
|
|
|
|
|
|
|
|
const uint32_t renderState
|
|
|
|
= plPipeline::kRenderNormal
|
|
|
|
| plPipeline::kRenderClearColor
|
|
|
|
| plPipeline::kRenderClearDepth;
|
|
|
|
req->SetRenderState(renderState);
|
|
|
|
|
|
|
|
// Set the Ack to be our requestor
|
|
|
|
req->RequestAck(ack);
|
|
|
|
|
|
|
|
// Submit
|
|
|
|
plRenderRequestMsg* msg = new plRenderRequestMsg(ack, req);
|
|
|
|
hsRefCnt_SafeUnRef(req);
|
|
|
|
msg->Send();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// plCaptureRender::IProcess
|
|
|
|
bool plCaptureRender::IProcess(plPipeline* pipe, const plKey& ack, plRenderTarget* targ)
|
|
|
|
{
|
|
|
|
// We've just had a successful render into our render target
|
|
|
|
|
|
|
|
// Copy that into a plMipmap
|
|
|
|
plMipmap* mipMap = pipe->ExtractMipMap(targ);
|
|
|
|
if( !mipMap )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
static int currentCapIndex = 0;
|
|
|
|
|
|
|
|
// Mipmap isn't created with a key so let's give it one now
|
|
|
|
plString buff = plFormat("CaptureRender_{}", currentCapIndex++);
|
|
|
|
|
|
|
|
hsgResMgr::ResMgr()->NewKey(buff, mipMap, plLocation::kGlobalFixedLoc);
|
|
|
|
mipMap->Ref();
|
|
|
|
|
|
|
|
// Stash it, and send it off during the update phase.
|
|
|
|
plCaptureRenderMsg* msg = new plCaptureRenderMsg(ack, mipMap);
|
|
|
|
fProcessed.Append(msg);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCaptureRender::Update()
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fProcessed.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
fProcessed[i]->Send();
|
|
|
|
}
|
|
|
|
fProcessed.SetCount(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#else // MF_FRONTBUFF_CAPTURE
|
|
|
|
|
|
|
|
hsTArray<plCaptureRender::CapInfo> plCaptureRender::fCapReqs;
|
|
|
|
|
|
|
|
void plCaptureRender::Update(plPipeline* pipe)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for( i = 0; i < fCapReqs.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
plMipmap* mipmap = new plMipmap(fCapReqs[i].fWidth, fCapReqs[i].fHeight, plMipmap::kARGB32Config, 1);
|
|
|
|
|
|
|
|
pipe->CaptureScreen(mipmap, false, fCapReqs[i].fWidth, fCapReqs[i].fHeight);
|
|
|
|
|
|
|
|
plCaptureRenderMsg* msg = new plCaptureRenderMsg(fCapReqs[i].fAck, mipmap);
|
|
|
|
msg->Send();
|
|
|
|
}
|
|
|
|
|
|
|
|
fCapReqs.Reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plCaptureRender::Capture(const plKey& ack, uint16_t width, uint16_t height)
|
|
|
|
{
|
|
|
|
CapInfo capInfo;
|
|
|
|
capInfo.fAck = ack;
|
|
|
|
capInfo.fWidth = width;
|
|
|
|
capInfo.fHeight = height;
|
|
|
|
|
|
|
|
fCapReqs.Append(capInfo);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // MF_FRONTBUFF_CAPTURE
|