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537 lines
18 KiB
537 lines
18 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/**** Decompose.c ****/
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/* Ken Shoemake, 1993 */
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//
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// Gems IV. Polar Decomp
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//
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#include <math.h>
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#include "mat_decomp.h"
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#ifdef __MWERKS__
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//#pragma optimization_level 0
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#endif
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/******* Matrix Preliminaries *******/
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/** Fill out 3x3 matrix to 4x4 **/
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#define mat_pad(A) (A[W][X]=A[X][W]=A[W][Y]=A[Y][W]=A[W][Z]=A[Z][W]=0,A[W][W]=1)
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/** Copy nxn matrix A to C using "gets" for assignment **/
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#define mat_copy(C,gets,A,n) {int i,j; for(i=0;i<n;i++) for(j=0;j<n;j++)\
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C[i][j] gets (A[i][j]);}
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/** Copy transpose of nxn matrix A to C using "gets" for assignment **/
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#define mat_tpose(AT,gets,A,n) {int i,j; for(i=0;i<n;i++) for(j=0;j<n;j++)\
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AT[i][j] gets (A[j][i]);}
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/** Assign nxn matrix C the element-wise combination of A and B using "op" **/
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#define mat_binop(C,gets,A,op,B,n) {int i,j; for(i=0;i<n;i++) for(j=0;j<n;j++)\
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C[i][j] gets (A[i][j]) op (B[i][j]);}
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/** Multiply the upper left 3x3 parts of A and B to get AB **/
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void mat_mult(const HMatrix A, const HMatrix B, HMatrix AB)
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{
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int i, j;
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for (i=0; i<3; i++) for (j=0; j<3; j++)
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AB[i][j] = A[i][0]*B[0][j] + A[i][1]*B[1][j] + A[i][2]*B[2][j];
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}
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/** Return dot product of length 3 vectors va and vb **/
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float vdot(float *va, float *vb)
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{
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return (va[0]*vb[0] + va[1]*vb[1] + va[2]*vb[2]);
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}
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/** Set v to cross product of length 3 vectors va and vb **/
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void vcross(float *va, float *vb, float *v)
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{
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v[0] = va[1]*vb[2] - va[2]*vb[1];
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v[1] = va[2]*vb[0] - va[0]*vb[2];
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v[2] = va[0]*vb[1] - va[1]*vb[0];
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}
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/** Set MadjT to transpose of inverse of M times determinant of M **/
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void adjoint_transpose(HMatrix M, HMatrix MadjT)
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{
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vcross(M[1], M[2], MadjT[0]);
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vcross(M[2], M[0], MadjT[1]);
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vcross(M[0], M[1], MadjT[2]);
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}
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/******* Quaternion Preliminaries *******/
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/* Construct a (possibly non-unit) quaternion from real components. */
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gemQuat Qt_(float x, float y, float z, float w)
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{
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gemQuat qq;
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qq.x = x; qq.y = y; qq.z = z; qq.w = w;
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return (qq);
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}
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/* Return conjugate of quaternion. */
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gemQuat Qt_Conj(gemQuat q)
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{
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gemQuat qq;
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qq.x = -q.x; qq.y = -q.y; qq.z = -q.z; qq.w = q.w;
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return (qq);
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}
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/* Return quaternion product qL * qR. Note: order is important!
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* To combine rotations, use the product Mul(qSecond, qFirst),
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* which gives the effect of rotating by qFirst then qSecond. */
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gemQuat Qt_Mul(gemQuat qL, gemQuat qR)
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{
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gemQuat qq;
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qq.w = qL.w*qR.w - qL.x*qR.x - qL.y*qR.y - qL.z*qR.z;
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qq.x = qL.w*qR.x + qL.x*qR.w + qL.y*qR.z - qL.z*qR.y;
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qq.y = qL.w*qR.y + qL.y*qR.w + qL.z*qR.x - qL.x*qR.z;
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qq.z = qL.w*qR.z + qL.z*qR.w + qL.x*qR.y - qL.y*qR.x;
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return (qq);
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}
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/* Return product of quaternion q by scalar w. */
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gemQuat Qt_Scale(gemQuat q, float w)
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{
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gemQuat qq;
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qq.w = q.w*w; qq.x = q.x*w; qq.y = q.y*w; qq.z = q.z*w;
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return (qq);
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}
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/* Construct a unit quaternion from rotation matrix. Assumes matrix is
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* used to multiply column vector on the left: vnew = mat vold. Works
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* correctly for right-handed coordinate system and right-handed rotations.
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* Translation and perspective components ignored. */
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gemQuat Qt_FromMatrix(HMatrix mat)
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{
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/* This algorithm avoids near-zero divides by looking for a large component
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* - first w, then x, y, or z. When the trace is greater than zero,
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* |w| is greater than 1/2, which is as small as a largest component can be.
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* Otherwise, the largest diagonal entry corresponds to the largest of |x|,
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* |y|, or |z|, one of which must be larger than |w|, and at least 1/2. */
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gemQuat qu;
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register double tr, s;
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tr = mat[X][X] + mat[Y][Y]+ mat[Z][Z];
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if (tr >= 0.0) {
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s = sqrt(tr + mat[W][W]);
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qu.w = static_cast<float>(s*0.5);
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s = 0.5 / s;
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qu.x = static_cast<float>((mat[Z][Y] - mat[Y][Z]) * s);
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qu.y = static_cast<float>((mat[X][Z] - mat[Z][X]) * s);
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qu.z = static_cast<float>((mat[Y][X] - mat[X][Y]) * s);
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} else {
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int h = X;
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if (mat[Y][Y] > mat[X][X]) h = Y;
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if (mat[Z][Z] > mat[h][h]) h = Z;
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switch (h) {
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#define caseMacro(i,j,k,I,J,K) \
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case I:\
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s = sqrt( (mat[I][I] - (mat[J][J]+mat[K][K])) + mat[W][W] );\
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qu.i = static_cast<float>(s*0.5);\
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s = 0.5 / s;\
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qu.j = static_cast<float>((mat[I][J] + mat[J][I]) * s);\
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qu.k = static_cast<float>((mat[K][I] + mat[I][K]) * s);\
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qu.w = static_cast<float>((mat[K][J] - mat[J][K]) * s);\
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break
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caseMacro(x,y,z,X,Y,Z);
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caseMacro(y,z,x,Y,Z,X);
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caseMacro(z,x,y,Z,X,Y);
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}
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}
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if (mat[W][W] != 1.0) qu = Qt_Scale(qu, static_cast<float>(1/sqrt(mat[W][W])));
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return (qu);
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}
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/******* Decomp Auxiliaries *******/
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static HMatrix mat_id = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
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/** Compute either the 1 or infinity norm of M, depending on tpose **/
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float mat_norm(HMatrix M, int tpose)
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{
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int i;
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float sum, max;
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max = 0.0;
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for (i=0; i<3; i++) {
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if (tpose) sum = static_cast<float>(fabs(M[0][i])+fabs(M[1][i])+fabs(M[2][i]));
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else sum = static_cast<float>(fabs(M[i][0])+fabs(M[i][1])+fabs(M[i][2]));
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if (max<sum) max = sum;
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}
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return max;
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}
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float norm_inf(HMatrix M) {return mat_norm(M, 0);}
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float norm_one(HMatrix M) {return mat_norm(M, 1);}
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/** Return index of column of M containing maximum abs entry, or -1 if M=0 **/
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int find_max_col(HMatrix M)
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{
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float abs, max;
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int i, j, col;
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max = 0.0; col = -1;
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for (i=0; i<3; i++) for (j=0; j<3; j++) {
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abs = M[i][j]; if (abs<0.0) abs = -abs;
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if (abs>max) {max = abs; col = j;}
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}
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return col;
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}
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/** Setup u for Household reflection to zero all v components but first **/
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void make_reflector(float *v, float *u)
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{
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float s = static_cast<float>(sqrt(vdot(v, v)));
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u[0] = v[0]; u[1] = v[1];
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u[2] = v[2] + ((v[2]<0.0) ? -s : s);
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s = static_cast<float>(sqrt(2.0/vdot(u, u)));
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u[0] = u[0]*s; u[1] = u[1]*s; u[2] = u[2]*s;
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}
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/** Apply Householder reflection represented by u to column vectors of M **/
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void reflect_cols(HMatrix M, float *u)
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{
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int i, j;
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for (i=0; i<3; i++) {
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float s = u[0]*M[0][i] + u[1]*M[1][i] + u[2]*M[2][i];
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for (j=0; j<3; j++) M[j][i] -= u[j]*s;
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}
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}
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/** Apply Householder reflection represented by u to row vectors of M **/
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void reflect_rows(HMatrix M, float *u)
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{
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int i, j;
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for (i=0; i<3; i++) {
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float s = vdot(u, M[i]);
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for (j=0; j<3; j++) M[i][j] -= u[j]*s;
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}
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}
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/** Find orthogonal factor Q of rank 1 (or less) M **/
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void do_rank1(HMatrix M, HMatrix Q)
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{
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float v1[3], v2[3], s;
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int col;
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mat_copy(Q,=,mat_id,4);
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/* If rank(M) is 1, we should find a non-zero column in M */
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col = find_max_col(M);
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if (col<0) return; /* Rank is 0 */
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v1[0] = M[0][col]; v1[1] = M[1][col]; v1[2] = M[2][col];
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make_reflector(v1, v1); reflect_cols(M, v1);
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v2[0] = M[2][0]; v2[1] = M[2][1]; v2[2] = M[2][2];
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make_reflector(v2, v2); reflect_rows(M, v2);
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s = M[2][2];
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if (s<0.0) Q[2][2] = -1.0;
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reflect_cols(Q, v1); reflect_rows(Q, v2);
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}
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/** Find orthogonal factor Q of rank 2 (or less) M using adjoint transpose **/
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void do_rank2(HMatrix M, HMatrix MadjT, HMatrix Q)
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{
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float v1[3], v2[3];
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float w, x, y, z, c, s, d;
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int col;
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/* If rank(M) is 2, we should find a non-zero column in MadjT */
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col = find_max_col(MadjT);
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if (col<0) {do_rank1(M, Q); return;} /* Rank<2 */
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v1[0] = MadjT[0][col]; v1[1] = MadjT[1][col]; v1[2] = MadjT[2][col];
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make_reflector(v1, v1); reflect_cols(M, v1);
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vcross(M[0], M[1], v2);
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make_reflector(v2, v2); reflect_rows(M, v2);
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w = M[0][0]; x = M[0][1]; y = M[1][0]; z = M[1][1];
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if (w*z>x*y) {
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c = z+w; s = y-x; d = static_cast<float>(sqrt(c*c+s*s)); c = c/d; s = s/d;
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Q[0][0] = Q[1][1] = c; Q[0][1] = -(Q[1][0] = s);
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} else {
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c = z-w; s = y+x; d = static_cast<float>(sqrt(c*c+s*s)); c = c/d; s = s/d;
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Q[0][0] = -(Q[1][1] = c); Q[0][1] = Q[1][0] = s;
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}
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Q[0][2] = Q[2][0] = Q[1][2] = Q[2][1] = 0.0; Q[2][2] = 1.0;
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reflect_cols(Q, v1); reflect_rows(Q, v2);
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}
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/******* Polar Decomposition *******/
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/* Polar Decomposition of 3x3 matrix in 4x4,
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* M = QS. See Nicholas Higham and Robert S. Schreiber,
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* Fast Polar Decomposition of An Arbitrary Matrix,
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* Technical Report 88-942, October 1988,
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* Department of Computer Science, Cornell University.
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*/
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float polar_decomp(const HMatrix M, HMatrix Q, HMatrix S)
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{
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#define TOL 1.0e-6
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HMatrix Mk, MadjTk, Ek;
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float det, M_one, M_inf, MadjT_one, MadjT_inf, E_one, gamma, g1, g2;
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int i, j;
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mat_tpose(Mk,=,M,3);
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M_one = norm_one(Mk); M_inf = norm_inf(Mk);
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do {
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adjoint_transpose(Mk, MadjTk);
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det = vdot(Mk[0], MadjTk[0]);
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if (det==0.0) {do_rank2(Mk, MadjTk, Mk); break;}
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MadjT_one = norm_one(MadjTk); MadjT_inf = norm_inf(MadjTk);
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gamma = static_cast<float>(sqrt(sqrt((MadjT_one*MadjT_inf)/(M_one*M_inf))/fabs(det)));
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g1 = gamma*0.5f;
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g2 = 0.5f/(gamma*det);
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mat_copy(Ek,=,Mk,3);
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mat_binop(Mk,=,g1*Mk,+,g2*MadjTk,3);
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mat_copy(Ek,-=,Mk,3);
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E_one = norm_one(Ek);
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M_one = norm_one(Mk); M_inf = norm_inf(Mk);
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} while (E_one>(M_one*TOL));
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mat_tpose(Q,=,Mk,3); mat_pad(Q);
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mat_mult(Mk, M, S); mat_pad(S);
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for (i=0; i<3; i++) for (j=i; j<3; j++)
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S[i][j] = S[j][i] = 0.5f*(S[i][j]+S[j][i]);
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return (det);
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}
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/******* Spectral Decomposition *******/
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/* Compute the spectral decomposition of symmetric positive semi-definite S.
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* Returns rotation in U and scale factors in result, so that if K is a diagonal
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* matrix of the scale factors, then S = U K (U transpose). Uses Jacobi method.
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* See Gene H. Golub and Charles F. Van Loan. Matrix Computations. Hopkins 1983.
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*/
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HVect spect_decomp(HMatrix S, HMatrix U)
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{
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HVect kv;
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double Diag[3],OffD[3]; /* OffD is off-diag (by omitted index) */
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double g,h,fabsh,fabsOffDi,t,theta,c,s,tau,ta,OffDq,a,b;
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static char nxt[] = {Y,Z,X};
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int sweep, i, j;
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mat_copy(U,=,mat_id,4);
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Diag[X] = S[X][X]; Diag[Y] = S[Y][Y]; Diag[Z] = S[Z][Z];
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OffD[X] = S[Y][Z]; OffD[Y] = S[Z][X]; OffD[Z] = S[X][Y];
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for (sweep=20; sweep>0; sweep--) {
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float sm = static_cast<float>(fabs(OffD[X])+fabs(OffD[Y])+fabs(OffD[Z]));
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if (sm==0.0) break;
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for (i=Z; i>=X; i--) {
|
||
|
int p = nxt[i]; int q = nxt[p];
|
||
|
fabsOffDi = fabs(OffD[i]);
|
||
|
g = 100.0*fabsOffDi;
|
||
|
if (fabsOffDi>0.0) {
|
||
|
h = Diag[q] - Diag[p];
|
||
|
fabsh = fabs(h);
|
||
|
if (fabsh+g==fabsh) {
|
||
|
t = OffD[i]/h;
|
||
|
} else {
|
||
|
theta = 0.5*h/OffD[i];
|
||
|
t = 1.0/(fabs(theta)+sqrt(theta*theta+1.0));
|
||
|
if (theta<0.0) t = -t;
|
||
|
}
|
||
|
c = 1.0/sqrt(t*t+1.0); s = t*c;
|
||
|
tau = s/(c+1.0);
|
||
|
ta = t*OffD[i]; OffD[i] = 0.0;
|
||
|
Diag[p] -= ta; Diag[q] += ta;
|
||
|
OffDq = OffD[q];
|
||
|
OffD[q] -= s*(OffD[p] + tau*OffD[q]);
|
||
|
OffD[p] += s*(OffDq - tau*OffD[p]);
|
||
|
for (j=Z; j>=X; j--) {
|
||
|
a = U[j][p]; b = U[j][q];
|
||
|
U[j][p] -= static_cast<float>(s*(b + tau*a));
|
||
|
U[j][q] += static_cast<float>(s*(a - tau*b));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
kv.x = static_cast<float>(Diag[X]);
|
||
|
kv.y = static_cast<float>(Diag[Y]);
|
||
|
kv.z = static_cast<float>(Diag[Z]);
|
||
|
kv.w = 1.0f;
|
||
|
return (kv);
|
||
|
}
|
||
|
|
||
|
/******* Spectral Axis Adjustment *******/
|
||
|
|
||
|
/* Given a unit quaternion, q, and a scale vector, k, find a unit quaternion, p,
|
||
|
* which permutes the axes and turns freely in the plane of duplicate scale
|
||
|
* factors, such that q p has the largest possible w component, i.e. the
|
||
|
* smallest possible angle. Permutes k's components to go with q p instead of q.
|
||
|
* See Ken Shoemake and Tom Duff. Matrix Animation and Polar Decomposition.
|
||
|
* Proceedings of Graphics Interface 1992. Details on p. 262-263.
|
||
|
*/
|
||
|
gemQuat snuggle(gemQuat q, HVect *k)
|
||
|
{
|
||
|
#define SQRTHALF (0.7071067811865475244f)
|
||
|
#define sgn(n,v) ((n)?-(v):(v))
|
||
|
#define swap(a,i,j) {a[3]=a[i]; a[i]=a[j]; a[j]=a[3];}
|
||
|
#define cycle(a,p) if (p) {a[3]=a[0]; a[0]=a[1]; a[1]=a[2]; a[2]=a[3];}\
|
||
|
else {a[3]=a[2]; a[2]=a[1]; a[1]=a[0]; a[0]=a[3];}
|
||
|
gemQuat p;
|
||
|
float ka[4];
|
||
|
int i, turn = -1;
|
||
|
ka[X] = k->x; ka[Y] = k->y; ka[Z] = k->z;
|
||
|
if (ka[X]==ka[Y]) {if (ka[X]==ka[Z]) turn = W; else turn = Z;}
|
||
|
else {if (ka[X]==ka[Z]) turn = Y; else if (ka[Y]==ka[Z]) turn = X;}
|
||
|
if (turn>=0) {
|
||
|
gemQuat qtoz, qp;
|
||
|
unsigned neg[3], win;
|
||
|
double mag[3], t;
|
||
|
static gemQuat qxtoz = {0,SQRTHALF,0,SQRTHALF};
|
||
|
static gemQuat qytoz = {SQRTHALF,0,0,SQRTHALF};
|
||
|
static gemQuat qppmm = { 0.5, 0.5,-0.5,-0.5};
|
||
|
static gemQuat qpppp = { 0.5, 0.5, 0.5, 0.5};
|
||
|
static gemQuat qmpmm = {-0.5, 0.5,-0.5,-0.5};
|
||
|
static gemQuat qpppm = { 0.5, 0.5, 0.5,-0.5};
|
||
|
static gemQuat q0001 = { 0.0, 0.0, 0.0, 1.0};
|
||
|
static gemQuat q1000 = { 1.0, 0.0, 0.0, 0.0};
|
||
|
switch (turn) {
|
||
|
default: return (Qt_Conj(q));
|
||
|
case X: q = Qt_Mul(q, qtoz = qxtoz); swap(ka,X,Z) break;
|
||
|
case Y: q = Qt_Mul(q, qtoz = qytoz); swap(ka,Y,Z) break;
|
||
|
case Z: qtoz = q0001; break;
|
||
|
}
|
||
|
q = Qt_Conj(q);
|
||
|
mag[0] = (double)q.z*q.z+(double)q.w*q.w-0.5;
|
||
|
mag[1] = (double)q.x*q.z-(double)q.y*q.w;
|
||
|
mag[2] = (double)q.y*q.z+(double)q.x*q.w;
|
||
|
for (i=0; i<3; i++) if (neg[i] = (mag[i]<0.0)) mag[i] = -mag[i];
|
||
|
if (mag[0]>mag[1]) {if (mag[0]>mag[2]) win = 0; else win = 2;}
|
||
|
else {if (mag[1]>mag[2]) win = 1; else win = 2;}
|
||
|
switch (win) {
|
||
|
case 0: if (neg[0]) p = q1000; else p = q0001; break;
|
||
|
case 1: if (neg[1]) p = qppmm; else p = qpppp; cycle(ka,0) break;
|
||
|
case 2: if (neg[2]) p = qmpmm; else p = qpppm; cycle(ka,1) break;
|
||
|
}
|
||
|
qp = Qt_Mul(q, p);
|
||
|
t = sqrt(mag[win]+0.5);
|
||
|
p = Qt_Mul(p, Qt_(0.0,0.0,static_cast<float>(-qp.z/t),static_cast<float>(qp.w/t)));
|
||
|
p = Qt_Mul(qtoz, Qt_Conj(p));
|
||
|
} else {
|
||
|
float qa[4], pa[4];
|
||
|
unsigned lo, hi, neg[4], par = 0;
|
||
|
double all, big, two;
|
||
|
qa[0] = q.x; qa[1] = q.y; qa[2] = q.z; qa[3] = q.w;
|
||
|
for (i=0; i<4; i++) {
|
||
|
pa[i] = 0.0;
|
||
|
if (neg[i] = (qa[i]<0.0)) qa[i] = -qa[i];
|
||
|
par ^= neg[i];
|
||
|
}
|
||
|
/* Find two largest components, indices in hi and lo */
|
||
|
if (qa[0]>qa[1]) lo = 0; else lo = 1;
|
||
|
if (qa[2]>qa[3]) hi = 2; else hi = 3;
|
||
|
if (qa[lo]>qa[hi]) {
|
||
|
if (qa[lo^1]>qa[hi]) {hi = lo; lo ^= 1;}
|
||
|
else {hi ^= lo; lo ^= hi; hi ^= lo;}
|
||
|
} else {if (qa[hi^1]>qa[lo]) lo = hi^1;}
|
||
|
all = (qa[0]+qa[1]+qa[2]+qa[3])*0.5;
|
||
|
two = (qa[hi]+qa[lo])*SQRTHALF;
|
||
|
big = qa[hi];
|
||
|
if (all>two) {
|
||
|
if (all>big) {/*all*/
|
||
|
{int i; for (i=0; i<4; i++) pa[i] = static_cast<float>(sgn(neg[i], 0.5));}
|
||
|
cycle(ka,par)
|
||
|
} else {/*big*/ pa[hi] = static_cast<float>(sgn(neg[hi],1.0));}
|
||
|
} else {
|
||
|
if (two>big) {/*two*/
|
||
|
pa[hi] = static_cast<float>(sgn(neg[hi],SQRTHALF));
|
||
|
pa[lo] = static_cast<float>(sgn(neg[lo], SQRTHALF));
|
||
|
if (lo>hi) {hi ^= lo; lo ^= hi; hi ^= lo;}
|
||
|
if (hi==W) {hi = "\001\002\000"[lo]; lo = 3-hi-lo;}
|
||
|
swap(ka,hi,lo)
|
||
|
} else {/*big*/ pa[hi] = static_cast<float>(sgn(neg[hi],1.0));}
|
||
|
}
|
||
|
p.x = -pa[0]; p.y = -pa[1]; p.z = -pa[2]; p.w = pa[3];
|
||
|
}
|
||
|
k->x = ka[X]; k->y = ka[Y]; k->z = ka[Z];
|
||
|
return (p);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/******* Decompose Affine Matrix *******/
|
||
|
|
||
|
/* Decompose 4x4 affine matrix A as TFRUK(U transpose), where t contains the
|
||
|
* translation components, q contains the rotation R, u contains U, k contains
|
||
|
* scale factors, and f contains the sign of the determinant.
|
||
|
* Assumes A transforms column vectors in right-handed coordinates.
|
||
|
* See Ken Shoemake and Tom Duff. Matrix Animation and Polar Decomposition.
|
||
|
* Proceedings of Graphics Interface 1992.
|
||
|
*/
|
||
|
void decomp_affine(const HMatrix A, gemAffineParts *parts)
|
||
|
{
|
||
|
HMatrix Q, S, U;
|
||
|
gemQuat p;
|
||
|
float det;
|
||
|
parts->t = Qt_(A[X][W], A[Y][W], A[Z][W], 0);
|
||
|
det = polar_decomp(A, Q, S);
|
||
|
if (det<0.0) {
|
||
|
mat_copy(Q,=,-Q,3);
|
||
|
parts->f = -1;
|
||
|
} else parts->f = 1;
|
||
|
parts->q = Qt_FromMatrix(Q);
|
||
|
parts->k = spect_decomp(S, U);
|
||
|
parts->u = Qt_FromMatrix(U);
|
||
|
p = snuggle(parts->u, &parts->k);
|
||
|
parts->u = Qt_Mul(parts->u, p);
|
||
|
}
|
||
|
|
||
|
/******* Invert Affine Decomposition *******/
|
||
|
|
||
|
/* Compute inverse of affine decomposition.
|
||
|
*/
|
||
|
void invert_affine(gemAffineParts *parts, gemAffineParts *inverse)
|
||
|
{
|
||
|
gemQuat t, p;
|
||
|
inverse->f = parts->f;
|
||
|
inverse->q = Qt_Conj(parts->q);
|
||
|
inverse->u = Qt_Mul(parts->q, parts->u);
|
||
|
inverse->k.x = static_cast<float>((parts->k.x==0.0) ? 0.0 : 1.0/parts->k.x);
|
||
|
inverse->k.y = static_cast<float>((parts->k.y==0.0) ? 0.0 : 1.0/parts->k.y);
|
||
|
inverse->k.z = static_cast<float>((parts->k.z==0.0) ? 0.0 : 1.0/parts->k.z);
|
||
|
inverse->k.w = parts->k.w;
|
||
|
t = Qt_(-parts->t.x, -parts->t.y, -parts->t.z, 0);
|
||
|
t = Qt_Mul(Qt_Conj(inverse->u), Qt_Mul(t, inverse->u));
|
||
|
t = Qt_(inverse->k.x*t.x, inverse->k.y*t.y, inverse->k.z*t.z, 0);
|
||
|
p = Qt_Mul(inverse->q, inverse->u);
|
||
|
t = Qt_Mul(p, Qt_Mul(t, Qt_Conj(p)));
|
||
|
inverse->t = (inverse->f>0.0) ? t : Qt_(-t.x, -t.y, -t.z, 0);
|
||
|
}
|