You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
192 lines
6.4 KiB
192 lines
6.4 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#ifndef plRenderRequest_inc
|
||
|
#define plRenderRequest_inc
|
||
|
|
||
|
#include "hsMatrix44.h"
|
||
|
#include "hsColorRGBA.h"
|
||
|
#include "plViewTransform.h"
|
||
|
#include "hsRefCnt.h"
|
||
|
#include "hsBitVector.h"
|
||
|
|
||
|
#include "../pnKeyedObject/plKey.h"
|
||
|
#include "../plMessage/plRenderRequestMsg.h"
|
||
|
|
||
|
class plRenderTarget;
|
||
|
class plPageTreeMgr;
|
||
|
class hsStream;
|
||
|
class hsResMgr;
|
||
|
class plDrawable;
|
||
|
class hsGMaterial;
|
||
|
class plPipeline;
|
||
|
|
||
|
class plRenderRequest : public plRenderRequestBase
|
||
|
{
|
||
|
public:
|
||
|
protected:
|
||
|
UInt32 fRenderState; // Or'ed from plPipeline::RenderStateSettings::kRender*
|
||
|
|
||
|
plDrawable* fClearDrawable;
|
||
|
plRenderTarget* fRenderTarget;
|
||
|
plPageTreeMgr* fPageMgr;
|
||
|
|
||
|
hsGMaterial* fOverrideMat;
|
||
|
hsGMaterial* fEraseMat;
|
||
|
|
||
|
plKey fAck;
|
||
|
|
||
|
hsScalar fPriority;
|
||
|
|
||
|
UInt32 fDrawableMask;
|
||
|
UInt32 fSubDrawableMask;
|
||
|
|
||
|
hsColorRGBA fClearColor;
|
||
|
hsScalar fClearDepth;
|
||
|
|
||
|
hsScalar fFogStart;
|
||
|
|
||
|
hsMatrix44 fLocalToWorld;
|
||
|
hsMatrix44 fWorldToLocal;
|
||
|
|
||
|
plViewTransform fViewTransform;
|
||
|
|
||
|
hsBitVector fVisForce;
|
||
|
|
||
|
UInt32 fUserData;
|
||
|
hsBool fIgnoreOccluders;
|
||
|
|
||
|
public:
|
||
|
plRenderRequest();
|
||
|
~plRenderRequest();
|
||
|
|
||
|
hsBool GetRenderSelect() const { return !fVisForce.Empty(); }
|
||
|
hsBool GetRenderCharacters() const;
|
||
|
|
||
|
void SetRenderState(UInt32 st) { fRenderState = st; }
|
||
|
UInt32 GetRenderState() const { return fRenderState; }
|
||
|
|
||
|
void SetDrawableMask(UInt32 m) { fDrawableMask = m; }
|
||
|
UInt32 GetDrawableMask() const { return fDrawableMask; }
|
||
|
|
||
|
void SetSubDrawableMask(UInt32 m) { fSubDrawableMask = m; }
|
||
|
UInt32 GetSubDrawableMask() const { return fSubDrawableMask; }
|
||
|
|
||
|
void RequestAck(plKey key) { fAck = key; }
|
||
|
plKey GetAck() const { return fAck; }
|
||
|
|
||
|
plDrawable* GetClearDrawable() const { return fClearDrawable; }
|
||
|
void SetClearDrawable(plDrawable* d) { fClearDrawable = d; }
|
||
|
|
||
|
hsGMaterial* GetOverrideMat() const { return fOverrideMat; }
|
||
|
void SetOverrideMat(hsGMaterial* m) { fOverrideMat = m; }
|
||
|
|
||
|
hsGMaterial* GetEraseMat() const { return fEraseMat; }
|
||
|
void SetEraseMat(hsGMaterial* m) { fEraseMat = m; }
|
||
|
|
||
|
plRenderTarget* GetRenderTarget() const { return fRenderTarget; }
|
||
|
void SetRenderTarget(plRenderTarget* t);
|
||
|
|
||
|
plPageTreeMgr* GetPageTreeMgr() const { return fPageMgr; }
|
||
|
void SetPageTreeMgr(plPageTreeMgr* mgr) { fPageMgr = mgr; }
|
||
|
|
||
|
const hsBitVector& GetVisForce() const { return fVisForce; }
|
||
|
void SetVisForce(const hsBitVector& b);
|
||
|
|
||
|
const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
|
||
|
const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
|
||
|
const hsMatrix44& GetWorldToCamera() const { return fViewTransform.GetWorldToCamera(); }
|
||
|
const hsMatrix44& GetCameraToWorld() const { return fViewTransform.GetCameraToWorld(); }
|
||
|
|
||
|
const plViewTransform& GetViewTransform() const { return fViewTransform; }
|
||
|
|
||
|
hsScalar GetHither() const { return fViewTransform.GetHither(); }
|
||
|
hsScalar GetYon() const { return fViewTransform.GetYon(); }
|
||
|
|
||
|
hsScalar GetFovX() const { return fViewTransform.GetFovXDeg(); }
|
||
|
hsScalar GetFovY() const { return fViewTransform.GetFovYDeg(); }
|
||
|
|
||
|
hsScalar GetSizeX() const { return fViewTransform.GetOrthoWidth(); }
|
||
|
hsScalar GetSizeY() const { return fViewTransform.GetOrthoHeight(); }
|
||
|
|
||
|
UInt16 GetScreenWidth() const { return fViewTransform.GetScreenWidth(); }
|
||
|
UInt16 GetScreenHeight() const { return fViewTransform.GetScreenHeight(); }
|
||
|
|
||
|
const hsColorRGBA& GetClearColor() const { return fClearColor; }
|
||
|
hsScalar GetClearDepth() const { return fClearDepth; }
|
||
|
// FogStart
|
||
|
// negative => use current settings (default)
|
||
|
// 0 => no fog == fog starts at yon
|
||
|
// 1 => fog starts at camera.
|
||
|
// Fog start greater than 1 is legal. Fog always linear.
|
||
|
hsScalar GetFogStart() const { return fFogStart; }
|
||
|
|
||
|
hsScalar GetPriority() const { return fPriority; }
|
||
|
|
||
|
void SetLocalTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
|
||
|
|
||
|
void SetViewTransform(const plViewTransform& v) { fViewTransform = v; }
|
||
|
|
||
|
void SetCameraTransform(const hsMatrix44& w2c, const hsMatrix44& c2w) { fViewTransform.SetCameraTransform(w2c, c2w); }
|
||
|
|
||
|
void SetPerspective(hsBool on=true) { fViewTransform.SetPerspective(on); }
|
||
|
void SetOrthogonal(hsBool on=true) { fViewTransform.SetOrthogonal(on); }
|
||
|
|
||
|
void SetHither(hsScalar f) { fViewTransform.SetHither(f); }
|
||
|
void SetYon(hsScalar f) { fViewTransform.SetYon(f); }
|
||
|
|
||
|
void SetFovX(hsScalar f) { fViewTransform.SetFovXDeg(f); }
|
||
|
void SetFovY(hsScalar f) { fViewTransform.SetFovYDeg(f); }
|
||
|
|
||
|
void SetSizeX(hsScalar f) { fViewTransform.SetWidth(f); }
|
||
|
void SetSizeY(hsScalar f) { fViewTransform.SetHeight(f); }
|
||
|
|
||
|
void SetClearColor(const hsColorRGBA& c) { fClearColor = c; }
|
||
|
void SetClearDepth(hsScalar d) { fClearDepth = d; }
|
||
|
// FogStart
|
||
|
// negative => use current settings (default)
|
||
|
// 0 => no fog == fog starts at yon
|
||
|
// 1 => fog starts at camera.
|
||
|
// Fog start greater than 1 is legal. Fog always linear.
|
||
|
void SetFogStart(hsScalar d) { fFogStart = d; }
|
||
|
|
||
|
void SetPriority(hsScalar p) { fPriority = p; }
|
||
|
|
||
|
virtual void Read(hsStream* s, hsResMgr* mgr);
|
||
|
virtual void Write(hsStream* s, hsResMgr* mgr);
|
||
|
|
||
|
void SetUserData(UInt32 n) { fUserData = n; }
|
||
|
UInt32 GetUserData() const { return fUserData; }
|
||
|
|
||
|
void SetIgnoreOccluders(hsBool b) { fIgnoreOccluders = b; }
|
||
|
hsBool GetIgnoreOccluders() { return fIgnoreOccluders; }
|
||
|
|
||
|
// This function is called after the render request is processed by the client
|
||
|
virtual void Render(plPipeline* pipe, plPageTreeMgr* pageMgr);
|
||
|
};
|
||
|
|
||
|
#endif // plRenderRequest_inc
|