You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
156 lines
4.6 KiB
156 lines
4.6 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// plDXBufferRefs.h - Hardware Vertex and Index Buffer DeviceRef //
|
||
|
// Definitions //
|
||
|
// Cyan, Inc. //
|
||
|
// //
|
||
|
//// Version History //////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// 4.25.2001 mcn - Created. //
|
||
|
// //
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _plDXBufferRefs_h
|
||
|
#define _plDXBufferRefs_h
|
||
|
|
||
|
#include "hsMatrix44.h"
|
||
|
#include "hsGeometry3.h"
|
||
|
#include "hsTemplates.h"
|
||
|
#include "plDXDeviceRef.h"
|
||
|
|
||
|
struct IDirect3DVertexShader9;
|
||
|
|
||
|
//// Definitions //////////////////////////////////////////////////////////////
|
||
|
|
||
|
class plDXVertexBufferRef : public plDXDeviceRef
|
||
|
{
|
||
|
public:
|
||
|
IDirect3DVertexBuffer9* fD3DBuffer;
|
||
|
UInt32 fCount;
|
||
|
UInt32 fIndex;
|
||
|
UInt32 fVertexSize;
|
||
|
Int32 fOffset;
|
||
|
UInt8 fFormat;
|
||
|
|
||
|
plGBufferGroup* fOwner;
|
||
|
UInt8* fData;
|
||
|
IDirect3DDevice9* fDevice; // For releasing the VertexShader
|
||
|
|
||
|
UInt32 fRefTime;
|
||
|
|
||
|
enum {
|
||
|
kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef
|
||
|
kVolatile = 0x20,
|
||
|
kSkinned = 0x40
|
||
|
};
|
||
|
|
||
|
hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); }
|
||
|
void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; }
|
||
|
|
||
|
hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
|
||
|
void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); }
|
||
|
|
||
|
hsBool Volatile() const { return HasFlag(kVolatile); }
|
||
|
void SetVolatile(hsBool b) { SetFlag(kVolatile, b); }
|
||
|
|
||
|
hsBool Skinned() const { return HasFlag(kSkinned); }
|
||
|
void SetSkinned(hsBool b) { SetFlag(kSkinned, b); }
|
||
|
|
||
|
hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
|
||
|
void SetRefTime(UInt32 t) { fRefTime = t; }
|
||
|
|
||
|
void Link( plDXVertexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
|
||
|
plDXVertexBufferRef* GetNext() { return (plDXVertexBufferRef *)fNext; }
|
||
|
|
||
|
plDXVertexBufferRef() :
|
||
|
fD3DBuffer(nil),
|
||
|
fCount(0),
|
||
|
fIndex(0),
|
||
|
fVertexSize(0),
|
||
|
fOffset(0),
|
||
|
fOwner(nil),
|
||
|
fData(nil),
|
||
|
fFormat(0),
|
||
|
fRefTime(0),
|
||
|
fDevice(nil)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual ~plDXVertexBufferRef();
|
||
|
void Release();
|
||
|
};
|
||
|
|
||
|
class plDXIndexBufferRef : public plDXDeviceRef
|
||
|
{
|
||
|
public:
|
||
|
IDirect3DIndexBuffer9* fD3DBuffer;
|
||
|
UInt32 fCount;
|
||
|
UInt32 fIndex;
|
||
|
Int32 fOffset;
|
||
|
plGBufferGroup* fOwner;
|
||
|
UInt32 fRefTime;
|
||
|
D3DPOOL fPoolType;
|
||
|
|
||
|
enum {
|
||
|
kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef
|
||
|
kVolatile = 0x20
|
||
|
};
|
||
|
|
||
|
hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); }
|
||
|
void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; }
|
||
|
|
||
|
hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
|
||
|
void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); }
|
||
|
|
||
|
hsBool Volatile() const { return HasFlag(kVolatile); }
|
||
|
void SetVolatile(hsBool b) { SetFlag(kVolatile, b); }
|
||
|
|
||
|
hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
|
||
|
void SetRefTime(UInt32 t) { fRefTime = t; }
|
||
|
|
||
|
void Link( plDXIndexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
|
||
|
plDXIndexBufferRef* GetNext() { return (plDXIndexBufferRef *)fNext; }
|
||
|
|
||
|
plDXIndexBufferRef() :
|
||
|
fD3DBuffer(nil),
|
||
|
fCount(0),
|
||
|
fIndex(0),
|
||
|
fOffset(0),
|
||
|
fOwner(nil),
|
||
|
fRefTime(0),
|
||
|
fPoolType(D3DPOOL_MANAGED)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual ~plDXIndexBufferRef();
|
||
|
void Release();
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // _plDXBufferRefs_h
|