You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
168 lines
4.5 KiB
168 lines
4.5 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// plPhysicalSndGroup Class //
|
||
|
// Simplistic container class to store the matchup info for a given //
|
||
|
// physical sound group. Assigning one of these objects to a physical //
|
||
|
// specifies the sound group it's in as well as the sounds it should make //
|
||
|
// when colliding against objects of other sound groups. //
|
||
|
// //
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#include "hsResMgr.h"
|
||
|
#include "plPhysicalSndGroup.h"
|
||
|
#include "../plAudio/plSound.h"
|
||
|
#include "../pnMessage/plRefMsg.h"
|
||
|
#include "../plMessage/plAnimCmdMsg.h"
|
||
|
|
||
|
|
||
|
plPhysicalSndGroup::plPhysicalSndGroup() : fPlayingSlideSound(false)
|
||
|
{
|
||
|
fGroup = kNone;
|
||
|
}
|
||
|
|
||
|
plPhysicalSndGroup::plPhysicalSndGroup( UInt32 grp ) : fPlayingSlideSound(false)
|
||
|
{
|
||
|
fGroup = grp;
|
||
|
}
|
||
|
|
||
|
plPhysicalSndGroup::~plPhysicalSndGroup()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool plPhysicalSndGroup::HasSlideSound(UInt32 against)
|
||
|
{
|
||
|
return against < fSlideSounds.GetCount();
|
||
|
}
|
||
|
|
||
|
bool plPhysicalSndGroup::HasImpactSound(UInt32 against)
|
||
|
{
|
||
|
return against < fImpactSounds.GetCount();
|
||
|
}
|
||
|
|
||
|
hsBool plPhysicalSndGroup::MsgReceive( plMessage *pMsg )
|
||
|
{
|
||
|
return hsKeyedObject::MsgReceive( pMsg );
|
||
|
}
|
||
|
|
||
|
void plPhysicalSndGroup::Read( hsStream *s, hsResMgr *mgr )
|
||
|
{
|
||
|
hsKeyedObject::Read( s, mgr );
|
||
|
|
||
|
s->ReadSwap( &fGroup );
|
||
|
|
||
|
UInt32 i, count = s->ReadSwap32();
|
||
|
fImpactSounds.Reset();
|
||
|
|
||
|
for( i = 0; i < count; i++ )
|
||
|
fImpactSounds.Append( mgr->ReadKey( s ) );
|
||
|
|
||
|
count = s->ReadSwap32();
|
||
|
fSlideSounds.Reset();
|
||
|
for( i = 0; i < count; i++ )
|
||
|
fSlideSounds.Append( mgr->ReadKey( s ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
void plPhysicalSndGroup::Write( hsStream *s, hsResMgr *mgr )
|
||
|
{
|
||
|
hsKeyedObject::Write( s, mgr );
|
||
|
|
||
|
s->WriteSwap( fGroup );
|
||
|
|
||
|
UInt32 i;
|
||
|
s->WriteSwap32( fImpactSounds.GetCount() );
|
||
|
for( i = 0; i < fImpactSounds.GetCount(); i++ )
|
||
|
mgr->WriteKey( s, fImpactSounds[ i ] );
|
||
|
|
||
|
s->WriteSwap32( fSlideSounds.GetCount() );
|
||
|
for( i = 0; i < fSlideSounds.GetCount(); i++ )
|
||
|
mgr->WriteKey( s, fSlideSounds[ i ] );
|
||
|
}
|
||
|
|
||
|
void plPhysicalSndGroup::AddImpactSound( UInt32 against, plKey receiver )
|
||
|
{
|
||
|
if( fImpactSounds.GetCount() <= against )
|
||
|
{
|
||
|
fImpactSounds.Expand( against + 1 );
|
||
|
fImpactSounds.SetCount( against + 1 );
|
||
|
}
|
||
|
|
||
|
fImpactSounds[ against ] = receiver;
|
||
|
}
|
||
|
|
||
|
void plPhysicalSndGroup::AddSlideSound( UInt32 against, plKey receiver )
|
||
|
{
|
||
|
if( fSlideSounds.GetCount() <= against )
|
||
|
{
|
||
|
fSlideSounds.Expand( against + 1 );
|
||
|
fSlideSounds.SetCount( against + 1 );
|
||
|
}
|
||
|
|
||
|
fSlideSounds[ against ] = receiver;
|
||
|
}
|
||
|
|
||
|
void plPhysicalSndGroup::PlaySlideSound(UInt32 against)
|
||
|
{
|
||
|
if(against >= fSlideSounds.Count())
|
||
|
return;
|
||
|
plAnimCmdMsg* animMsg = TRACKED_NEW plAnimCmdMsg;
|
||
|
animMsg->SetCmd(plAnimCmdMsg::kContinue);
|
||
|
animMsg->Send(fSlideSounds[against]);
|
||
|
fPlayingSlideSound = true;
|
||
|
}
|
||
|
|
||
|
void plPhysicalSndGroup::StopSlideSound(UInt32 against)
|
||
|
{
|
||
|
if(against >= fSlideSounds.Count())
|
||
|
return;
|
||
|
plAnimCmdMsg *animMsg = TRACKED_NEW plAnimCmdMsg;
|
||
|
animMsg->SetCmd(plAnimCmdMsg::kStop);
|
||
|
animMsg->Send(fSlideSounds[against]);
|
||
|
fPlayingSlideSound = false;
|
||
|
}
|
||
|
|
||
|
void plPhysicalSndGroup::PlayImpactSound(UInt32 against)
|
||
|
{
|
||
|
if(against >= fImpactSounds.Count())
|
||
|
return;
|
||
|
plAnimCmdMsg* animMsg = TRACKED_NEW plAnimCmdMsg;
|
||
|
animMsg->SetCmd(plAnimCmdMsg::kContinue);
|
||
|
animMsg->Send(fImpactSounds[against]);
|
||
|
}
|
||
|
|
||
|
void plPhysicalSndGroup::SetSlideSoundVolume(UInt32 against, hsScalar volume)
|
||
|
{
|
||
|
if(against >= fSlideSounds.Count())
|
||
|
return;
|
||
|
plAnimCmdMsg* animMsg = TRACKED_NEW plAnimCmdMsg;
|
||
|
animMsg->SetCmd(plAnimCmdMsg::kSetSpeed);
|
||
|
animMsg->fSpeed = volume;
|
||
|
animMsg->Send(fSlideSounds[against]);
|
||
|
|
||
|
}
|