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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsGeometry3.h"
#include "plBoundInterface.h"
#include "plConvexVolume.h"
#include "hsResMgr.h"
plBoundInterface::plBoundInterface() : fBounds(nil)
{
}
plBoundInterface::~plBoundInterface()
{
ReleaseData();
}
void plBoundInterface::ReleaseData()
{
delete fBounds;
fBounds = nil;
}
void plBoundInterface::Init(plConvexVolume *bounds)
{
ReleaseData();
fBounds = bounds;
}
// Right now, this is ignoring the enabled property of ObjInterface, since I'm not aware that
// anything ever makes use of it (and if nothing does, this saves us on some needless matrix
// copying). Should we make use of the disabled prop, this function should just store the l2w
// matrix, but not send an update to fBounds.
void plBoundInterface::SetTransform(const hsMatrix44 &l2w, const hsMatrix44&w2l)
{
if (fBounds != nil)
fBounds->Update(l2w);
}
void plBoundInterface::Read(hsStream* s, hsResMgr* mgr)
{
plObjInterface::Read(s, mgr);
fBounds = plConvexVolume::ConvertNoRef(mgr->ReadCreatable(s));
//mgr->ReadKeyNotifyMe(s, new plIntRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plIntRefMsg::kOwner), plRefFlags::kPassiveRef);
}
void plBoundInterface::Write(hsStream* s, hsResMgr* mgr)
{
plObjInterface::Write(s, mgr);
mgr->WriteCreatable(s, fBounds);
//mgr->WriteKey(s, fBounds);
}
// No need to save/load. The coordinate interface on our sceneObject will update us.