You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
125 lines
3.2 KiB
125 lines
3.2 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#ifndef plShadowSlave_inc
|
||
|
#define plShadowSlave_inc
|
||
|
|
||
|
#include "hsMatrix44.h"
|
||
|
#include "hsBounds.h"
|
||
|
#include "plViewTransform.h"
|
||
|
#include "hsGeometry3.h"
|
||
|
|
||
|
class plShadowCaster;
|
||
|
class plVolumeIsect;
|
||
|
class plPipeline;
|
||
|
|
||
|
class plShadowSlave
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
UInt32 fIndex;
|
||
|
|
||
|
hsMatrix44 fWorldToLight;
|
||
|
hsMatrix44 fLightToWorld;
|
||
|
|
||
|
hsPoint3 fLightPos;
|
||
|
hsVector3 fLightDir;
|
||
|
|
||
|
hsMatrix44 fWorldToTexture;
|
||
|
hsMatrix44 fCastLUT;
|
||
|
hsMatrix44 fRcvLUT;
|
||
|
|
||
|
plViewTransform fView;
|
||
|
|
||
|
hsScalar fPower;
|
||
|
hsScalar fBlurScale;
|
||
|
|
||
|
hsBounds3Ext fCasterWorldBounds;
|
||
|
hsBounds3Ext fWorldBounds;
|
||
|
|
||
|
plVolumeIsect* fIsect;
|
||
|
|
||
|
UInt32 fWidth;
|
||
|
UInt32 fHeight;
|
||
|
|
||
|
hsScalar fAttenDist;
|
||
|
|
||
|
hsScalar fPriority;
|
||
|
|
||
|
UInt32 fFlags;
|
||
|
|
||
|
enum SlaveFlag
|
||
|
{
|
||
|
kObeysLightGroups = 0x1,
|
||
|
kIncludesChars = 0x2,
|
||
|
kSelfShadow = 0x4,
|
||
|
kCastInCameraSpace = 0x8,
|
||
|
kReverseZ = 0x10,
|
||
|
kTwoSided = 0x20,
|
||
|
kReverseCull = 0x40,
|
||
|
kPositional = 0x80
|
||
|
};
|
||
|
|
||
|
void SetFlag(SlaveFlag f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; }
|
||
|
hsBool HasFlag(SlaveFlag f) const { return 0 != (fFlags & f); }
|
||
|
|
||
|
hsBool ObeysLightGroups() const { return HasFlag(kObeysLightGroups); }
|
||
|
hsBool IncludesChars() const { return HasFlag(kIncludesChars); }
|
||
|
hsBool SelfShadow() const { return HasFlag(kSelfShadow); }
|
||
|
hsBool CastInCameraSpace() const { return HasFlag(kCastInCameraSpace); }
|
||
|
hsBool ReverseZ() const { return HasFlag(kReverseZ); }
|
||
|
hsBool TwoSided() const { return HasFlag(kTwoSided); }
|
||
|
hsBool ReverseCull() const { return HasFlag(kReverseCull); }
|
||
|
hsBool Positional() const { return HasFlag(kPositional); }
|
||
|
|
||
|
virtual void Init() { fFlags = 0; }
|
||
|
|
||
|
const plShadowCaster* fCaster;
|
||
|
|
||
|
// Internal to pipeline, no touch!!!
|
||
|
int fLightIndex;
|
||
|
int fLightRefIdx;
|
||
|
int fSelfShadowOn;
|
||
|
void* fPipeData;
|
||
|
|
||
|
bool ISetupOrthoViewTransform();
|
||
|
bool ISetupPerspViewTransform();
|
||
|
|
||
|
virtual bool SetupViewTransform(plPipeline* pipe) = 0;
|
||
|
};
|
||
|
|
||
|
class plDirectShadowSlave : public plShadowSlave
|
||
|
{
|
||
|
virtual bool SetupViewTransform(plPipeline* pipe) { return ISetupOrthoViewTransform(); }
|
||
|
};
|
||
|
|
||
|
class plPointShadowSlave : public plShadowSlave
|
||
|
{
|
||
|
virtual bool SetupViewTransform(plPipeline* pipe) { return ISetupPerspViewTransform(); }
|
||
|
};
|
||
|
|
||
|
#endif // plShadowSlave_inc
|