You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
202 lines
7.7 KiB
202 lines
7.7 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#ifndef PL_HK_CALLBACK_ACTION_H
|
||
|
#define PL_HK_CALLBACK_ACTION_H
|
||
|
|
||
|
#include "hsGeometry3.h"
|
||
|
#include "hsMatrix44.h"
|
||
|
#include "hsTemplates.h"
|
||
|
#include "../pnKeyedObject/plKey.h"
|
||
|
#include "../plPhysical/plSimDefs.h"
|
||
|
#include "../pnMessage/plMessage.h"
|
||
|
#include "plPhysicalControllerCore.h"
|
||
|
class plLOSHitMsg;
|
||
|
class plAGApplicator;
|
||
|
class plSceneObject;
|
||
|
class plPhysical;
|
||
|
class plAvatarController;
|
||
|
class plCoordinateInterface;
|
||
|
class plPhysicalControllerCore;
|
||
|
// Used by the other controllers to actually move the avatar. The actual
|
||
|
// implementation is in the physics system.
|
||
|
/*class plPhysicalController
|
||
|
{
|
||
|
public:
|
||
|
// Implemented in the physics system. If you're linking this without that for
|
||
|
// some reason, just stub this function out.
|
||
|
//
|
||
|
// Pass in the key to the root sceneobject for the avatar
|
||
|
static plPhysicalController* Create(plKey ownerSO, hsScalar height, hsScalar width);
|
||
|
|
||
|
virtual ~plPhysicalController() {}
|
||
|
|
||
|
// A disabled avatar doesn't move or accumulate air time if he's off the ground.
|
||
|
virtual void Enable(bool enable) = 0;
|
||
|
virtual bool IsEnabled() const = 0;
|
||
|
|
||
|
// Set the LOS DB this avatar will be in (only one)
|
||
|
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) = 0;
|
||
|
|
||
|
// Call this once per frame with the velocities of the avatar in avatar space.
|
||
|
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel) = 0;
|
||
|
|
||
|
// Gets the actual velocity we achieved in the last step (relative to our subworld)
|
||
|
virtual const hsVector3& GetLinearVelocity() const = 0;
|
||
|
virtual void ResetAchievedLinearVelocity() = 0;
|
||
|
|
||
|
// Get and set the current subworld for the avatar. Use nil for the main world.
|
||
|
virtual plKey GetSubworld() const = 0;
|
||
|
virtual void SetSubworld(plKey world) = 0;
|
||
|
|
||
|
// If IsOnGround returns false, GetAirTime will tell you how long the avatar
|
||
|
// has been airborne. Use ResetAirTime to reset the air time to zero, for
|
||
|
// cases like when the avatar spawns into a new age.
|
||
|
virtual bool IsOnGround() const = 0;
|
||
|
virtual bool IsOnFalseGround() const = 0;
|
||
|
virtual hsScalar GetAirTime() const = 0;
|
||
|
virtual void ResetAirTime() = 0;
|
||
|
|
||
|
virtual plPhysical* GetPushingPhysical() const = 0;
|
||
|
virtual bool GetFacingPushingPhysical() const = 0;
|
||
|
|
||
|
// A helper function to get the coordinate interface for the avatars current
|
||
|
// world. Handy if you need to convert points to and from that. This will
|
||
|
// return nil if the avatar is in the main world (ie, you don't need to do
|
||
|
// any translation).
|
||
|
virtual const plCoordinateInterface* GetSubworldCI() const = 0;
|
||
|
|
||
|
// For the avatar SDL only
|
||
|
virtual void GetState(hsPoint3& pos, float& zRot) = 0;
|
||
|
virtual void SetState(const hsPoint3& pos, float zRot) = 0;
|
||
|
|
||
|
// kinematic stuff .... should be just for when playing a behavior...
|
||
|
virtual void Kinematic(bool state) = 0;
|
||
|
virtual bool IsKinematic() = 0;
|
||
|
virtual void GetKinematicPosition(hsPoint3& pos) = 0;
|
||
|
|
||
|
virtual const hsMatrix44& GetPrevSubworldW2L() = 0;
|
||
|
|
||
|
//when seeking no longer want to interact with exclusion regions
|
||
|
virtual void SetSeek(bool seek)=0;
|
||
|
|
||
|
|
||
|
};
|
||
|
*/
|
||
|
class plAvatarController
|
||
|
{
|
||
|
public:
|
||
|
virtual ~plAvatarController() {}
|
||
|
};
|
||
|
|
||
|
class plAnimatedController : public plAvatarController
|
||
|
{
|
||
|
public:
|
||
|
plAnimatedController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||
|
|
||
|
virtual void RecalcVelocity(double timeNow, double timePrev, hsBool useAnim = true);
|
||
|
void SetTurnStrength(hsScalar val) { fTurnStr = val; }
|
||
|
hsScalar GetTurnStrength() { return fTurnStr; }
|
||
|
virtual void ActivateController()=0;
|
||
|
protected:
|
||
|
plSceneObject* fRootObject;
|
||
|
plPhysicalControllerCore* fController;
|
||
|
plAGApplicator* fRootApp;
|
||
|
hsScalar fAnimAngVel;
|
||
|
hsVector3 fAnimPosVel;
|
||
|
hsScalar fTurnStr; // Explicit turning, separate from animations
|
||
|
};
|
||
|
|
||
|
class plWalkingController : public plAnimatedController
|
||
|
{
|
||
|
public:
|
||
|
plWalkingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||
|
virtual ~plWalkingController();
|
||
|
virtual void RecalcVelocity(double timeNow, double timePrev, hsBool useAnim = true);
|
||
|
|
||
|
void Reset(bool newAge);
|
||
|
bool IsControlledFlight() const { return fControlledFlight != 0; }
|
||
|
bool IsOnGround() const { return fWalkingStrategy ? fWalkingStrategy->IsOnGround() : true; }
|
||
|
bool IsOnFalseGround() const { return fWalkingStrategy ? fWalkingStrategy->IsOnFalseGround() : true; }
|
||
|
bool HitGroundInThisAge() const { return fHitGroundInThisAge; }
|
||
|
bool EnableControlledFlight(bool status);
|
||
|
hsScalar GetAirTime() const { return fWalkingStrategy ? fWalkingStrategy->GetAirTime() : 0.f; }
|
||
|
void ResetAirTime() { if (fWalkingStrategy) fWalkingStrategy->ResetAirTime(); }
|
||
|
hsScalar GetForwardVelocity() const;
|
||
|
void ActivateController();
|
||
|
// Check these after the avatar the avatar hits the ground for his total
|
||
|
// hangtime and impact velocity.
|
||
|
hsScalar GetImpactTime() const { return fImpactTime; }
|
||
|
const hsVector3& GetImpactVelocity() const { return fImpactVelocity; }
|
||
|
|
||
|
plPhysical* GetPushingPhysical() const
|
||
|
{
|
||
|
if(fController)return fController->GetPushingPhysical();
|
||
|
else return nil;
|
||
|
}
|
||
|
bool GetFacingPushingPhysical() const
|
||
|
{ if(fController)return fController->GetFacingPushingPhysical();
|
||
|
else return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
protected:
|
||
|
bool fHitGroundInThisAge;
|
||
|
bool fWaitingForGround; // We've gone airborne. IsOnGround() returns false until we hit ground again.
|
||
|
hsScalar fControlledFlightTime;
|
||
|
int fControlledFlight; // Count of how many are currently forcing flight
|
||
|
plWalkingStrategy* fWalkingStrategy;
|
||
|
hsScalar fImpactTime;
|
||
|
hsVector3 fImpactVelocity;
|
||
|
bool fClearImpact;
|
||
|
bool fGroundLastFrame;//used for a test to pass the event of first getting air during a jump
|
||
|
static const hsScalar kControlledFlightThreshold;
|
||
|
};
|
||
|
class plSwimmingController: public plAnimatedController
|
||
|
{
|
||
|
public :
|
||
|
plSwimmingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||
|
virtual ~plSwimmingController();
|
||
|
void SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight){
|
||
|
fSwimmingStrategy->SetSurface(region,surfaceHeight);
|
||
|
}
|
||
|
hsScalar GetBuoyancy() { return fSwimmingStrategy->GetBuoyancy(); }
|
||
|
hsBool IsOnGround() { return fSwimmingStrategy->IsOnGround(); }
|
||
|
hsBool HadContacts() { return fSwimmingStrategy->HadContacts();}
|
||
|
void Enable(bool en){if (fController) fController->Enable(en);}
|
||
|
plPhysicalControllerCore* GetController(){return fController;}
|
||
|
virtual void ActivateController(){fSwimmingStrategy->RefreshConnectionToControllerCore();}
|
||
|
protected:
|
||
|
plSwimStrategy* fSwimmingStrategy;
|
||
|
|
||
|
};
|
||
|
class plRidingAnimatedPhysicalController: public plWalkingController
|
||
|
{
|
||
|
public:
|
||
|
plRidingAnimatedPhysicalController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||
|
virtual ~plRidingAnimatedPhysicalController();
|
||
|
};
|
||
|
#endif // PL_HK_CALLBACK_ACTION_H
|