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84 lines
2.7 KiB
84 lines
2.7 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyGameCli_h
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#define pyGameCli_h
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: pyGameCli
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//
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// PURPOSE: Class wrapper for the game client base class
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//
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#include "../pfGameMgr/pfGameMgr.h"
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#include <python.h>
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#include "../pyGlueHelpers.h"
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#include "../pyKey.h"
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class pyGameCli
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{
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protected:
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pfGameCli* gameClient;
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pyGameCli();
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pyGameCli(pfGameCli* client);
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public:
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// required functions for PyObject interoperability
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PYTHON_EXPOSE_TYPE; // so we can subclass
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PYTHON_CLASS_NEW_FRIEND(ptGameCli);
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static PyObject* New(pfGameCli* client);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCli object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCli); // converts a PyObject to a pyGameCli (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
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static std::vector<unsigned> GetGameIDs();
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static PyObject* GetGameCli(unsigned gameID); // returns a ptGameCli
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static std::wstring GetGameNameByTypeID(std::wstring typeID);
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static void JoinGame(pyKey& callbackKey, unsigned gameID);
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unsigned GameID() const;
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std::wstring GameTypeID() const;
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std::wstring Name() const;
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unsigned PlayerCount() const;
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void InvitePlayer(unsigned playerID);
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void UninvitePlayer(unsigned playerID);
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void LeaveGame();
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PyObject* UpcastToTTTGame(); // returns ptTTTGame
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PyObject* UpcastToHeekGame(); // returns ptHeekGame
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PyObject* UpcastToMarkerGame(); // returns ptMarkerGame
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PyObject* UpcastToBlueSpiralGame(); // returns ptBlueSpiralGame
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PyObject* UpcastToClimbingWallGame(); // returns ptClimbingWallGame
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PyObject* UpcastToVarSyncGame(); // returns ptVarSyncGame
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};
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#endif // pyGameCli_h
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