You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
330 lines
11 KiB
330 lines
11 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
#define USES_GAME_HEEK
|
||
|
#include "../Pch.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* Local types
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
struct IHeek {
|
||
|
pfGmHeek * gameCli;
|
||
|
|
||
|
IHeek (pfGmHeek * gameCli);
|
||
|
|
||
|
// pfGameCli event notification handlers
|
||
|
void Recv (GameMsgHeader * msg, void * param);
|
||
|
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||
|
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||
|
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||
|
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||
|
|
||
|
// Heek network message handlers
|
||
|
void RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param);
|
||
|
void RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param);
|
||
|
void RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param);
|
||
|
void RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param);
|
||
|
void RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param);
|
||
|
void RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param);
|
||
|
void RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void * param);
|
||
|
void RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void * param);
|
||
|
void RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param);
|
||
|
void RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param);
|
||
|
void RecvPointUpdate (const Srv2Cli_Heek_PointUpdate & msg, void * param);
|
||
|
};
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* Factory functions
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
static pfGameCli * HeekFactory (
|
||
|
unsigned gameId,
|
||
|
plKey receiver
|
||
|
) {
|
||
|
return NEWZERO(pfGmHeek)(gameId, receiver);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
AUTO_INIT_FUNC(RegisterHeek) {
|
||
|
static GameTypeReg reg = {
|
||
|
HeekFactory,
|
||
|
kGameTypeId_Heek,
|
||
|
L"Heek"
|
||
|
};
|
||
|
|
||
|
GameMgrRegisterGameType(reg);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* IHeek
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
IHeek::IHeek (pfGmHeek * gameCli)
|
||
|
: gameCli(gameCli)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IHeek::RecvPointUpdate (const Srv2Cli_Heek_PointUpdate & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* pfGmHeek
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
pfGmHeek::pfGmHeek (
|
||
|
unsigned gameId,
|
||
|
plKey receiver
|
||
|
)
|
||
|
: pfGameCli(gameId, receiver)
|
||
|
{
|
||
|
internal = NEWZERO(IHeek)(this);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
pfGmHeek::~pfGmHeek () {
|
||
|
DEL(internal);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmHeek::Recv (GameMsgHeader * msg, void * param) {
|
||
|
#define DISPATCH(a) case kSrv2Cli_Heek_##a: { \
|
||
|
const Srv2Cli_Heek_##a & m = *(const Srv2Cli_Heek_##a *)msg; \
|
||
|
internal->Recv##a(m, param); \
|
||
|
} \
|
||
|
break;
|
||
|
|
||
|
switch (msg->messageId) {
|
||
|
DISPATCH(PlayGame);
|
||
|
DISPATCH(Goodbye);
|
||
|
DISPATCH(Welcome);
|
||
|
DISPATCH(Drop);
|
||
|
DISPATCH(Setup);
|
||
|
DISPATCH(LightState);
|
||
|
DISPATCH(InterfaceState);
|
||
|
DISPATCH(CountdownState);
|
||
|
DISPATCH(WinLose);
|
||
|
DISPATCH(GameWin);
|
||
|
DISPATCH(PointUpdate);
|
||
|
DEFAULT_FATAL(msg->messageId);
|
||
|
}
|
||
|
#undef DISPATCH
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmHeek::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||
|
internal->OnPlayerJoined(msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmHeek::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||
|
internal->OnPlayerLeft(msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmHeek::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||
|
internal->OnInviteFailed(msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmHeek::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||
|
internal->OnOwnerChange(msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmHeek::PlayGame (unsigned position, dword points, const wchar name[]) {
|
||
|
Cli2Srv_Heek_PlayGame msg;
|
||
|
msg.messageId = kCli2Srv_Heek_PlayGame;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
|
||
|
msg.position = (byte)position;
|
||
|
msg.points = points;
|
||
|
StrCopy(msg.name, name, arrsize(msg.name));
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmHeek::LeaveGame () {
|
||
|
Cli2Srv_Heek_LeaveGame msg;
|
||
|
msg.messageId = kCli2Srv_Heek_LeaveGame;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmHeek::Choose (EHeekChoice choice) {
|
||
|
Cli2Srv_Heek_Choose msg;
|
||
|
msg.messageId = kCli2Srv_Heek_Choose;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
|
||
|
msg.choice = (byte)choice;
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmHeek::SequenceFinished (EHeekSeqFinished seq) {
|
||
|
Cli2Srv_Heek_SeqFinished msg;
|
||
|
msg.messageId = kCli2Srv_Heek_SeqFinished;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
|
||
|
msg.seqFinished = (byte)seq;
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|