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#===============================================
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# Changing an SDL record? Be sure to leave the
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# legacy record intact and make changes in
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# a new copy of the record. - eap
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#===============================================
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#
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# State Description Language for a LoadClone message
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# Currently only used by the gameserver to store a loadClone msg as dynamic object state
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#
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#
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# This is the only SDL file allowed to use the "CREATABLE" type. Normally that type is
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# a security hole. We can't guarantee that trying to read a creatable on an arbitrary
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# (i.e. hacked) stream won't crash the game. However, since this state is generated by the
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# server, we can trust that.
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#
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STATEDESC CloneMessage
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{
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VERSION 1
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VAR CREATABLE message[1] # The message as a creatable stream
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}
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