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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "hsGeometry3.h"
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#include "hsStream.h"
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#include "hsFastMath.h"
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#include "plParticle.h"
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#include "plParticleSystem.h"
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#include "plParticleEmitter.h"
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#include "plParticleGenerator.h"
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#include "hsColorRGBA.h"
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#include "plMessage/plParticleUpdateMsg.h"
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#include "plInterp/plController.h"
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#include "hsResMgr.h"
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#include "pnEncryption/plRandom.h"
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static const float DEFAULT_INVERSE_MASS = 1.f;
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static plRandom sRandom;
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void plParticleGenerator::ComputeDirection(float pitch, float yaw, hsVector3 &direction)
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{
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float cosPitch, sinPitch;
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float cosYaw, sinYaw;
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hsFastMath::SinCos(pitch, sinPitch, cosPitch);
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hsFastMath::SinCos(yaw, sinYaw, cosYaw);
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direction.Set(-sinYaw * cosPitch, sinPitch, cosPitch * cosYaw);
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}
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// Inverse function of ComputeDirection. Give it a normalized vector, and it will tell you a
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// pitch and yaw (angles for the unit Z vector) to get there.
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void plParticleGenerator::ComputePitchYaw(float &pitch, float &yaw, const hsVector3 &dir)
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{
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const float PI = 3.14159f;
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pitch = asin(dir.fY);
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float cos_pitch = cos(pitch);
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if (cos_pitch == 0)
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{
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yaw = 0;
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return;
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}
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float inv = -dir.fX / cos_pitch;
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if (inv > 1.0f)
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inv = 1.0f;
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if (inv < -1.0f)
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inv = -1.0f;
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yaw = asin(inv);
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if (dir.fZ < 0)
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yaw = PI - yaw;
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}
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plSimpleParticleGenerator::plSimpleParticleGenerator()
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{
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}
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plSimpleParticleGenerator::~plSimpleParticleGenerator()
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{
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delete [] fInitPos;
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delete [] fInitPitch;
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delete [] fInitYaw;
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}
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void plSimpleParticleGenerator::Init(float genLife, float partLifeMin, float partLifeMax,
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float particlesPerSecond, uint32_t numSources, hsPoint3 *initPos,
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float *initPitch, float *initYaw, float angleRange,
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float initVelMin, float initVelMax,
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float xSize, float ySize,
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float scaleMin, float scaleMax,
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float massRange, float radsPerSecRange)
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{
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fGenLife = genLife;
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fPartLifeMin = partLifeMin;
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fPartLifeMax = partLifeMax;
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fParticlesPerSecond = particlesPerSecond;
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fNumSources = numSources;
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fInitPos = initPos;
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fInitPitch = initPitch;
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fInitYaw = initYaw;
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fAngleRange = angleRange;
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fVelMin = initVelMin;
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fVelMax = initVelMax;
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fXSize = xSize;
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fYSize = ySize;
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fScaleMin = scaleMin;
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fScaleMax = scaleMax;
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fPartInvMassMin = 1.f / (DEFAULT_INVERSE_MASS + massRange);
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fPartInvMassRange = 1.f / DEFAULT_INVERSE_MASS - fPartInvMassMin;
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fPartRadsPerSecRange = radsPerSecRange;
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fParticleSum = 0;
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fMiscFlags = 0;
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if (fGenLife < 0) fMiscFlags |= kImmortal;
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}
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bool plSimpleParticleGenerator::AddAutoParticles(plParticleEmitter *emitter, float dt, uint32_t numForced /* = 0 */)
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{
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int32_t numNewParticles;
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if (numForced == 0)
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{
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fGenLife -= dt;
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if ((fGenLife < 0 && !(fMiscFlags & kImmortal)) || (fMiscFlags & kDisabled))
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return true; // Leave it around so that a message can bring it back to life.
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fParticleSum += fParticlesPerSecond * dt;
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numNewParticles = (int32_t)fParticleSum;
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if (numNewParticles <= 0 || fParticlesPerSecond == 0)
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return true;
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}
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else
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{
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numNewParticles = numForced;
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}
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uint32_t miscFlags = 0;
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hsPoint3 currStart;
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fParticleSum -= numNewParticles;
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hsPoint3 orientation;
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hsVector3 initDirection;
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float vel = (fVelMax + fVelMin) * 0.5f;
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float velRange = vel - fVelMin;
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float initVelocity;
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float initLife;
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float life = (fPartLifeMax + fPartLifeMin) * 0.5f;
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float lifeRange = life - fPartLifeMin;
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float currSizeVar;
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float scale = (fScaleMax + fScaleMin) * 0.5f;
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float scaleRange = scale - fScaleMin;
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float radsPerSec = 0;
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uint32_t tile;
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uint32_t sourceIndex;
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const float lifeDiff = dt / numNewParticles;
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float lifeSoFar;
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int i;
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for (i = 0, lifeSoFar = 0; i < numNewParticles; i++, lifeSoFar += lifeDiff)
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{
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initLife = life + lifeRange * sRandom.RandMinusOneToOne() - lifeSoFar;
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// Careful here... if we're supposed to generate immortal particles, we do so
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// by giving them a negative life. This is different that generating one with
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// a positive lifetime that is now negative because of "lifeSoFar". The if is
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// saying "if it's dead, but it was alive before we took away lifeSoFar, ignore it"
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if (initLife <= 0 && initLife + lifeSoFar >= 0)
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continue;
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sourceIndex = (uint32_t)(sRandom.RandZeroToOne() * fNumSources);
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ComputeDirection(fInitPitch[sourceIndex] + fAngleRange * sRandom.RandMinusOneToOne(),
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fInitYaw[sourceIndex] + fAngleRange * sRandom.RandMinusOneToOne(), initDirection);
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initDirection = emitter->GetLocalToWorld() * initDirection;
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initVelocity = (vel + velRange * sRandom.RandMinusOneToOne());
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currStart = (emitter->GetLocalToWorld() * fInitPos[sourceIndex])
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+ (initDirection * initVelocity * lifeSoFar) // Vo * t
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+ (emitter->fSystem->fAccel * lifeSoFar * lifeSoFar); // at^2
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if (emitter->fMiscFlags & emitter->kOrientationUp)
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orientation.Set(0.0f, -1.0f, 0.0f);
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else
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orientation.Set(&initDirection);
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tile = (uint32_t)(sRandom.RandZeroToOne() * emitter->GetNumTiles());
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currSizeVar = scale + scaleRange * sRandom.RandMinusOneToOne();
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float invMass = fPartInvMassMin;
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// Might be faster to just do the math instead of checking for zero...
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if( fPartInvMassRange > 0 )
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invMass += fPartInvMassRange * sRandom.RandZeroToOne();
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if( fPartRadsPerSecRange > 0 )
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radsPerSec = fPartRadsPerSecRange * sRandom.RandMinusOneToOne();
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hsVector3 tmp = initDirection * initVelocity;
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emitter->AddParticle(currStart, tmp, tile, fXSize, fYSize, currSizeVar,
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invMass, initLife, orientation, miscFlags, radsPerSec);
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}
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return true;
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}
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void plSimpleParticleGenerator::UpdateParam(uint32_t paramID, float paramValue)
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{
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switch (paramID)
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{
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case plParticleUpdateMsg::kParamParticlesPerSecond:
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fParticlesPerSecond = paramValue;
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break;
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case plParticleUpdateMsg::kParamInitPitchRange:
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case plParticleUpdateMsg::kParamInitYawRange:
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fAngleRange = paramValue;
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break;
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// case plParticleUpdateMsg::kParamInitVel:
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// fInitVel = paramValue;
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// break;
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// case plParticleUpdateMsg::kParamInitVelRange:
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// fInitVelRange = paramValue;
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// break;
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case plParticleUpdateMsg::kParamVelMin:
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fVelMin = paramValue;
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break;
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case plParticleUpdateMsg::kParamVelMax:
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fVelMax = paramValue;
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break;
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case plParticleUpdateMsg::kParamXSize:
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fXSize = paramValue;
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break;
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case plParticleUpdateMsg::kParamYSize:
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fYSize = paramValue;
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break;
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// case plParticleUpdateMsg::kParamSizeRange:
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// fSizeRange = paramValue;
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// break;
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case plParticleUpdateMsg::kParamScaleMin:
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fScaleMin = paramValue;
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break;
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case plParticleUpdateMsg::kParamScaleMax:
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fScaleMax = paramValue;
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break;
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case plParticleUpdateMsg::kParamGenLife:
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fGenLife = paramValue;
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if (fGenLife < 0)
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fMiscFlags |= kImmortal;
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else
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fMiscFlags &= ~kImmortal;
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break;
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// case plParticleUpdateMsg::kParamPartLife:
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// fPartLife = paramValue;
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// if (fPartLife < 0)
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// fPartLifeRange = 0;
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// break;
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// case plParticleUpdateMsg::kParamPartLifeRange:
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// fPartLifeRange = paramValue;
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// break;
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case plParticleUpdateMsg::kParamPartLifeMin:
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fPartLifeMin = paramValue;
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break;
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case plParticleUpdateMsg::kParamPartLifeMax:
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fPartLifeMax = paramValue;
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break;
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case plParticleUpdateMsg::kParamEnabled:
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if (paramValue == 0.f)
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fMiscFlags |= kDisabled;
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else
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fMiscFlags &= ~kDisabled;
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break;
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default:
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break;
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}
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}
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void plSimpleParticleGenerator::Read(hsStream* s, hsResMgr *mgr)
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{
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float genLife = s->ReadLEScalar();
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float partLifeMin = s->ReadLEScalar();
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float partLifeMax = s->ReadLEScalar();
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float pps = s->ReadLEScalar();
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uint32_t numSources = s->ReadLE32();
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hsPoint3 *pos = new hsPoint3[numSources];
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float *pitch = new float[numSources];
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float *yaw = new float[numSources];
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int i;
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for (i = 0; i < numSources; i++)
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{
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pos[i].Read(s);
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pitch[i] = s->ReadLEScalar();
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yaw[i] = s->ReadLEScalar();
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}
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float angleRange = s->ReadLEScalar();
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float velMin = s->ReadLEScalar();
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float velMax = s->ReadLEScalar();
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float xSize = s->ReadLEScalar();
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float ySize = s->ReadLEScalar();
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float scaleMin = s->ReadLEScalar();
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float scaleMax = s->ReadLEScalar();
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float massRange = s->ReadLEScalar();
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float radsPerSec = s->ReadLEScalar();
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Init(genLife, partLifeMin, partLifeMax, pps, numSources, pos, pitch, yaw, angleRange, velMin, velMax,
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xSize, ySize, scaleMin, scaleMax, massRange, radsPerSec);
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}
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void plSimpleParticleGenerator::Write(hsStream* s, hsResMgr *mgr)
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{
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s->WriteLEScalar(fGenLife);
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s->WriteLEScalar(fPartLifeMin);
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s->WriteLEScalar(fPartLifeMax);
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s->WriteLEScalar(fParticlesPerSecond);
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s->WriteLE32(fNumSources);
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int i;
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for (i = 0; i < fNumSources; i++)
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{
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fInitPos[i].Write(s);
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s->WriteLEScalar(fInitPitch[i]);
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s->WriteLEScalar(fInitYaw[i]);
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}
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s->WriteLEScalar(fAngleRange);
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s->WriteLEScalar(fVelMin);
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s->WriteLEScalar(fVelMax);
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s->WriteLEScalar(fXSize);
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s->WriteLEScalar(fYSize);
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s->WriteLEScalar(fScaleMin);
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s->WriteLEScalar(fScaleMax);
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float massRange = 1.f / fPartInvMassMin - DEFAULT_INVERSE_MASS;
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s->WriteLEScalar(massRange);
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s->WriteLEScalar(fPartRadsPerSecRange);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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plOneTimeParticleGenerator::plOneTimeParticleGenerator()
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{
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}
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plOneTimeParticleGenerator::~plOneTimeParticleGenerator()
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{
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delete [] fPosition;
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delete [] fDirection;
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}
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void plOneTimeParticleGenerator::Init(float count, hsPoint3 *pointArray, hsVector3 *dirArray,
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float xSize, float ySize, float scaleMin, float scaleMax, float radsPerSecRange)
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{
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fCount = count;
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fPosition = pointArray;
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fDirection = dirArray;
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fXSize = xSize;
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fYSize = ySize;
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fScaleMin = scaleMin;
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fScaleMax = scaleMax;
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fPartRadsPerSecRange = radsPerSecRange;
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}
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// The numForced param is required by the parent class, but ignored by this particular generator
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bool plOneTimeParticleGenerator::AddAutoParticles(plParticleEmitter *emitter, float dt, uint32_t numForced /* = 0 */)
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{
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float currSizeVar;
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float scale = (fScaleMax + fScaleMin) / 2;
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float scaleRange = scale - fScaleMin;
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float tile;
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hsPoint3 currStart;
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hsPoint3 orientation;
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hsVector3 initDirection;
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hsVector3 zeroVel(0.f, 0.f, 0.f);
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float radsPerSec = 0;
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int i;
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for (i = 0; i < fCount; i++)
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{
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currStart = emitter->GetLocalToWorld() * fPosition[i];
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initDirection = emitter->GetLocalToWorld() * fDirection[i];
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if (emitter->fMiscFlags & emitter->kOrientationUp)
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orientation.Set(0.0f, -1.0f, 0.0f);
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else
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orientation.Set(&initDirection);
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tile = (float)(sRandom.Rand() % emitter->GetNumTiles());
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currSizeVar = scale + scaleRange * sRandom.RandMinusOneToOne();
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if( fPartRadsPerSecRange > 0 )
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radsPerSec = fPartRadsPerSecRange * sRandom.RandMinusOneToOne();
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emitter->AddParticle(currStart, zeroVel, (uint32_t)tile, fXSize, fYSize, currSizeVar,
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DEFAULT_INVERSE_MASS, -1, orientation, 0, radsPerSec);
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}
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emitter->fMiscFlags &= ~plParticleEmitter::kNeedsUpdate;
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return false; // We've done our one-time job. Let the emitter know to delete us.
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}
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void plOneTimeParticleGenerator::Read(hsStream* s, hsResMgr *mgr)
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{
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uint32_t count = s->ReadLE32();
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float xSize = s->ReadLEScalar();
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float ySize = s->ReadLEScalar();
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float scaleMin = s->ReadLEScalar();
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float scaleMax = s->ReadLEScalar();
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float radsPerSecRange = s->ReadLEScalar();
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hsPoint3 *pos = new hsPoint3[count];
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hsVector3 *dir = new hsVector3[count];
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int i;
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for (i = 0; i < count; i++)
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{
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pos[i].Read(s);
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dir[i].Read(s);
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}
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Init((float)count, pos, dir, xSize, ySize, scaleMin, scaleMax, radsPerSecRange);
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}
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void plOneTimeParticleGenerator::Write(hsStream* s, hsResMgr *mgr)
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{
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s->WriteLE32((uint32_t)fCount);
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s->WriteLEScalar(fXSize);
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s->WriteLEScalar(fYSize);
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s->WriteLEScalar(fScaleMin);
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s->WriteLEScalar(fScaleMax);
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s->WriteLEScalar(fPartRadsPerSecRange);
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int i;
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for (i = 0; i < fCount; i++)
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{
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fPosition[i].Write(s);
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fDirection[i].Write(s);
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}
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}
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