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include_directories("../../CoreLib")
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include_directories("../../FeatureLib")
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include_directories("../../NucleusLib/inc")
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include_directories("../../NucleusLib")
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include_directories("../../PubUtilLib")
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include_directories(${OPENAL_INCLUDE_DIR})
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set(plModifier_SOURCES
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plAGMasterSDLModifier.cpp
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plAnimEventModifier.cpp
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plAnimTimeConvertSDLModifier.cpp
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plAxisAnimModifier.cpp
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plCloneSpawnModifier.cpp
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plDecalEnableMod.cpp
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plDetectorLog.cpp
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plExcludeRegionModifier.cpp
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plGameMarkerModifier.cpp
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plImageLibMod.cpp
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plInterfaceInfoModifier.cpp
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plLayerSDLModifier.cpp
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plLogicModifier.cpp
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plMaintainersMarkerModifier.cpp
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plResponderModifier.cpp
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plResponderSDLModifier.cpp
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plSDLModifier.cpp
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plSimpleModifier.cpp
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plSoundSDLModifier.cpp
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plSpawnModifier.cpp
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)
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set(plModifier_HEADERS
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plAGMasterSDLModifier.h
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plAnimEventModifier.h
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plAnimTimeConvertSDLModifier.h
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plAxisAnimModifier.h
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plCloneSpawnModifier.h
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plDecalEnableMod.h
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plDetectorLog.h
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plExcludeRegionModifier.h
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plGameMarkerModifier.h
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plImageLibMod.h
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plInterfaceInfoModifier.h
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plLayerSDLModifier.h
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plLogicModifier.h
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plMaintainersMarkerModifier.h
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plModifierCreatable.h
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plResponderModifier.h
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plResponderSDLModifier.h
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plSDLModifier.h
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plSimpleModifier.h
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plSoundSDLModifier.h
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plSpawnModifier.h
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)
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add_library(plModifier STATIC ${plModifier_SOURCES} ${plModifier_HEADERS})
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source_group("Source Files" FILES ${plModifier_SOURCES})
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source_group("Header Files" FILES ${plModifier_HEADERS})
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