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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// plDInputDevice.cpp
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#include "HeadSpin.h"
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#include "plDInputDevice.h"
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#include "plgDispatch.h"
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#include "plMessage/plInputEventMsg.h"
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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//
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//
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//
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// plDInputDevice
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//
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//
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plDInputDevice::plDInputDevice() :
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fX(0.5),
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fY(0.5)
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{
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}
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plDInputDevice::~plDInputDevice()
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{
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}
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void plDInputDevice::Update(DIDEVICEOBJECTDATA* js)
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{
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switch(js->uAppData)
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{
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case A_CONTROL_MOVE:
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{
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int i = (int)(js->dwData);
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if (i <= -1)
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_MOVE_FORWARD );
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pMsg->SetControlActivated( true );
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plgDispatch::MsgSend( pMsg );
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}
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else
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if (i >= 1)
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_MOVE_BACKWARD );
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pMsg->SetControlActivated( true );
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plgDispatch::MsgSend( pMsg );
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}
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else
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if (i == 0)
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_MOVE_BACKWARD );
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pMsg->SetControlActivated( false );
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plgDispatch::MsgSend( pMsg );
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plControlEventMsg* pMsg2 = new plControlEventMsg;
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pMsg2->SetControlCode( B_CONTROL_MOVE_FORWARD );
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pMsg2->SetControlActivated( false );
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plgDispatch::MsgSend( pMsg2 );
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}
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}
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break;
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case A_CONTROL_TURN:
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{
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int i = (int)(js->dwData);
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float f = ((float)i) * 0.001f;
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( A_CONTROL_TURN );
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if (f <= 0.02 && f >= -0.02)
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pMsg->SetControlActivated( false );
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else
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pMsg->SetControlActivated( true );
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pMsg->SetControlPct(f);
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plgDispatch::MsgSend( pMsg );
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}
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break;
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case B_CONTROL_ACTION:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_ACTION );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_MODIFIER_FAST:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_MODIFIER_FAST );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_JUMP:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_JUMP );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_STRAFE_LEFT:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_STRAFE_LEFT );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_STRAFE_RIGHT:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_STRAFE_RIGHT);
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_EQUIP:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_EQUIP );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_DROP:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_DROP );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_MOVE_FORWARD:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_MOVE_FORWARD );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_MOVE_BACKWARD:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_MOVE_BACKWARD );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_ROTATE_RIGHT:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_ROTATE_RIGHT);
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_ROTATE_LEFT:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_ROTATE_LEFT );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CONTROL_TURN_TO:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CONTROL_TURN_TO );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case B_CAMERA_RECENTER:
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlCode( B_CAMERA_RECENTER );
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pMsg->SetControlActivated(js->dwData & 0x80);
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plgDispatch::MsgSend(pMsg);
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}
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break;
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case A_CONTROL_MOUSE_X:
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{
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int i = (int)(js->dwData);
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float f = ((float)i) * 0.001f;
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if (f <= 0.02 && f >= -0.02)
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlActivated( false );
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pMsg->SetControlCode(B_CAMERA_ROTATE_DOWN);
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pMsg->SetControlPct(0);
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plgDispatch::MsgSend( pMsg );
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plControlEventMsg* pMsg2 = new plControlEventMsg;
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pMsg2->SetControlActivated( false );
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pMsg2->SetControlCode(B_CAMERA_ROTATE_UP);
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pMsg2->SetControlPct(0);
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plgDispatch::MsgSend( pMsg2 );
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}
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else
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlActivated( true );
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if (f < 0)
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pMsg->SetControlCode(B_CAMERA_ROTATE_DOWN);
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else
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pMsg->SetControlCode(B_CAMERA_ROTATE_UP);
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pMsg->SetControlPct(f);
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plgDispatch::MsgSend( pMsg );
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}
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}
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break;
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case A_CONTROL_MOUSE_Y:
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{
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int i = (int)(js->dwData);
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float f = ((float)i) * 0.001f;
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if (f <= 0.02 && f >= -0.02)
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlActivated( false );
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pMsg->SetControlCode(B_CAMERA_ROTATE_RIGHT);
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pMsg->SetControlPct(0);
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plgDispatch::MsgSend( pMsg );
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plControlEventMsg* pMsg2 = new plControlEventMsg;
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pMsg2->SetControlActivated( false );
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pMsg2->SetControlCode(B_CAMERA_ROTATE_LEFT);
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pMsg2->SetControlPct(0);
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plgDispatch::MsgSend( pMsg2 );
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}
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else
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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pMsg->SetControlActivated( true );
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if (f < 0)
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pMsg->SetControlCode(B_CAMERA_ROTATE_RIGHT);
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else
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pMsg->SetControlCode(B_CAMERA_ROTATE_LEFT);
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pMsg->SetControlPct(f);
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plgDispatch::MsgSend( pMsg );
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}
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}
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break;
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default:
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break;
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}
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}
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