|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// plWinFontCache Class Header //
|
|
|
|
// I've stopped keeping track, there are far too many reasons already to //
|
|
|
|
// hate Microsoft. Anyway, this class keeps track of various Win32 fonts we //
|
|
|
|
// allocate because Win98/ME seems to have problems re-allocating the exact //
|
|
|
|
// same freaking goddamn font over and over again. I mean, you'd think //
|
|
|
|
// there'd be a rule somewhere about deterministic behavior when calling //
|
|
|
|
// the exact same function with the exact same parameters over and over... //
|
|
|
|
// Oh, wait... //
|
|
|
|
// //
|
|
|
|
// Cyan, Inc. //
|
|
|
|
// //
|
|
|
|
//// Version History //////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// 11.25.2002 mcn - Created. //
|
|
|
|
// //
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef _plWinFontCache_h
|
|
|
|
#define _plWinFontCache_h
|
|
|
|
|
|
|
|
|
|
|
|
#include "hsColorRGBA.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "hsWindows.h" // FIXME: Windows header level include :(
|
|
|
|
|
|
|
|
#if HS_BUILD_FOR_WIN32
|
|
|
|
|
|
|
|
|
|
|
|
//// Class Definition /////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
class plWinFontCache
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
|
|
|
|
class plFontRecord
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
HFONT fFont;
|
|
|
|
|
|
|
|
plString fFace;
|
|
|
|
int fHeight;
|
|
|
|
int fWeight;
|
|
|
|
bool fItalic;
|
|
|
|
uint32_t fQuality;
|
|
|
|
};
|
|
|
|
|
|
|
|
class plCustFont
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plFileName fFilename;
|
|
|
|
|
|
|
|
plCustFont(const plFileName &c) { fFilename = c; }
|
|
|
|
};
|
|
|
|
|
|
|
|
bool fInShutdown;
|
|
|
|
|
|
|
|
hsTArray<plFontRecord> fFontCache;
|
|
|
|
hsTArray<plString> fFontNameCache;
|
|
|
|
|
|
|
|
char *fCustFontDir;
|
|
|
|
hsTArray<plCustFont *> fCustFonts;
|
|
|
|
|
|
|
|
plWinFontCache();
|
|
|
|
|
|
|
|
HFONT IFindFont( const plString &face, int height, int weight, bool italic, uint32_t quality );
|
|
|
|
HFONT IMakeFont( const plString &face, int height, int weight, bool italic, uint32_t quality );
|
|
|
|
|
|
|
|
void ILoadCustomFonts( void );
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
virtual ~plWinFontCache();
|
|
|
|
static plWinFontCache &GetInstance( void );
|
|
|
|
|
|
|
|
HFONT GetMeAFont( const plString &face, int height, int weight, bool italic, uint32_t quality );
|
|
|
|
void FreeFont( HFONT font );
|
|
|
|
void Clear( void );
|
|
|
|
|
|
|
|
void LoadCustomFonts( const char *dir );
|
|
|
|
|
|
|
|
// Our custom font extension
|
|
|
|
static const char* kCustFontExtension;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // HS_BUILD_FOR_WIN32
|
|
|
|
#endif // _plWinFontCache_h
|