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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plEAXEffects - Various classes and wrappers to support EAX //
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// acceleration. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plEAXEffects_h
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#define _plEAXEffects_h
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#include "HeadSpin.h"
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#include "hsTemplates.h"
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//// Listener Settings Class Definition ///////////////////////////////////////
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class plDSoundBuffer;
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class plEAXListenerMod;
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#ifdef EAX_SDK_AVAILABLE
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typedef struct _EAXREVERBPROPERTIES EAXREVERBPROPERTIES;
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#else
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#include "plEAXStructures.h"
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#endif
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#if HS_BUILD_FOR_WIN32
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typedef struct _GUID GUID;
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#else
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typedef char* GUID;
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#endif
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class plEAXListener
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{
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public:
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~plEAXListener();
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static plEAXListener &GetInstance( void );
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bool Init( void );
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void Shutdown( void );
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bool SetGlobalEAXProperty(GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize );
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bool GetGlobalEAXProperty(GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize );
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void ProcessMods( hsTArray<plEAXListenerMod *> &modArray );
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void ClearProcessCache( void );
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protected:
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plEAXListener();
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void IFail( bool major );
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void IFail( const char *msg, bool major );
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void IRelease( void );
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void IMuteProperties( EAXREVERBPROPERTIES *props, float percent );
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bool fInited;
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// Cache info
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int32_t fLastModCount;
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bool fLastWasEmpty;
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float fLastSingleStrength;
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plEAXListenerMod *fLastBigRegion;
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};
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//// Soft Buffer Settings Class Definition ////////////////////////////////////
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// Used to hold buffer settings that will be attenuated by a soft volume,
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// to make the main settings class a bit cleaner
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class hsStream;
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class plEAXSourceSoftSettings
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{
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public:
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int16_t fOcclusion;
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float fOcclusionLFRatio, fOcclusionRoomRatio, fOcclusionDirectRatio;
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void Read( hsStream *s );
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void Write( hsStream *s );
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void SetOcclusion( int16_t occ, float lfRatio, float roomRatio, float directRatio );
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int16_t GetOcclusion( void ) const { return fOcclusion; }
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float GetOcclusionLFRatio( void ) const { return fOcclusionLFRatio; }
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float GetOcclusionRoomRatio( void ) const { return fOcclusionRoomRatio; }
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float GetOcclusionDirectRatio( void ) const { return fOcclusionDirectRatio; }
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void Reset( void );
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};
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//// Buffer Settings Class Definition /////////////////////////////////////////
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class plEAXSource;
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class plEAXSourceSettings
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{
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public:
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plEAXSourceSettings();
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virtual ~plEAXSourceSettings();
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void Read( hsStream *s );
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void Write( hsStream *s );
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void Enable( bool e );
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bool IsEnabled( void ) const { return fEnabled; }
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void SetRoomParams( int16_t room, int16_t roomHF, bool roomAuto, bool roomHFAuto );
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int16_t GetRoom( void ) const { return fRoom; }
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int16_t GetRoomHF( void ) const { return fRoomHF; }
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bool GetRoomAuto( void ) const { return fRoomAuto; }
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bool GetRoomHFAuto( void ) const { return fRoomHFAuto; }
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void SetOutsideVolHF( int16_t vol );
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int16_t GetOutsideVolHF( void ) const { return fOutsideVolHF; }
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void SetFactors( float airAbsorption, float roomRolloff, float doppler, float rolloff );
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float GetAirAbsorptionFactor( void ) const { return fAirAbsorptionFactor; }
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float GetRoomRolloffFactor( void ) const { return fRoomRolloffFactor; }
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float GetDopplerFactor( void ) const { return fDopplerFactor; }
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float GetRolloffFactor( void ) const { return fRolloffFactor; }
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plEAXSourceSoftSettings &GetSoftStarts( void ) { return fSoftStarts; }
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plEAXSourceSoftSettings &GetSoftEnds( void ) { return fSoftEnds; }
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plEAXSourceSoftSettings &GetCurrSofts( void ) { return fCurrSoftValues; }
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void SetOcclusionSoftValue( float value );
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float GetOcclusionSoftValue( void ) const { return fOcclusionSoftValue; }
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void ClearDirtyParams( void ) const { fDirtyParams = 0; }
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protected:
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friend class plEAXSource;
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friend class plEAXSourceSoftSettings;
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bool fEnabled;
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int16_t fRoom, fRoomHF;
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bool fRoomAuto, fRoomHFAuto;
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int16_t fOutsideVolHF;
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float fAirAbsorptionFactor, fRoomRolloffFactor, fDopplerFactor, fRolloffFactor;
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plEAXSourceSoftSettings fSoftStarts, fSoftEnds, fCurrSoftValues;
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float fOcclusionSoftValue;
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mutable uint32_t fDirtyParams;
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enum ParamSets
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{
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kOcclusion = 0x01,
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kRoom = 0x02,
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kOutsideVolHF = 0x04,
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kFactors = 0x08,
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kAll = 0xff
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};
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void IRecalcSofts( uint8_t whichOnes );
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};
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//// Source Class Definition //////////////////////////////////////////////////
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class plEAXSource
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{
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public:
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friend class plEAXSourceSettings;
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friend class plEAXSourceSoftSettings;
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plEAXSource();
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virtual ~plEAXSource();
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void Init( plDSoundBuffer *parent );
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void Release( void );
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bool IsValid( void ) const;
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bool SetSourceEAXProperty(unsigned source, GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize);
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bool GetSourceEAXProperty(unsigned source, GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize);
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void SetFrom( plEAXSourceSettings *settings, unsigned source, bool force = false );
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private:
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bool fInit;
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};
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#endif //_plEAXEffects_h
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