|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#ifndef plFactory_inc
|
|
|
|
#define plFactory_inc
|
|
|
|
|
|
|
|
#ifdef PLFACTORY_PRIVATE
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#endif
|
|
|
|
#include "hsRefCnt.h"
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
|
|
|
|
class plCreator;
|
|
|
|
class plCreatable;
|
|
|
|
class hsStream;
|
|
|
|
class hsResMgr;
|
|
|
|
|
|
|
|
class plFactory : public hsRefCnt
|
|
|
|
{
|
|
|
|
#ifdef PLFACTORY_PRIVATE
|
|
|
|
private:
|
|
|
|
hsTArray<plCreator*> fCreators;
|
|
|
|
|
|
|
|
void IForceShutdown();
|
|
|
|
void IUnRegister(uint16_t hClass);
|
|
|
|
uint16_t IRegister(uint16_t hClass, plCreator* worker);
|
|
|
|
bool IIsEmpty();
|
|
|
|
uint16_t IGetNumClasses();
|
|
|
|
plCreatable* ICreate(uint16_t hClass);
|
|
|
|
bool IDerivesFrom(uint16_t hBase, uint16_t hDer);
|
|
|
|
bool IIsValidClassIndex(uint16_t hClass);
|
|
|
|
|
|
|
|
static bool ICreateTheFactory();
|
|
|
|
static void IShutdown();
|
|
|
|
|
|
|
|
plFactory();
|
|
|
|
~plFactory();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
public:
|
|
|
|
// Don't use this unless you're initializing a DLL
|
|
|
|
friend class plClient;
|
|
|
|
static plFactory* GetTheFactory();
|
|
|
|
|
|
|
|
|
|
|
|
static uint16_t Register(uint16_t hClass, plCreator* worker); // returns hClass
|
|
|
|
static void UnRegister(uint16_t hClass, plCreator* worker);
|
|
|
|
|
|
|
|
static bool CanCreate(uint16_t hClass); // return true if creator exists. doesn't assert
|
|
|
|
static plCreatable* Create(uint16_t hClass);
|
|
|
|
|
|
|
|
static bool DerivesFrom(uint16_t hBase, uint16_t hDer);
|
|
|
|
|
|
|
|
static uint16_t GetNumClasses();
|
|
|
|
|
|
|
|
static uint16_t FindClassIndex(const char* className); // slow lookup for things like console
|
|
|
|
|
|
|
|
static bool IsValidClassIndex(uint16_t hClass);
|
|
|
|
|
|
|
|
// Don't call this unless you're a DLL being initialized.
|
|
|
|
static void SetTheFactory(plFactory* fac);
|
|
|
|
|
|
|
|
static const char *GetNameOfClass(uint16_t type);
|
|
|
|
|
|
|
|
#ifdef HS_DEBUGGING
|
|
|
|
void IValidate(uint16_t keyIndex);
|
|
|
|
static void Validate(uint16_t keyIndex);
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif // plFactory_inc
|