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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIDynDisplayCtrl Definition //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "pfGUIDynDisplayCtrl.h"
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#include "pfGameGUIMgr.h"
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#include "pnMessage/plRefMsg.h"
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#include "plGImage/plDynamicTextMap.h"
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#include "plSurface/plLayerInterface.h"
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#include "plSurface/hsGMaterial.h"
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#include "plPipeline/plTextGenerator.h"
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#include "plPipeline.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfGUIDynDisplayCtrl::pfGUIDynDisplayCtrl()
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{
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SetFlag( kIntangible );
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}
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pfGUIDynDisplayCtrl::~pfGUIDynDisplayCtrl()
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{
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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bool pfGUIDynDisplayCtrl::IEval( double secs, float del, uint32_t dirty )
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{
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return pfGUIControlMod::IEval( secs, del, dirty );
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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bool pfGUIDynDisplayCtrl::MsgReceive( plMessage *msg )
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{
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg );
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if( refMsg != nil )
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{
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if( refMsg->fType == kRefTextMap )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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fTextMaps[ refMsg->fWhich ] = plDynamicTextMap::ConvertNoRef( refMsg->GetRef() );
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else
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fTextMaps[ refMsg->fWhich ] = nil;
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return true;
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}
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else if( refMsg->fType == kRefLayer )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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fLayers[ refMsg->fWhich ] = plLayerInterface::ConvertNoRef( refMsg->GetRef() );
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else
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fLayers[ refMsg->fWhich ] = nil;
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return true;
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}
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else if( refMsg->fType == kRefMaterial )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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fMaterials[ refMsg->fWhich ] = hsGMaterial::ConvertNoRef( refMsg->GetRef() );
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else
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fMaterials[ refMsg->fWhich ] = nil;
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}
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}
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return pfGUIControlMod::MsgReceive( msg );
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void pfGUIDynDisplayCtrl::Read( hsStream *s, hsResMgr *mgr )
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{
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uint32_t count, i;
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pfGUIControlMod::Read(s, mgr);
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count = s->ReadLE32();
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fTextMaps.SetCountAndZero( count );
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for( i = 0; i < count; i++ )
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kRefTextMap ), plRefFlags::kActiveRef );
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count = s->ReadLE32();
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fLayers.SetCountAndZero( count );
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for( i = 0; i < count; i++ )
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kRefLayer ), plRefFlags::kActiveRef );
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count = s->ReadLE32();
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fMaterials.SetCountAndZero( count );
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for( i = 0; i < count; i++ )
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kRefMaterial ), plRefFlags::kActiveRef );
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}
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void pfGUIDynDisplayCtrl::Write( hsStream *s, hsResMgr *mgr )
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{
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uint32_t i;
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pfGUIControlMod::Write( s, mgr );
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s->WriteLE32( fTextMaps.GetCount() );
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for( i = 0; i < fTextMaps.GetCount(); i++ )
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mgr->WriteKey( s, fTextMaps[ i ]->GetKey() );
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s->WriteLE32( fLayers.GetCount() );
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for( i = 0; i < fLayers.GetCount(); i++ )
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mgr->WriteKey( s, fLayers[ i ]->GetKey() );
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s->WriteLE32( fMaterials.GetCount() );
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for( i = 0; i < fMaterials.GetCount(); i++ )
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mgr->WriteKey( s, fMaterials[ i ]->GetKey() );
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}
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//// AddMap //////////////////////////////////////////////////////////////////
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// Export only
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void pfGUIDynDisplayCtrl::AddMap( plDynamicTextMap *map )
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{
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fTextMaps.Append( map );
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hsgResMgr::ResMgr()->AddViaNotify( map->GetKey(), new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, fTextMaps.GetCount() - 1, kRefTextMap ), plRefFlags::kActiveRef );
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}
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//// AddLayer ////////////////////////////////////////////////////////////////
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// Export only
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void pfGUIDynDisplayCtrl::AddLayer( plLayerInterface *layer )
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{
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fLayers.Append( layer );
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hsgResMgr::ResMgr()->AddViaNotify( layer->GetKey(), new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, fLayers.GetCount() - 1, kRefLayer ), plRefFlags::kActiveRef );
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}
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//// AddMaterial /////////////////////////////////////////////////////////////
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// Export only
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void pfGUIDynDisplayCtrl::AddMaterial( hsGMaterial *material )
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{
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fMaterials.Append( material );
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hsgResMgr::ResMgr()->AddViaNotify( material->GetKey(), new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, fMaterials.GetCount() - 1, kRefMaterial ), plRefFlags::kActiveRef );
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}
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