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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _hsWindows_inc_
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#define _hsWindows_inc_
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/** \file hsWindows.h
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* \brief Pulls in Windows core headers
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*
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* This file pulls in the core Windows headers and Winsock2. It is separate from
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* HeadSpin.h to improve build times and to facillitate adding precompiled headers.
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* You should avoid including this header from other headers!
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*/
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#ifdef HS_BUILD_FOR_WIN32
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// Terrible hacks for MinGW because they don't have a reasonable
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// default for the Windows version. We cheat and say it's XP.
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# ifdef __MINGW32__
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# undef _WIN32_WINNT
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# define _WIN32_WINNT 0x501
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# undef _WIN32_IE
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# define _WIN32_IE 0x400
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# endif
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// HACK: Max headers depend on the min() and max() macros normally pulled
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// in by windows.h... However, we usually disable those, since they break
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// std::min and std::max. Therefore, we bring the std:: versions down to
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// the global namespace so we can still compile max code without breaking
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// everything else :/
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# ifndef NOMINMAX
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# define NOMINMAX
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# include <algorithm>
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using std::min;
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using std::max;
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# endif
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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# include <ws2tcpip.h> // Pulls in WinSock 2 for us
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// This needs to be after #include <windows.h>, since it also includes windows.h
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# ifdef USE_VLD
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# include <vld.h>
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# endif // USE_VLD
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#endif // HS_BUILD_FOR_WIN32
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#endif // _hsWindows_inc_
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