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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="pfGameMgr"
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ProjectGUID="{7D83F872-F06C-4D42-A8F2-D77DC22C5981}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../../../Sources/Plasma/FeatureLib/inc;../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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StringPooling="TRUE"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Pch.h"
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WarningLevel="4"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/pfGameMgr.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCXMLDataGeneratorTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="../../../../Sources/Plasma/FeatureLib/inc;../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib;../../../../../StaticSDKs/Win32/OpenSSL/include"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Pch.h"
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WarningLevel="4"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/pfGameMgr.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="TicTacToe"
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Filter="">
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\TicTacToe\pfGmTicTacToe.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\TicTacToe\pfGmTicTacToe.h">
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</File>
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</Filter>
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<Filter
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Name="Heek"
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Filter="">
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\Heek\pfGmHeek.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\Heek\pfGmHeek.h">
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</File>
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</Filter>
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<Filter
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Name="Marker"
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Filter="">
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\Marker\pfGmMarker.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\Marker\pfGmMarker.h">
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</File>
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</Filter>
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<Filter
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Name="BlueSpiral"
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Filter="">
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\BlueSpiral\pfGmBlueSpiral.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\BlueSpiral\pfGmBlueSpiral.h">
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</File>
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</Filter>
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<Filter
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Name="ClimbingWall"
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Filter="">
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\ClimbingWall\pfGmClimbingWall.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\ClimbingWall\pfGmClimbingWall.h">
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</File>
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</Filter>
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<Filter
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Name="VarSync"
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Filter="">
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\VarSync\pfGmVarSync.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\VarSync\pfGmVarSync.h">
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</File>
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</Filter>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\Intern.h">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\Pch.h">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\pfGameMgr.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\pfGameMgr.h">
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</File>
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<File
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RelativePath="..\..\..\..\Sources\Plasma\FeatureLib\pfGameMgr\pfGameMgrCreatables.h">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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