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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plSpanInstance.h"
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#include "hsGeometry3.h"
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#include "hsStream.h"
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void plSpanEncoding::Read(hsStream* s)
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{
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fCode = s->ReadByte();
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fPosScale = s->ReadLEScalar();
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}
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void plSpanEncoding::Write(hsStream* s) const
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{
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s->WriteByte((UInt8)fCode);
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s->WriteLEScalar(fPosScale);
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}
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plSpanInstance::plSpanInstance()
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: fPosDelta(nil),
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fCol(nil)
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{
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fL2W[0][1] = fL2W[0][2] = 0.f;
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fL2W[1][0] = fL2W[1][2] = 0.f;
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fL2W[2][0] = fL2W[2][1] = 0.f;
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fL2W[0][0] = fL2W[1][1] = fL2W[2][2] = 1.f;
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}
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plSpanInstance::~plSpanInstance()
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{
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DeAlloc();
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}
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void plSpanInstance::DeAlloc()
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{
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delete [] fPosDelta;
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fPosDelta = nil;
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delete [] fCol;
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fCol = nil;
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}
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void plSpanInstance::Alloc(const plSpanEncoding& encoding, UInt32 numVerts)
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{
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DeAlloc();
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UInt32 posStride = PosStrideFromEncoding(encoding);
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if( posStride )
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fPosDelta = TRACKED_NEW UInt8[numVerts * posStride];
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UInt32 colStride = ColStrideFromEncoding(encoding);
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if( colStride )
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fCol = TRACKED_NEW UInt8[numVerts * colStride];
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}
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void plSpanInstance::Read(hsStream* stream, const plSpanEncoding& encoding, UInt32 numVerts)
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{
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Alloc(encoding, numVerts);
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stream->Read(12 * sizeof(hsScalar), fL2W[0]);
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if( fPosDelta )
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{
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stream->Read(numVerts * PosStrideFromEncoding(encoding), fPosDelta);
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}
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if( fCol )
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{
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stream->Read(numVerts * ColStrideFromEncoding(encoding), fCol);
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}
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}
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void plSpanInstance::Write(hsStream* stream, const plSpanEncoding& encoding, UInt32 numVerts) const
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{
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stream->Write(12 * sizeof(hsScalar), fL2W[0]);
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if( fPosDelta )
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{
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stream->Write(numVerts * PosStrideFromEncoding(encoding), fPosDelta);
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}
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if( fCol )
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{
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stream->Write(numVerts * ColStrideFromEncoding(encoding), fCol);
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}
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}
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hsMatrix44 plSpanInstance::LocalToWorld() const
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{
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hsMatrix44 retVal;
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retVal.NotIdentity();
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int i;
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for( i = 0; i < 3; i++ )
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{
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int j;
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for( j = 0; j < 4; j++ )
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{
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retVal.fMap[i][j] = fL2W[i][j];
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}
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}
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retVal.fMap[3][0] =
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retVal.fMap[3][1] =
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retVal.fMap[3][2] = 0.f;
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retVal.fMap[3][3] = 1.f;
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return retVal;
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}
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hsMatrix44 plSpanInstance::WorldToLocal() const
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{
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hsMatrix44 l2w = LocalToWorld();
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hsMatrix44 w2l;
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l2w.GetInverse(&w2l);
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return w2l;
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}
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void plSpanInstance::SetLocalToWorld(const hsMatrix44& l2w)
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{
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int i;
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for( i = 0; i < 3; i++ )
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{
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int j;
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for( j = 0; j < 4; j++ )
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{
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fL2W[i][j] = l2w.fMap[i][j];
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}
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}
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}
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void plSpanInstance::Encode(const plSpanEncoding& encoding, UInt32 numVerts, const hsVector3* delPos, const UInt32* color)
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{
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Alloc(encoding, numVerts);
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hsAssert(!(encoding.fCode & plSpanEncoding::kPosMask) == !delPos, "Position encoding mismatch");
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hsAssert(!(encoding.fCode & plSpanEncoding::kColMask) == !color, "Color encoding mismatch");
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// Check that there's anything to encode.
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if( !(fPosDelta || fCol) )
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return;
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Int8* pos888 = (Int8*)fPosDelta;
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Int16* pos161616 = (Int16*)fPosDelta;
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UInt32* pos101010 = (UInt32*)fPosDelta;
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UInt8* col8 = (UInt8*)fCol;
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UInt16* col16 = (UInt16*)fCol;
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UInt32* col32 = (UInt32*)fCol;
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int i;
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for( i = 0; i < numVerts; i++ )
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{
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switch(encoding.fCode & plSpanEncoding::kPosMask)
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{
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case plSpanEncoding::kPos888:
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pos888[0] = Int8(delPos->fX / encoding.fPosScale);
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pos888[1] = Int8(delPos->fY / encoding.fPosScale);
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pos888[2] = Int8(delPos->fZ / encoding.fPosScale);
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pos888 += 3;
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delPos++;
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break;
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case plSpanEncoding::kPos161616:
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pos161616[0] = Int16(delPos->fX / encoding.fPosScale);
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pos161616[1] = Int16(delPos->fY / encoding.fPosScale);
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pos161616[2] = Int16(delPos->fZ / encoding.fPosScale);
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pos161616 += 3;
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delPos++;
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break;
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case plSpanEncoding::kPos101010:
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*pos101010 =
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((UInt32(delPos->fX / encoding.fPosScale) & 0x3f) << 0)
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| ((UInt32(delPos->fY / encoding.fPosScale) & 0x3f) << 10)
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| ((UInt32(delPos->fZ / encoding.fPosScale) & 0x3f) << 20);
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pos101010++;
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delPos++;
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break;
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case plSpanEncoding::kPos008:
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*pos888 = Int8(delPos->fZ / encoding.fPosScale);
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pos888++;
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delPos++;
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break;
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case plSpanEncoding::kPosNone:
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default:
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break;
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}
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switch(encoding.fCode & plSpanEncoding::kColMask)
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{
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case plSpanEncoding::kColA8:
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*col8 = (UInt8)((*color) >> 24);
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col8++;
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color++;
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break;
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case plSpanEncoding::kColI8:
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*col8 = (UInt8)((*color) & 0xff);
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col8++;
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color++;
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break;
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case plSpanEncoding::kColAI88:
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*col16 = (UInt16)(((*color) >> 16) & 0xffff);
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col16++;
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color++;
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break;
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case plSpanEncoding::kColRGB888:
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*col8++ = (UInt8)((*color >> 16) & 0xff);
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*col8++ = (UInt8)((*color >> 8) & 0xff);
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*col8++ = (UInt8)((*color >> 0) & 0xff);
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color++;
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break;
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case plSpanEncoding::kColARGB8888:
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*col32++ = *color;
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color++;
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break;
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case plSpanEncoding::kColNone:
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default:
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break;
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}
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}
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}
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