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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_SYNCHEDVALUE_inc
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#define PL_SYNCHEDVALUE_inc
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#include "plSynchedObject.h"
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#ifdef USE_SYNCHED_VALUES
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#include "hsTypes.h"
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#include "hsStream.h"
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#include "hsBitVector.h"
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#include "hsMemory.h"
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//
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// Defines a class for variable types which need to automatically be synchronized
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// (replicated) over the network.
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// current size is 8 bytes
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//
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//
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// -----------------------------------------------------
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// SYNCHED VALUE BASE CLASS
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// -----------------------------------------------------
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//
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class hsResMgr;
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class plSceneNode;
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class plSceneObject;
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class plCoordinateInterface;
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class plSynchedValueBase
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{
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public:
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enum Flags // 16 bits
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{
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kValueIsDirty = 0x1,
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kValueSendOnlyOnce = 0x2, // perm flag
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kValueHasBeenSent = 0x4, // perm flag
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kRegistered = 0x8, // perm flag
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kDontDirty = 0x10 // perm flag
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};
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protected:
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Int16 fSynchedObjectAddrOffset; // this could represent dwords instead of byte offsets
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UInt16 fFlags;
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void IConstruct() // too bad this can't be virtual (because it's called from ctor)
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{
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// The synchMgr for the class that owns us is constructed first and the staticMgr
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// is set to his address so we can automatically get at it during construction.
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fFlags=0;
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Int32 off = (Int32)plSynchedObject::GetStaticSynchedObject() - (Int32)this;
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if ( hsABS(off) < (1<<(sizeof(fSynchedObjectAddrOffset)<<3)) )
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fSynchedObjectAddrOffset = (Int16)off;
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else
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fSynchedObjectAddrOffset=-1;
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}
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hsBool32 IOKToDirty()
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{
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if (fFlags & (kDontDirty | kValueIsDirty))
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return false;
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return GetSynchedObject() ? GetSynchedObject()->IOKToDirty() : false;
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}
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virtual void ISaveOrLoad(hsBool32 save, hsStream* stream, hsResMgr* mgr) = 0;
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// save/load methods for different types
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const plKey ISaveOrLoad(const plKey key, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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hsKeyedObject* ISaveOrLoad(hsKeyedObject* obj, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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plSceneNode* ISaveOrLoad(plSceneNode* obj, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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plSceneObject* ISaveOrLoad(plSceneObject* obj, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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Int32 ISaveOrLoad(Int32 v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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UInt32 ISaveOrLoad(UInt32 v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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bool ISaveOrLoad(bool v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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int ISaveOrLoad(int v, hsBool32 save, hsStream* stream, hsResMgr* mgr); // or hsBool32
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hsScalar ISaveOrLoad(hsScalar v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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double ISaveOrLoad(double v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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hsBitVector ISaveOrLoad(hsBitVector& v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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plCoordinateInterface* ISaveOrLoad(const plCoordinateInterface* cInt, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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public:
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plSynchedValueBase() { IConstruct(); }
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virtual ~plSynchedValueBase() {}
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// getters
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virtual plSynchedObject* GetSynchedObject()
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{
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hsAssert(fSynchedObjectAddrOffset!=-1, "invalid synchedObject address offset");
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plSynchedObject* so = fSynchedObjectAddrOffset == -1 ? nil : (plSynchedObject*)((Int32)this+fSynchedObjectAddrOffset);
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if (!(fFlags & kRegistered) && so)
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{
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so->RegisterSynchedValue(this);
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fFlags |= kRegistered;
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}
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return so;
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}
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UInt16 GetFlags() { return fFlags; }
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// setters
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void SetFlags(UInt16 f) { fFlags=f; }
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void MakeDirty() { SetFlags(GetFlags() | kValueIsDirty); }
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void MakeClean() { SetFlags(GetFlags() & ~kValueIsDirty); }
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void DirtyIfNecessary()
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{
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if (IOKToDirty())
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{
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MakeDirty(); // dirty value
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if (GetSynchedObject())
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GetSynchedObject()->DirtySynchState(nil, 0); // dirty owner
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}
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}
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// save/load
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static void Save(plSynchedValueBase& obj, hsStream* stream, hsResMgr* mgr) { obj.ISaveOrLoad(true, stream, mgr); }
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static void Load(plSynchedValueBase& obj, hsStream* stream, hsResMgr* mgr) { obj.ISaveOrLoad(false, stream, mgr); }
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};
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//
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// -----------------------------------
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// SYNCHED VALUE TEMPLATE
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// -----------------------------------
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//
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template <class T>
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class plSynchedValue : public plSynchedValueBase
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{
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protected:
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T fValue;
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void ISaveOrLoad(hsBool32 save, hsStream* stream, hsResMgr* mgr)
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{ fValue=(T)plSynchedValueBase::ISaveOrLoad(fValue, save, stream, mgr); } // default method
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public:
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plSynchedValue() {}
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plSynchedValue(const T& v) : plSynchedValueBase() { fValue=v; }
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plSynchedValue(const plSynchedValue<T>& pRHS) : plSynchedValueBase() { fValue=pRHS.GetValue(); } // copy ctor
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// conversion operators
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operator T() const { return fValue; }
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T* operator &() const { return &fValue; }
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T* operator &() { return &fValue; }
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// equality
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hsBool32 operator==(const T& other) const { return fValue==(T)other; }
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hsBool32 operator!=(const T& other) const { return !(*this == other); }
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// other operators
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T operator++() { DirtyIfNecessary(); return ++fValue; }
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T operator++(int) { DirtyIfNecessary(); return fValue++; } // postfix
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T operator--() { DirtyIfNecessary(); return --fValue; }
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T operator--(int) { DirtyIfNecessary(); return fValue--; } // postfix
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T operator+=(const T& other) { return SetValue(fValue+other); }
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T operator*=(const T& other) { return SetValue(fValue*other); }
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T operator/=(const T& other) { return SetValue(fValue/other); }
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// these return reference in the event they are bitvector types
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T& operator&=(const T& other) { return SetValue(fValue&other); }
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T& operator|=(const T& other) { return SetValue(fValue|other); }
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T& operator^=(const T& other) { return SetValue(fValue^other); }
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T& operator-=(const T& other) { return SetValue(fValue-other); }
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const T& operator=(const T& v){ return SetValue(v); }
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#if HS_BUILD_FOR_WIN32
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#pragma warning( push )
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#pragma warning( disable : 4284 ) // disable annoying warnings in release build for non pointer types
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#endif
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// for pointer types, which are allowed to change the object pointed to
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T operator->(void) { return fValue; }
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#if HS_BUILD_FOR_WIN32
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#pragma warning( pop )
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#endif
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// asignment, can use instead of setvalue
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const T& operator=(const plSynchedValue<T>& pRHS ) { return SetValue(pRHS.GetValue()); }
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// setters
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T& SetValue(const T& v) // return true if changed value
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{
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if (v != fValue) // dont dirty unless value changes
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{
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fValue=v;
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DirtyIfNecessary();
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}
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return fValue;
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}
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// getters
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const T& GetValue() const { return fValue; }
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// for hsBitVector
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hsBool32 IsBitSet(UInt32 which) const { return fValue.IsBitSet(which); }
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hsBool32 SetBit(UInt32 which, hsBool32 on = true)
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{ hsBool32 bitSet = IsBitSet(which);
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if ( (on && !bitSet) || (!on && bitSet) )
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DirtyIfNecessary();
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return fValue.SetBit(which, on);
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}
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void Read(hsStream* s) { fValue.Read(s); }
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void Write(hsStream* s) const { fValue.Write(s); }
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void Clear() { DirtyIfNecessary(); fValue.Clear(); }
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hsBool32 ClearBit(UInt32 which) { if (fValue.IsBitSet(which)) DirtyIfNecessary(); return fValue.ClearBit(which); }
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void Reset() { if (fValue.GetSize()!=0) DirtyIfNecessary(); fValue.Reset(); }
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hsBool32 ToggleBit(UInt32 which) { DirtyIfNecessary(); return fValue.ToggleBit(which); }
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UInt32 GetSize() { return fValue.GetSize(); }
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};
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//////////////////////////////////////
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// Synched Value Friend - allows a synched value to be contained
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// in an object which is not a synchedObject. Uses a pointer instead
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// of an computer the addr offset of it's associated synchedObject.
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// This one is 4 bytes bigger than regular synched values.
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//////////////////////////////////////
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template <class T>
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class plSynchedValueFriend : public plSynchedValue<T>
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{
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protected:
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plSynchedObject** fSynchedObject;
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public:
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plSynchedValueFriend() : fSynchedObject(nil) { }
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// this is explicit so it won't be invoked instead of operator()=
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explicit plSynchedValueFriend(const T& v) : plSynchedValue<T>(v),fSynchedObject(nil) { }
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plSynchedValueFriend(const plSynchedValueFriend<T>& pRHS) : plSynchedValue<T>(pRHS)
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{ fSynchedObject = pRHS.fSynchedObject; }
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~plSynchedValueFriend()
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{
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if (GetSynchedObject())
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GetSynchedObject()->RemoveSynchedValue(this);
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}
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// this isn't inherited for some reason
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const T& operator=(const T& v) { return SetValue(v); }
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plSynchedObject* GetSynchedObject()
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{
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hsAssert(fSynchedObject, "nil synched object, need to SetSynchedObjectPtrAddr?");
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if (*fSynchedObject && !(fFlags & kRegistered))
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{
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(*fSynchedObject)->RegisterSynchedValueFriend(this);
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fFlags |= kRegistered;
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}
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return *fSynchedObject;
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}
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void SetSynchedObjectPtrAddr(plSynchedObject** so)
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{
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hsAssert(!(fFlags & kRegistered), "SynchedValueFriend already registered?");
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fSynchedObject=so;
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}
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};
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/////////////////////////////////////
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// Synched TArray Template
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/////////////////////////////////////
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#include "hsTemplates.h"
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template <class T>
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class plSynchedTArray : public plSynchedValueBase
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{
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private:
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hsTArray<T> fValueList;
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void ISaveOrLoad(hsBool32 save, hsStream* stream, hsResMgr* mgr);
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public:
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enum { kMissingIndex = hsTArray<T>::kMissingIndex };
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plSynchedTArray() {}
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~plSynchedTArray() {}
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// conversion operators
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operator T() const { return fValueList; }
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// common methods
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const T& operator[](int i) const { return Get(i); }
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const T& Get(int i) const { return fValueList.Get(i); }
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void Set(int i, const T& item) { if (fValueList[i] != item) DirtyIfNecessary(); fValueList[i]=item; }
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void Append(const T& item) { fValueList.Append(item); DirtyIfNecessary(); }
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T* Insert(int index) { fValueList.Insert(index); DirtyIfNecessary(); }
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void Remove(int index) { fValueList.Remove(index); DirtyIfNecessary(); }
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int Count() const { return fValueList.Count(); }
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int GetCount() const { return Count(); }
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void Reset() { if (fValueList.GetCount() != 0) DirtyIfNecessary(); fValueList.Reset(); }
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void SetCountAndZero(int count) { if (count || GetCount()) DirtyIfNecessary(); fValueList.SetCountAndZero(count); }
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void SetCount(int count) { if (count || GetCount()) DirtyIfNecessary(); fValueList.SetCount(count); }
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void ExpandAndZero(int count) { if (count || GetCount()) DirtyIfNecessary(); fValueList.ExpandAndZero(count); }
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int Find(const T& item) const { return fValueList.Find(item); }
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T* Push() { DirtyIfNecessary(); return fValueList.Push(); }
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void Push(const T& item) { DirtyIfNecessary(); return fValueList.Push(item); }
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T Pop() { DirtyIfNecessary(); return fValueList.Pop(); }
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const T& Peek() const { return fValue.Peek(); }
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T* DetachArray() { DirtyIfNecessary(); return fValueList.DetachArray(); }
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T* AcquireArray() { DirtyIfNecessary(); return fValueList.AcquireArray(); }
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};
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//
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// inlines
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//
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template <class T> inline
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void plSynchedTArray<T>::ISaveOrLoad(hsBool32 save, hsStream* stream, hsResMgr* mgr)
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{
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if (save)
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{
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// write out size of array
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Int32 i, num = fValueList.GetCount();
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stream->WriteLE(num);
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for(i=0;i<num;i++)
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{
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plSynchedValueBase::ISaveOrLoad(fValueList[i], save, stream, mgr);
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}
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}
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else
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{
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// clear array
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fValueList.Reset();
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// read in size of array
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Int32 i, num;
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stream->ReadLE(&num);
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for(i=0;i<num;i++)
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{
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T v;
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HSMemory::ClearMemory(&v, sizeof(v));
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v=(T)plSynchedValueBase::ISaveOrLoad(v, save, stream, mgr);
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fValueList.Append(v);
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}
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}
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}
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//////////////////////////////////////
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// Variation on synchedTArray. See plSynchedValueFriend above for more info
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//////////////////////////////////////
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template <class T>
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class plSynchedTArrayFriend : public plSynchedTArray<T>
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{
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protected:
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plSynchedObject** fSynchedObject;
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public:
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plSynchedTArrayFriend() : fSynchedObject(nil) { }
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plSynchedObject* GetSynchedObject()
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{
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hsAssert(fSynchedObject, "nil synched object, need to SetSynchedObjectPtrAddr?");
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if (*fSynchedObject && !(fFlags & kRegistered))
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{
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(*fSynchedObject)->RegisterSynchedValueFriend(this);
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fFlags |= kRegistered;
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}
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return *fSynchedObject;
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}
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void SetSynchedObjectPtrAddr(plSynchedObject** so)
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{
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hsAssert(!(fFlags & kRegistered), "SynchedValueTArrayFriend already registered?");
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fSynchedObject=so;
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}
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#if 0
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//
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// redefine operators since they are not inherited
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//
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// conversion operators
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operator T() const { return fValueList; }
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// common methods
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const T& operator[](int i) const { return Get(i); }
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#endif
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|
};
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#endif // USE_SYNCHED_VALUES
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#endif // PL_SYNCHEDVALUE_inc
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