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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include <windowsx.h>
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#include "max.h"
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#include "resource.h"
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "MaxMain/plMaxNode.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "hsResMgr.h"
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#include "plScene/plSceneNode.h"
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#include "MaxConvert/hsConverterUtils.h"
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#include "MaxConvert/plConvert.h"
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#include "MaxConvert/hsControlConverter.h"
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#include "MaxMain/plMaxNode.h"
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#include "hsGeometry3.h"
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#include "plAvatar/plSeekPointMod.h"
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//Necessary Empty function. Otherwise Linker throws the Paramblock away as extraneous.
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void DummyCodeIncludeFuncSeekPoint()
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{
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}
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// SeekPoint Component
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// Denotes a special location in the world that the avatar can "magically" move to.
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//Class that accesses the paramblock below.
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class plSeekPointComponent : public plComponent
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{
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public:
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plSeekPointComponent();
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void DeleteThis() { delete this; }
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hsBool PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg);
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hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
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//hsBool IsValidNodeType(plMaxNode *pNode);
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};
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//Max desc stuff necessary.
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CLASS_DESC(plSeekPointComponent, gSeekPtDesc, "Seek Point", "Seek", COMP_TYPE_TYPE, Class_ID(0x597c7970, 0x13df349f))
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// MAX paramblock describing the user interface.
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// In this case, there isn't really a user interface.
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ParamBlockDesc2 gSeekPtBk
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(
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1, _T(""), 0, &gSeekPtDesc, P_AUTO_CONSTRUCT, 0,
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end
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);
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// CTOR (default)
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plSeekPointComponent::plSeekPointComponent()
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{
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fClassDesc = &gSeekPtDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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// CONVERT
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hsBool plSeekPointComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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const char *objName = node->GetName();
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char *name = new char[strlen(objName) + 1];
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strcpy(name, objName);
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plSeekPointMod* pointMod = new plSeekPointMod(name);
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node->AddModifier(pointMod, IGetUniqueName(node));
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return true;
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}
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// PRECONVERT
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hsBool plSeekPointComponent::PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg)
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{
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pNode->SetForceLocal(true);
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return true;
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}
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/*hsBool IsValidNodeType(plMaxNode *pNode)
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{
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Object *obj = pNode->EvalWorldState(hsConverterUtils::Instance().GetTime(pNode->GetInterface())).obj;
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if(obj->SuperClassID() == CAMERA_CLASS_ID)
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return true;
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else
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return false;
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}
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*/
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