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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plImpactGadgetComponent.h"
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#include "resource.h"
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//#include "plComponent.h"
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#include "plComponentReg.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnKeyedObject/hsKeyedObject.h"
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#include "pnKeyedObject/plKey.h"
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#include "plPhysical/plCollisionDetector.h" // MM
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#include "plModifier/plLogicModifier.h"
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#include "pnModifier/plConditionalObject.h"
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#include "plPhysical/plPickingDetector.h"
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#include "pfConditional/plActivatorConditionalObject.h"
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#include "pfConditional/plFacingConditionalObject.h"
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#include "pfConditional/plObjectInBoxConditionalObject.h"
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#include "pnMessage/plObjRefMsg.h"
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#include "pnMessage/plNotifyMsg.h"
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#include "pnMessage/plCursorChangeMsg.h"
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#include "hsResMgr.h"
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#include "MaxMain/plMaxNode.h"
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#include "MaxConvert/plConvert.h"
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#include "plResponderComponent.h"
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#include "MaxConvert/hsConverterUtils.h" //Conversion Dependencies
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#include "plPhysicalComponents.h"
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#include "pnMessage/plIntRefMsg.h" // Ibid
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#include "plComponentProcBase.h"
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#include "MaxMain/plPhysicalProps.h"
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void DummyCodeIncludeFuncImpactGadget() {}
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// enum
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// {
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// kImpactObject_DEAD,
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// kImpactOneShot,
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// kUseImpactNode_DEAD,
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// kImpactNode_DEAD,
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// kImpactBoundsType_DEAD,
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// kImpactBounceChoice_DEAD,
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// kImpactBounceBoolTab_DEAD,
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// kImpactReportChoice_DEAD,
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// kImpactReportBoolTab_DEAD,
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// kImpactEnabled,
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// kImpactBounceGroups_DEAD,
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// kImpactReportGroups,
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// kImpactUseVelocity_DEAD,
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// kImpactVelocity_DEAD,
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// };
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//
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// #include "plEventGroupUI.h"
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// static plEventGroupProc gReportGroupProc(kImpactReportGroups, "Report collisions with these groups", false);
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OBSOLETE_CLASS(plImpactGadget, gImpactGadgetDesc, "Collision Sensor", "CollisionSensor", COMP_TYPE_DETECTOR, IMPACTGADGET_CID)
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// enum
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// {
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// kImpactMain,
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// kImpactBounce_DEAD,
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// kImpactReport,
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// };
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//
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// ParamBlockDesc2 gImpactGadgetBlock
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// (
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// plComponent::kBlkComp, _T("ImpactGadgetComp"), 0, &gImpactGadgetDesc, P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP, plComponent::kRefComp,
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//
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// 2,
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// kImpactMain, IDD_COMP_DETECTOR_COLLISION, IDS_COMP_DETECTOR_COLLISION, 0, 0, NULL,
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// kImpactReport, IDD_COMP_PHYS_CORE_GROUP, IDS_COMP_PHYS_REPORT, 0, APPENDROLL_CLOSED, &gReportGroupProc,
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//
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// kImpactOneShot, _T("oneshot"), TYPE_BOOL, 0, 0,
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// p_ui, kImpactMain, TYPE_SINGLECHEKBOX, IDC_ONESHOT,
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// end,
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//
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// kImpactReportGroups, _T("reportGroups"), TYPE_INT, 0,0,
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// end,
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//
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// kImpactEnabled, _T("enabled"), TYPE_BOOL, 0, 0,
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// p_ui, kImpactMain, TYPE_SINGLECHEKBOX, IDC_ENABLED,
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// p_default, TRUE,
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// end,
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//
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// end
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// );
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//
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//
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// plImpactGadget::plImpactGadget()
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// {
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// fClassDesc = &gImpactGadgetDesc;
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// fClassDesc->MakeAutoParamBlocks(this);
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// }
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//
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// hsBool plImpactGadget::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
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// {
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// plActivatorBaseComponent::SetupProperties(node, pErrMsg);
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//
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// plPhysicalProps *physProps = node->GetPhysicalProps();
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// physProps->SetReportGroup(plEventGroupProc::GetGroups(fCompPB, kImpactReportGroups), node, pErrMsg);
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//
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// return true;
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// }
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//
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// hsBool plImpactGadget::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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// {
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// plLocation loc = node->GetLocation();
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// plSceneObject *obj = node->GetSceneObject();
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//
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// plKey logicKey = fLogicModKeys[node];
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// plLogicModifier *logic = plLogicModifier::ConvertNoRef(logicKey->GetObjectPtr());
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//
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// if (fCompPB->GetInt(kImpactOneShot))
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// logic->SetFlag(plLogicModBase::kOneShot);
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//
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// hsTArray<plKey> receivers;
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// IGetReceivers(node, receivers);
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// for (int i = 0; i < receivers.Count(); i++)
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// logic->AddNotifyReceiver(receivers[i]);
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//
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// // Get the physical node (where the mod is going to be put)
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// plMaxNode* physNode = node->GetPhysicalProps()->GetProxyNode();
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// if (!physNode)
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// physNode = node;
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//
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// // Create remote detector
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// plCollisionDetector* det = new plCollisionDetector;
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// det->SetType(plCollisionDetector::kTypeBump);
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//
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// // Register the detector
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// plKey detKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), det, loc);
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// hsgResMgr::ResMgr()->AddViaNotify(detKey, new plObjRefMsg(physNode->GetSceneObject()->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef);
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//
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// // create and register the CONDITIONS for the DETECTOR's Logic Modifier
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// plActivatorConditionalObject* activatorCond = new plActivatorConditionalObject;
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// plKey activatorKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), activatorCond, loc);
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//
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// // link everything up:
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// logic->AddCondition(activatorCond); // add this activator condition
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// logic->SetDisabled(fCompPB->GetInt(kImpactEnabled) == 0);
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//
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// // Set up the remote detector (if any)
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// activatorCond->SetActivatorKey(detKey);
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// det->AddLogicObj(logicKey);
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//
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// // If this is for the SceneViewer, set the local only flag since the read function will never be called
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// if (plConvert::Instance().IsForSceneViewer())
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// logic->SetLocalOnly(true);
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//
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// return true;
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// }
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