|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// plPlates - Header file for the plates and plPlateManager //
|
|
|
|
// //
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef _plPlates_h
|
|
|
|
#define _plPlates_h
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "hsStlUtils.h"
|
|
|
|
#include "hsColorRGBA.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
|
|
|
|
#include "hsMatrix44.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//// plPlate Class Definition ////////////////////////////////////////////////
|
|
|
|
// plPlate is the actual plate object that represents one plate on the
|
|
|
|
// screen. It has a transform matrix (which includes position, scale and
|
|
|
|
// rotation), a material, a depth value and a color that is applied to all
|
|
|
|
// four corners. All plates are parallelograms.
|
|
|
|
|
|
|
|
class plPlateManager;
|
|
|
|
class hsGMaterial;
|
|
|
|
class plMipmap;
|
|
|
|
class plBitmap;
|
|
|
|
|
|
|
|
class plPlate
|
|
|
|
{
|
|
|
|
friend class plPlateManager;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
hsMatrix44 fXformMatrix;
|
|
|
|
hsGMaterial *fMaterial;
|
|
|
|
plMipmap *fMipmap;
|
|
|
|
float fDepth, fOpacity;
|
|
|
|
uint32_t fFlags;
|
|
|
|
char fTitle[ 64 ];
|
|
|
|
|
|
|
|
plPlate *fNext;
|
|
|
|
plPlate **fPrevPtr;
|
|
|
|
|
|
|
|
plPlate **fOwningHandle;
|
|
|
|
|
|
|
|
static uint32_t fMagicUniqueKeyInt;
|
|
|
|
|
|
|
|
plPlate( plPlate** owningHandle );
|
|
|
|
virtual ~plPlate();
|
|
|
|
|
|
|
|
void ILink( plPlate **back );
|
|
|
|
|
|
|
|
void IUnlink( void )
|
|
|
|
{
|
|
|
|
hsAssert( fPrevPtr, "Plate not in list" );
|
|
|
|
if( fNext )
|
|
|
|
fNext->fPrevPtr = fPrevPtr;
|
|
|
|
*fPrevPtr = fNext;
|
|
|
|
|
|
|
|
fNext = nil;
|
|
|
|
fPrevPtr = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ISetResourceAlphas(uint32_t colorKey);
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kFlagVisible = 0x00000001,
|
|
|
|
kFlagLocalMaterial = 0x00000002,
|
|
|
|
kFlagIsAGraph = 0x00000004
|
|
|
|
};
|
|
|
|
|
|
|
|
/// Basic properties
|
|
|
|
|
|
|
|
void SetTransform( hsMatrix44 &matrix, bool reSort = true );
|
|
|
|
void SetMaterial( hsGMaterial *material );
|
|
|
|
void SetTexture(plBitmap *texture); // Creates a new single layer material to use the texture.
|
|
|
|
void SetTitle( const char *title ) { if( title != nil ) strncpy( fTitle, title, sizeof( fTitle ) ); else fTitle[ 0 ] = 0; }
|
|
|
|
|
|
|
|
hsGMaterial *GetMaterial( void ) { return fMaterial; }
|
|
|
|
hsMatrix44 &GetTransform( void ) { return fXformMatrix; }
|
|
|
|
const char *GetTitle( void ) { return fTitle; }
|
|
|
|
uint32_t GetFlags( void ) { return fFlags; }
|
|
|
|
const plMipmap *GetMipmap( void ) { return fMipmap; }
|
|
|
|
|
|
|
|
void SetVisible( bool vis ) { if( vis ) fFlags |= kFlagVisible; else fFlags &= ~kFlagVisible; }
|
|
|
|
bool IsVisible( void );
|
|
|
|
|
|
|
|
void SetOpacity( float opacity = 1.f );
|
|
|
|
|
|
|
|
plPlate *GetNext( void ) { return fNext; }
|
|
|
|
|
|
|
|
|
|
|
|
/// Helper functions
|
|
|
|
|
|
|
|
void SetDepth( float depth) { fDepth = depth; }
|
|
|
|
void SetPosition( float x, float y, float z = -1.0f );
|
|
|
|
void SetSize( float width, float height, bool adjustByAspectRatio = false );
|
|
|
|
|
|
|
|
plMipmap *CreateMaterial( uint32_t width, uint32_t height, bool withAlpha, plMipmap* texture = NULL );
|
|
|
|
void CreateFromResource( const char *resName );
|
|
|
|
void ReloadFromResource( const char *resName );
|
|
|
|
};
|
|
|
|
|
|
|
|
//// plGraphPlate Class Definition ///////////////////////////////////////////
|
|
|
|
// A derivation of plPlate that maintains a procedural texture which displays
|
|
|
|
// a scrolling graph of data.
|
|
|
|
|
|
|
|
class plGraphPlate : public plPlate
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
uint32_t fBGHexColor, fAxesHexColor, fGraphHexColor;
|
|
|
|
std::vector<uint32_t> fDataHexColors;
|
|
|
|
uint32_t fMin, fMax, fLabelMin, fLabelMax;
|
|
|
|
std::vector<int32_t> fLastValues;
|
|
|
|
std::vector<std::string> fLabelText;
|
|
|
|
|
|
|
|
uint32_t IMakePow2( uint32_t value );
|
|
|
|
void IDrawNumber( uint32_t number, uint32_t *dataPtr, uint32_t stride, uint32_t color );
|
|
|
|
void IDrawDigit( char digit, uint32_t *dataPtr, uint32_t stride, uint32_t color );
|
|
|
|
|
|
|
|
public:
|
|
|
|
plGraphPlate( plPlate **owningHandle );
|
|
|
|
virtual ~plGraphPlate();
|
|
|
|
|
|
|
|
void SetDataRange( uint32_t min, uint32_t max, uint32_t width );
|
|
|
|
void SetDataLabels( uint32_t min, uint32_t max );
|
|
|
|
void SetLabelText( char *text1, char *text2 = nil, char *text3 = nil, char *text4 = nil );
|
|
|
|
void SetLabelText( const std::vector<std::string> & text );
|
|
|
|
void ClearData( void );
|
|
|
|
|
|
|
|
void AddData( int32_t value, int32_t value2 = -1, int32_t value3 = -1, int32_t value4 = -1 );
|
|
|
|
void AddData( std::vector<int32_t> values );
|
|
|
|
|
|
|
|
void SetColors( uint32_t bgHexColor = 0x80000000, uint32_t axesHexColor = 0xffffffff, uint32_t dataHexColor = 0xff00ff00, uint32_t graphHexColor = 0x80ff0000 );
|
|
|
|
void SetDataColors( uint32_t hexColor1 = 0xff00ff00, uint32_t hexColor2 = 0xff0000ff, uint32_t hexColor3 = 0xffffff00, uint32_t hexColor4 = 0xffff00ff );
|
|
|
|
void SetDataColors( const std::vector<uint32_t> & hexColors );
|
|
|
|
|
|
|
|
const char *GetLabelText( int i ) { return fLabelText[ i ].c_str(); }
|
|
|
|
uint32_t GetDataColor( int i ) { return fDataHexColors[ i ]; }
|
|
|
|
uint32_t GetNumLabels() { return fLabelText.size(); }
|
|
|
|
uint32_t GetNumColors() { return fDataHexColors.size(); }
|
|
|
|
};
|
|
|
|
|
|
|
|
//// plPlateManager Class Definition /////////////////////////////////////////
|
|
|
|
// This class handles all the plates--it keeps track of all the plates,
|
|
|
|
// creates and destroys them, and draws them when the pipeline tells it to.
|
|
|
|
|
|
|
|
class plPipeline;
|
|
|
|
|
|
|
|
class plPlateManager
|
|
|
|
{
|
|
|
|
friend class plPlate;
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
static plPlateManager *fInstance;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
plPlate *fPlates;
|
|
|
|
plPipeline *fOwner;
|
|
|
|
bool fCreatedSucessfully;
|
|
|
|
|
|
|
|
plPlateManager( plPipeline *pipe )
|
|
|
|
{
|
|
|
|
fInstance = this;
|
|
|
|
fPlates = nil;
|
|
|
|
fOwner = pipe;
|
|
|
|
fCreatedSucessfully = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void IDrawToDevice( plPipeline *pipe ) = 0;
|
|
|
|
|
|
|
|
void IResortPlate( plPlate *plate, bool fromCurrent );
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
virtual ~plPlateManager();
|
|
|
|
|
|
|
|
static plPlateManager &Instance( void ) { return *fInstance; }
|
|
|
|
static bool InstanceValid( void ) { return fInstance != nil; }
|
|
|
|
|
|
|
|
void CreatePlate( plPlate **handle );
|
|
|
|
void CreatePlate( plPlate **handle, float width, float height );
|
|
|
|
void CreatePlate( plPlate **handle, float x, float y, float width, float height );
|
|
|
|
|
|
|
|
void CreateGraphPlate( plGraphPlate **handle );
|
|
|
|
|
|
|
|
void DestroyPlate( plPlate *plate );
|
|
|
|
|
|
|
|
void SetPlateScreenPos( plPlate *plate, uint32_t x, uint32_t y );
|
|
|
|
void SetPlatePixelSize( plPlate *plate, uint32_t pWidth, uint32_t pHeight );
|
|
|
|
|
|
|
|
uint32_t GetPipeWidth( void );
|
|
|
|
uint32_t GetPipeHeight( void );
|
|
|
|
void DrawToDevice( plPipeline *pipe );
|
|
|
|
|
|
|
|
bool IsValid( void ) { return fCreatedSucessfully; }
|
|
|
|
};
|
|
|
|
|
|
|
|
// Sets the hInstance that we load our resources from. A SceneViewer hack.
|
|
|
|
void SetHInstance(void *instance);
|
|
|
|
|
|
|
|
#endif //_plPlates_h
|
|
|
|
|