|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#ifndef plBinkPlayer_inc
|
|
|
|
#define plBinkPlayer_inc
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "hsPoint2.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
|
|
|
|
struct D3DVertex;
|
|
|
|
class plDXPipeline;
|
|
|
|
struct IDirect3DTexture9;
|
|
|
|
class plMessage;
|
|
|
|
struct IDirectSound8;
|
|
|
|
|
|
|
|
class plBinkPlayer
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
plBinkPlayer() : fFileName(nil) { }
|
|
|
|
|
|
|
|
static bool Init( hsWindowHndl hWnd) { return true; }
|
|
|
|
static bool DeInit() { return true; }
|
|
|
|
|
|
|
|
static void SetForeGroundTrack(uint32_t t) { }
|
|
|
|
static void SetBackGroundTrack(uint32_t t) { }
|
|
|
|
static uint32_t GetForeGroundTrack() { }
|
|
|
|
static uint32_t GetBackGroundTrack() { }
|
|
|
|
|
|
|
|
void SetDefaults() { }
|
|
|
|
|
|
|
|
bool Start(plPipeline* pipe, hsWindowHndl hWnd) { return false; }
|
|
|
|
|
|
|
|
bool NextFrame() {
|
|
|
|
// we have reached the end
|
|
|
|
return Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Pause(bool on) { return false; }
|
|
|
|
|
|
|
|
bool Stop() {
|
|
|
|
for (int i = 0; i < fCallbacks.GetCount(); i++)
|
|
|
|
fCallbacks[i]->Send();
|
|
|
|
fCallbacks.Reset();
|
|
|
|
delete [] fFileName;
|
|
|
|
fFileName = nil;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetFileName(const char* filename) {
|
|
|
|
delete [] fFileName;
|
|
|
|
fFileName = hsStrcpy(filename);
|
|
|
|
}
|
|
|
|
void SetColor(const hsColorRGBA& c) { }
|
|
|
|
void SetPosition(float x, float y) { }
|
|
|
|
void SetScale(float x, float y) { }
|
|
|
|
void SetVolume(float v) { }
|
|
|
|
void SetForeVolume(float v) { }
|
|
|
|
void SetBackVolume(float v) { }
|
|
|
|
|
|
|
|
void SetPosition(const hsPoint2& p) { }
|
|
|
|
void SetScale(const hsPoint2& s) { }
|
|
|
|
|
|
|
|
const char* GetFileName() const { return fFileName; }
|
|
|
|
const hsColorRGBA GetColor() const { return hsColorRGBA(); }
|
|
|
|
const hsPoint2 GetPosition() const { return hsPoint2(); }
|
|
|
|
const hsPoint2 GetScale() const { return hsPoint2(); }
|
|
|
|
float GetBackVolume() const { return 0.0f; }
|
|
|
|
float GetForeVolume() const { return 0.0f; }
|
|
|
|
|
|
|
|
void AddCallback(plMessage* msg) { hsRefCnt_SafeRef(msg); fCallbacks.Append(msg); }
|
|
|
|
uint32_t GetNumCallbacks() const { return 0; }
|
|
|
|
plMessage* GetCallback(int i) const { return nil; }
|
|
|
|
|
|
|
|
void SetFadeFromTime(float secs) { }
|
|
|
|
void SetFadeFromColor(hsColorRGBA c) { }
|
|
|
|
|
|
|
|
void SetFadeToTime(float secs) { }
|
|
|
|
void SetFadeToColor(hsColorRGBA c) { }
|
|
|
|
|
|
|
|
float GetFadeFromTime() const { return 0.0f; }
|
|
|
|
hsColorRGBA GetFadeFromColor() const { return hsColorRGBA(); }
|
|
|
|
float GetFadeToTime() const { return 0.0f; }
|
|
|
|
hsColorRGBA GetFadeToColor() const { return hsColorRGBA(); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
char* fFileName;
|
|
|
|
hsTArray<plMessage*> fCallbacks;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plBinkPlayer_inc
|