|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
#include "../../Pch.h"
|
|
|
|
#pragma hdrstop
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* Spin lock functions
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
static inline void EnterSpinLock (long * spinLock) {
|
|
|
|
for (;;)
|
|
|
|
if (*spinLock < 0)
|
|
|
|
if (!InterlockedIncrement(spinLock))
|
|
|
|
return;
|
|
|
|
else
|
|
|
|
InterlockedDecrement(spinLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
static inline void LeaveSpinLock (long * spinLock) {
|
|
|
|
InterlockedDecrement(spinLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* CLockWaitSet / CLockWaitSetAllocator
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
class CLockWaitSet {
|
|
|
|
private:
|
|
|
|
unsigned m_refCount;
|
|
|
|
HANDLE m_waitEvent;
|
|
|
|
|
|
|
|
public:
|
|
|
|
LINK(CLockWaitSet) link;
|
|
|
|
|
|
|
|
inline CLockWaitSet ();
|
|
|
|
inline ~CLockWaitSet ();
|
|
|
|
inline void DecRef ();
|
|
|
|
inline void IncRef ();
|
|
|
|
inline void Signal ();
|
|
|
|
inline void Wait ();
|
|
|
|
};
|
|
|
|
|
|
|
|
class CLockWaitSetAllocator {
|
|
|
|
private:
|
|
|
|
CLockWaitSet m_array[256];
|
|
|
|
CLockWaitSetAllocator * m_prev;
|
|
|
|
LISTDECL(CLockWaitSet, link) m_spareList;
|
|
|
|
LISTDECL(CLockWaitSet, link) m_usedList;
|
|
|
|
|
|
|
|
static CLockWaitSetAllocator * s_allocator;
|
|
|
|
static long s_spinLock;
|
|
|
|
|
|
|
|
public:
|
|
|
|
CLockWaitSetAllocator (CLockWaitSetAllocator * prev);
|
|
|
|
~CLockWaitSetAllocator ();
|
|
|
|
static CLockWaitSet * Alloc ();
|
|
|
|
static void Free (CLockWaitSet * waitSet);
|
|
|
|
static void __cdecl Shutdown ();
|
|
|
|
};
|
|
|
|
|
|
|
|
CLockWaitSetAllocator * CLockWaitSetAllocator::s_allocator;
|
|
|
|
long CLockWaitSetAllocator::s_spinLock = -1;
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
CLockWaitSet::CLockWaitSet () {
|
|
|
|
m_refCount = 0;
|
|
|
|
m_waitEvent = CreateEvent(nil, true, false, nil);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
CLockWaitSet::~CLockWaitSet () {
|
|
|
|
ASSERT(!m_refCount);
|
|
|
|
CloseHandle(m_waitEvent);
|
|
|
|
m_waitEvent = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLockWaitSet::DecRef () {
|
|
|
|
ASSERT(m_refCount);
|
|
|
|
if (!--m_refCount) {
|
|
|
|
ResetEvent(m_waitEvent);
|
|
|
|
CLockWaitSetAllocator::Free(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLockWaitSet::IncRef () {
|
|
|
|
++m_refCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLockWaitSet::Signal () {
|
|
|
|
ASSERT(m_refCount);
|
|
|
|
SetEvent(m_waitEvent);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLockWaitSet::Wait () {
|
|
|
|
ASSERT(m_refCount);
|
|
|
|
WaitForSingleObject(m_waitEvent, INFINITE);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
CLockWaitSetAllocator::CLockWaitSetAllocator (CLockWaitSetAllocator * prev) {
|
|
|
|
m_prev = prev;
|
|
|
|
if (prev) {
|
|
|
|
m_spareList.Link(&prev->m_spareList);
|
|
|
|
m_usedList.Link(&prev->m_usedList);
|
|
|
|
}
|
|
|
|
for (unsigned index = arrsize(m_array); index--; )
|
|
|
|
m_spareList.Link(&m_array[index]);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
CLockWaitSetAllocator::~CLockWaitSetAllocator () {
|
|
|
|
DEL(m_prev);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
CLockWaitSet * CLockWaitSetAllocator::Alloc () {
|
|
|
|
EnterSpinLock(&s_spinLock);
|
|
|
|
|
|
|
|
// If there is no active allocator or if the active allocator is full,
|
|
|
|
// create a new one
|
|
|
|
if (!s_allocator || !s_allocator->m_spareList.Head()) {
|
|
|
|
if (!s_allocator)
|
|
|
|
atexit(Shutdown);
|
|
|
|
s_allocator = NEW(CLockWaitSetAllocator)(s_allocator);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get an available wait set from the active allocator
|
|
|
|
CLockWaitSet * waitSet = s_allocator->m_spareList.Head();
|
|
|
|
s_allocator->m_usedList.Link(waitSet);
|
|
|
|
|
|
|
|
LeaveSpinLock(&s_spinLock);
|
|
|
|
return waitSet;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLockWaitSetAllocator::Free (CLockWaitSet * waitSet) {
|
|
|
|
EnterSpinLock(&s_spinLock);
|
|
|
|
|
|
|
|
// Return this wait set to the active allocator's spare list
|
|
|
|
ASSERT(s_allocator);
|
|
|
|
s_allocator->m_spareList.Link(waitSet);
|
|
|
|
|
|
|
|
LeaveSpinLock(&s_spinLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLockWaitSetAllocator::Shutdown () {
|
|
|
|
EnterSpinLock(&s_spinLock);
|
|
|
|
|
|
|
|
// Free all allocators
|
|
|
|
while (s_allocator) {
|
|
|
|
CLockWaitSetAllocator * prev = s_allocator->m_prev;
|
|
|
|
DEL(s_allocator);
|
|
|
|
s_allocator = prev;
|
|
|
|
}
|
|
|
|
|
|
|
|
LeaveSpinLock(&s_spinLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* CLock
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
CLock::CLock () {
|
|
|
|
m_waitSet = nil;
|
|
|
|
m_spinLock = -1;
|
|
|
|
m_readerCount = 0;
|
|
|
|
m_writerCount = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
CLock::~CLock () {
|
|
|
|
ASSERT(!m_waitSet);
|
|
|
|
ASSERT(m_spinLock == -1);
|
|
|
|
ASSERT(!m_readerCount);
|
|
|
|
ASSERT(!m_writerCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLock::EnterRead () {
|
|
|
|
EnterSpinLock(&m_spinLock);
|
|
|
|
for (;;) {
|
|
|
|
|
|
|
|
// If there are no writers, claim this lock for reading
|
|
|
|
if (!m_writerCount) {
|
|
|
|
++m_readerCount;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Otherwise, wait until the existing writer releases the lock
|
|
|
|
CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc());
|
|
|
|
waitSet->IncRef();
|
|
|
|
LeaveSpinLock(&m_spinLock);
|
|
|
|
waitSet->Wait();
|
|
|
|
EnterSpinLock(&m_spinLock);
|
|
|
|
waitSet->DecRef();
|
|
|
|
|
|
|
|
}
|
|
|
|
LeaveSpinLock(&m_spinLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLock::EnterWrite () {
|
|
|
|
EnterSpinLock(&m_spinLock);
|
|
|
|
for (;;) {
|
|
|
|
|
|
|
|
// If there are no readers or writers, claim this lock for writing
|
|
|
|
if (!m_readerCount && !m_writerCount) {
|
|
|
|
++m_writerCount;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Otherwise, wait until the existing writer or all existing readers
|
|
|
|
// release the lock
|
|
|
|
CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc());
|
|
|
|
waitSet->IncRef();
|
|
|
|
LeaveSpinLock(&m_spinLock);
|
|
|
|
waitSet->Wait();
|
|
|
|
EnterSpinLock(&m_spinLock);
|
|
|
|
waitSet->DecRef();
|
|
|
|
|
|
|
|
}
|
|
|
|
LeaveSpinLock(&m_spinLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLock::LeaveRead () {
|
|
|
|
EnterSpinLock(&m_spinLock);
|
|
|
|
|
|
|
|
// If this is the last reader, signal waiting threads to try claiming
|
|
|
|
// the lock again
|
|
|
|
ASSERT(m_readerCount);
|
|
|
|
if (!--m_readerCount)
|
|
|
|
if (m_waitSet) {
|
|
|
|
m_waitSet->Signal();
|
|
|
|
m_waitSet = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
LeaveSpinLock(&m_spinLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CLock::LeaveWrite () {
|
|
|
|
EnterSpinLock(&m_spinLock);
|
|
|
|
|
|
|
|
// This is the last writer. Signal waiting threads to try claiming the
|
|
|
|
// lock again.
|
|
|
|
ASSERT(m_writerCount == 1);
|
|
|
|
--m_writerCount;
|
|
|
|
if (m_waitSet) {
|
|
|
|
m_waitSet->Signal();
|
|
|
|
m_waitSet = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
LeaveSpinLock(&m_spinLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* CEvent
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
CEvent::CEvent (
|
|
|
|
ECEventResetBehavior resetType,
|
|
|
|
bool initialSet
|
|
|
|
) {
|
|
|
|
m_handle = CreateEvent(
|
|
|
|
nil, // security attributes
|
|
|
|
(resetType == kEventManualReset) ? true : false,
|
|
|
|
initialSet,
|
|
|
|
nil // name
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
CEvent::~CEvent () {
|
|
|
|
(void) CloseHandle(m_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void CEvent::Signal () {
|
|
|
|
SetEvent(m_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void CEvent::Reset () {
|
|
|
|
ResetEvent(m_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
bool CEvent::Wait (unsigned waitMs) {
|
|
|
|
ThreadAssertCanBlock(__FILE__, __LINE__);
|
|
|
|
return WaitForSingleObject(m_handle, waitMs) == WAIT_OBJECT_0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* Exported functions
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
long AtomicAdd (long * value, long increment) {
|
|
|
|
return InterlockedExchangeAdd(value, increment);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
long AtomicSet (long * value, long set) {
|
|
|
|
return InterlockedExchange(value, set);
|
|
|
|
}
|