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645 lines
18 KiB
645 lines
18 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plCoordinateInterface.h"
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#include "plDrawInterface.h"
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#include "plSimulationInterface.h"
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#include "plAudioInterface.h"
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#include "../pnMessage/plWarpMsg.h"
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#include "../pnMessage/plTimeMsg.h"
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#include "../pnMessage/plCorrectionMsg.h"
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#include "../pnMessage/plIntRefMsg.h"
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#include "../pnNetCommon/plSDLTypes.h"
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#include "plSceneObject.h"
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#include "hsResMgr.h"
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#include "plgDispatch.h"
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#include "../pnKeyedObject/plKey.h"
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#include "hsStream.h"
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#include "plProfile.h"
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UInt8 plCoordinateInterface::fTransformPhase = plCoordinateInterface::kTransformPhaseNormal;
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hsBool plCoordinateInterface::fDelayedTransformsEnabled = true;
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plCoordinateInterface::plCoordinateInterface()
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: fParent(nil),
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fReason(kReasonUnknown)
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{
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fLocalToParent.Reset();
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fParentToLocal.Reset();
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fLocalToWorld.Reset();
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fWorldToLocal.Reset();
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fState = 0;
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}
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plCoordinateInterface::~plCoordinateInterface()
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{
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if( fParent )
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fParent->IRemoveChild(IGetOwner());
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int i;
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for( i = fChildren.GetCount()-1; i >= 0; i-- )
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IRemoveChild(i);
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}
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void plCoordinateInterface::ISetSceneNode(plKey newNode)
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{
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int i;
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for( i = 0; i < fChildren.GetCount(); i++ )
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{
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if( fChildren[i] )
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fChildren[i]->SetSceneNode(newNode);
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}
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}
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void plCoordinateInterface::ISetOwner(plSceneObject* so)
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{
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plObjInterface::ISetOwner(so);
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IDirtyTransform();
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fReason |= kReasonUnknown;
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}
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void plCoordinateInterface::ISetParent(plCoordinateInterface* par)
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{
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fParent = par;
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// This won't have any effect if my owner is NetGroupConstant
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if( fParent )
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ISetNetGroupRecur(fParent->GetNetGroup());
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IDirtyTransform();
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fReason |= kReasonUnknown;
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}
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plCoordinateInterface* plCoordinateInterface::GetChild(int i) const
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{
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return fChildren[i] ? fChildren[i]->GetVolatileCoordinateInterface() : nil;
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}
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void plCoordinateInterface::IRemoveChild(int i)
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{
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if( fChildren[i] )
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{
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plCoordinateInterface* childCI = fChildren[i]->GetVolatileCoordinateInterface();
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if( childCI )
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childCI->ISetParent(nil);
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}
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fChildren.Remove(i);
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}
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void plCoordinateInterface::IRemoveChild(plSceneObject* child)
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{
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int idx = fChildren.Find(child);
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if( idx != fChildren.kMissingIndex )
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IRemoveChild(idx);
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}
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void plCoordinateInterface::ISetChild(plSceneObject* child, int which)
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{
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hsAssert(child, "Setting a nil child");
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plCoordinateInterface* childCI = child->GetVolatileCoordinateInterface();
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hsAssert(childCI, "Child with no coordinate interface");
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childCI->ISetParent(this);
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if( which < 0 )
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which = fChildren.GetCount();
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fChildren.ExpandAndZero(which+1);
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fChildren[which] = child;
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// If we can't delay our transform update, neither can any of our parents.
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if (!childCI->GetProperty(kDelayedTransformEval))
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{
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plCoordinateInterface *current = childCI->GetParent();
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while (current)
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{
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current->SetProperty(kDelayedTransformEval, false);
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current = current->GetParent();
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}
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}
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}
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void plCoordinateInterface::IAddChild(plSceneObject* child)
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{
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ISetChild(child, -1);
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}
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void plCoordinateInterface::IAttachChild(plSceneObject* child, UInt8 flags)
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{
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hsAssert(child, "Attaching a nil child");
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plCoordinateInterface* childCI = child->GetVolatileCoordinateInterface();
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hsAssert(childCI, "Owner without CoordinateInterface being attached");
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if (childCI->GetParent() == this)
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return; // We're already attached! Who told us to do this?
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hsMatrix44 l2w = childCI->GetLocalToWorld();
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hsMatrix44 w2l = childCI->GetWorldToLocal();
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if( childCI->GetParent() )
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childCI->GetParent()->IDetachChild(child, flags | kAboutToAttach);
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childCI->IUnRegisterForTransformMessage();
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IAddChild(child);
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if( flags & kMaintainWorldPosition )
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childCI->WarpToWorld(l2w,w2l);
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}
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void plCoordinateInterface::IDetachChild(plSceneObject* child, UInt8 flags)
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{
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hsAssert(child, "Detaching a nil child");
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plCoordinateInterface* childCI = child->GetVolatileCoordinateInterface();
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hsAssert(childCI, "Owner without CoordinateInterface being attached");
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hsMatrix44 l2w = childCI->GetLocalToWorld();
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hsMatrix44 w2l = childCI->GetWorldToLocal();
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GetKey()->Release(child->GetKey());
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if( IGetOwner() && IGetOwner()->GetKey() )
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IGetOwner()->GetKey()->Release(child->GetKey());
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IRemoveChild(child);
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if( flags & kMaintainWorldPosition )
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childCI->WarpToWorld(l2w,w2l);
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// If the child was keeping us from delaying our transform,
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// maybe we can, now that it's gone.
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if (!childCI->GetProperty(kDelayedTransformEval))
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IUpdateDelayProp();
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}
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/*
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* A few notes on the delay transform properties...
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*
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* The kCanEverDelayTransform prop is independent of any parents/children.
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* It means this particular node must always update its transform in response
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* to a plTransformMsg. It is intended for objects with physics, because they
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* need to be up-to-date before the simulationMgr updates the physical world.
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*
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* The kDelayedTransformEval prop is for nodes that are free of physics. (So no
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* physical descendants either). If the property is set, we won't update our
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* transform until AFTER the simulationMgr does its work.
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*
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* When we attach a child that can't delay its eval (at the moment), we recurse
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* up to the root, turning off the kDelayedTransformEval prop as we go. When we
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* remove such a child, we check if that child was the only reason we weren't
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* delaying our transform. If so, we update ourself and tell our parent to check.
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*
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* BTW: The POINT of all this is that when we update our l2w transforms because
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* we're animated, and then we update AGAIN after a parent node of ours involved
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* in physics gets a slight nudge, the first update becomes pointless. The
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* delay prop bookkeeping keeps us from doing the wasted calculations. And since
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* nearly all bones on the avatar are in this exact situation, it's worth doing.
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*/
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void plCoordinateInterface::IUpdateDelayProp()
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{
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int i;
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if (!GetProperty(kCanEverDelayTransform))
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return;
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for (i = 0; i < GetNumChildren(); i++)
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{
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// If we still have a child that needs the delay...
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if (!GetChild(i)->GetProperty(kDelayedTransformEval))
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return;
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}
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// Cool, we can delay now, which means maybe our parent can too.
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SetProperty(kDelayedTransformEval, true);
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if (GetParent())
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GetParent()->IUpdateDelayProp();
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}
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plCoordinateInterface* plCoordinateInterface::IGetRoot()
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{
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return fParent ? fParent->IGetRoot() : this;
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}
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void plCoordinateInterface::IRegisterForTransformMessage(hsBool delayed)
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{
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if( IGetOwner() )
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{
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if ((delayed || fTransformPhase == kTransformPhaseDelayed) && fDelayedTransformsEnabled)
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plgDispatch::Dispatch()->RegisterForExactType(plDelayedTransformMsg::Index(), IGetOwner()->GetKey());
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else
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plgDispatch::Dispatch()->RegisterForExactType(plTransformMsg::Index(), IGetOwner()->GetKey());
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}
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}
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void plCoordinateInterface::IUnRegisterForTransformMessage()
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{
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if( IGetOwner() )
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plgDispatch::Dispatch()->UnRegisterForExactType(plTransformMsg::Index(), IGetOwner()->GetKey());
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}
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void plCoordinateInterface::IDirtyTransform()
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{
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fState |= kTransformDirty;
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IGetRoot()->IRegisterForTransformMessage(GetProperty(kDelayedTransformEval));
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}
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void plCoordinateInterface::MultTransformLocal(const hsMatrix44& move, const hsMatrix44& invMove)
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{
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fReason |= kReasonUnknown;
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fLocalToParent = move * fLocalToParent;
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fParentToLocal = fParentToLocal * invMove;
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IDirtyTransform();
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}
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void plCoordinateInterface::SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l)
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{
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fReason |= kReasonUnknown;
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if( fParent )
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{
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SetLocalToParent(fParent->GetWorldToLocal() * l2w, w2l * fParent->GetLocalToWorld());
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}
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else
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{
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SetLocalToParent(l2w, w2l);
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}
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}
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void plCoordinateInterface::SetTransformPhysical(const hsMatrix44& l2w, const hsMatrix44& w2l)
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{
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// since we use public interfaces to do the details
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// AND those public interfaces could be called by anyone
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// AND those public interfaces therefore have to set their own "reason" for the transform change
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// THEREFORE: we need to preserve the "reason" flags before we call the public interfaces
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// so that we don't get reasonPhysics + reasonUnknown, just reasonPhysics
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UInt16 oldReason = fReason;
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if( fParent )
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{
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SetLocalToParent(fParent->GetWorldToLocal() * l2w, w2l * fParent->GetLocalToWorld());
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}
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else
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{
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SetLocalToParent(l2w, w2l);
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}
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fReason = oldReason | kReasonPhysics;
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}
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UInt16 plCoordinateInterface::GetReasons()
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{
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return fReason;
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}
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void plCoordinateInterface::ClearReasons()
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{
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fReason = nil;
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}
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void plCoordinateInterface::SetLocalToParent(const hsMatrix44& l2p, const hsMatrix44& p2l)
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{
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fReason |= kReasonUnknown;
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fLocalToParent = l2p;
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fParentToLocal = p2l;
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IDirtyTransform();
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}
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void plCoordinateInterface::WarpToLocal(const hsMatrix44& l2p, const hsMatrix44& p2l)
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{
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fReason |= kReasonUnknown;
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SetLocalToParent(l2p, p2l);
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// update physical state when an object is warped
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if (IGetOwner())
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IGetOwner()->DirtySynchState(kSDLPhysical, 0);
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}
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void plCoordinateInterface::WarpToWorld(const hsMatrix44& l2w, const hsMatrix44& w2l)
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{
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fReason |= kReasonUnknown;
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if( fParent )
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{
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hsMatrix44 l2p = fParent->GetWorldToLocal() * l2w;
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hsMatrix44 p2l = w2l * fParent->GetLocalToWorld();
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WarpToLocal(l2p, p2l);
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}
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else
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{
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WarpToLocal(l2w, w2l);
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}
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}
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plProfile_CreateCounter("CITrans", "Object", CITrans);
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plProfile_CreateCounter(" CIRecalc", "Object", CIRecalc);
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plProfile_CreateCounter(" CIDirty", "Object", CIDirty);
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plProfile_CreateCounter(" CISet", "Object", CISet);
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plProfile_CreateTimer("CITransT", "Object", CITransT);
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plProfile_CreateTimer(" CIRecalcT", "Object", CIRecalcT);
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plProfile_CreateTimer(" CIDirtyT", "Object", CIDirtyT);
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plProfile_CreateTimer(" CISetT", "Object", CISetT);
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static inline hsMatrix44 IMatrixMul34(const hsMatrix44& lhs, const hsMatrix44& rhs)
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{
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hsMatrix44 ret;
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ret.NotIdentity();
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ret.fMap[3][0] = ret.fMap[3][1] = ret.fMap[3][2] = 0;
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ret.fMap[3][3] = 1.f;
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ret.fMap[0][0] = lhs.fMap[0][0] * rhs.fMap[0][0]
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+ lhs.fMap[0][1] * rhs.fMap[1][0]
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+ lhs.fMap[0][2] * rhs.fMap[2][0];
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ret.fMap[0][1] = lhs.fMap[0][0] * rhs.fMap[0][1]
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+ lhs.fMap[0][1] * rhs.fMap[1][1]
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+ lhs.fMap[0][2] * rhs.fMap[2][1];
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ret.fMap[0][2] = lhs.fMap[0][0] * rhs.fMap[0][2]
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+ lhs.fMap[0][1] * rhs.fMap[1][2]
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+ lhs.fMap[0][2] * rhs.fMap[2][2];
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ret.fMap[0][3] = lhs.fMap[0][0] * rhs.fMap[0][3]
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+ lhs.fMap[0][1] * rhs.fMap[1][3]
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+ lhs.fMap[0][2] * rhs.fMap[2][3]
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+ lhs.fMap[0][3];
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ret.fMap[1][0] = lhs.fMap[1][0] * rhs.fMap[0][0]
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+ lhs.fMap[1][1] * rhs.fMap[1][0]
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+ lhs.fMap[1][2] * rhs.fMap[2][0];
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ret.fMap[1][1] = lhs.fMap[1][0] * rhs.fMap[0][1]
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+ lhs.fMap[1][1] * rhs.fMap[1][1]
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+ lhs.fMap[1][2] * rhs.fMap[2][1];
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ret.fMap[1][2] = lhs.fMap[1][0] * rhs.fMap[0][2]
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+ lhs.fMap[1][1] * rhs.fMap[1][2]
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+ lhs.fMap[1][2] * rhs.fMap[2][2];
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ret.fMap[1][3] = lhs.fMap[1][0] * rhs.fMap[0][3]
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+ lhs.fMap[1][1] * rhs.fMap[1][3]
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+ lhs.fMap[1][2] * rhs.fMap[2][3]
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+ lhs.fMap[1][3];
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ret.fMap[2][0] = lhs.fMap[2][0] * rhs.fMap[0][0]
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+ lhs.fMap[2][1] * rhs.fMap[1][0]
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+ lhs.fMap[2][2] * rhs.fMap[2][0];
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ret.fMap[2][1] = lhs.fMap[2][0] * rhs.fMap[0][1]
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+ lhs.fMap[2][1] * rhs.fMap[1][1]
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+ lhs.fMap[2][2] * rhs.fMap[2][1];
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||
|
ret.fMap[2][2] = lhs.fMap[2][0] * rhs.fMap[0][2]
|
||
|
+ lhs.fMap[2][1] * rhs.fMap[1][2]
|
||
|
+ lhs.fMap[2][2] * rhs.fMap[2][2];
|
||
|
|
||
|
ret.fMap[2][3] = lhs.fMap[2][0] * rhs.fMap[0][3]
|
||
|
+ lhs.fMap[2][1] * rhs.fMap[1][3]
|
||
|
+ lhs.fMap[2][2] * rhs.fMap[2][3]
|
||
|
+ lhs.fMap[2][3];
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
void plCoordinateInterface::IRecalcTransforms()
|
||
|
{
|
||
|
plProfile_IncCount(CIRecalc, 1);
|
||
|
plProfile_BeginTiming(CIRecalcT);
|
||
|
if( fParent )
|
||
|
{
|
||
|
#if 0
|
||
|
fLocalToWorld = fParent->GetLocalToWorld() * fLocalToParent;
|
||
|
fWorldToLocal = fParentToLocal * fParent->GetWorldToLocal();
|
||
|
#else
|
||
|
fLocalToWorld = IMatrixMul34(fParent->GetLocalToWorld(), fLocalToParent);
|
||
|
fWorldToLocal = IMatrixMul34(fParentToLocal, fParent->GetWorldToLocal());
|
||
|
#endif
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fLocalToWorld = fLocalToParent;
|
||
|
fWorldToLocal = fParentToLocal;
|
||
|
}
|
||
|
plProfile_EndTiming(CIRecalcT);
|
||
|
}
|
||
|
|
||
|
void plCoordinateInterface::ITransformChanged(hsBool force, UInt16 reasons, hsBool checkForDelay)
|
||
|
{
|
||
|
plProfile_IncCount(CITrans, 1);
|
||
|
plProfile_BeginTiming(CITransT);
|
||
|
|
||
|
// inherit reasons for transform change from our parents
|
||
|
fReason |= reasons;
|
||
|
|
||
|
UInt16 propagateReasons = fReason;
|
||
|
|
||
|
hsBool process = !(checkForDelay && GetProperty(kDelayedTransformEval)) || !fDelayedTransformsEnabled;
|
||
|
|
||
|
if (process)
|
||
|
{
|
||
|
if( fState & kTransformDirty )
|
||
|
force = true;
|
||
|
}
|
||
|
|
||
|
if( force )
|
||
|
{
|
||
|
IRecalcTransforms();
|
||
|
|
||
|
plProfile_IncCount(CISet, 1);
|
||
|
plProfile_BeginTiming(CISetT);
|
||
|
if( IGetOwner() )
|
||
|
{
|
||
|
IGetOwner()->ISetTransform(fLocalToWorld, fWorldToLocal);
|
||
|
}
|
||
|
plProfile_EndTiming(CISetT);
|
||
|
fState &= ~kTransformDirty;
|
||
|
}
|
||
|
|
||
|
plProfile_EndTiming(CITransT);
|
||
|
if (process)
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fChildren.GetCount(); i++ )
|
||
|
{
|
||
|
if( fChildren[i] && fChildren[i]->GetVolatileCoordinateInterface() )
|
||
|
fChildren[i]->GetVolatileCoordinateInterface()->ITransformChanged(force, propagateReasons, checkForDelay);
|
||
|
}
|
||
|
}
|
||
|
else if (force)
|
||
|
{
|
||
|
plProfile_IncCount(CIDirty, 1);
|
||
|
plProfile_BeginTiming(CITransT);
|
||
|
// Our parent is dirty and we're bailing out on evaluating right now.
|
||
|
// Need to ensure we'll be evaluated in the delay pass
|
||
|
plProfile_BeginTiming(CIDirtyT);
|
||
|
IDirtyTransform();
|
||
|
plProfile_EndTiming(CIDirtyT);
|
||
|
plProfile_EndTiming(CITransT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plCoordinateInterface::FlushTransform(hsBool fromRoot)
|
||
|
{
|
||
|
if( fromRoot )
|
||
|
IGetRoot()->ITransformChanged(false, 0, false);
|
||
|
else
|
||
|
ITransformChanged(false, 0, false);
|
||
|
}
|
||
|
|
||
|
void plCoordinateInterface::ISetNetGroupRecur(plNetGroupId netGroup)
|
||
|
{
|
||
|
if( !IGetOwner() )
|
||
|
return;
|
||
|
|
||
|
if( IGetOwner()->GetSynchFlags() & kHasConstantNetGroup )
|
||
|
return;
|
||
|
|
||
|
IGetOwner()->plSynchedObject::SetNetGroup(netGroup);
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < GetNumChildren(); i++ )
|
||
|
{
|
||
|
if( GetChild(i) )
|
||
|
{
|
||
|
GetChild(i)->ISetNetGroupRecur(netGroup);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void plCoordinateInterface::Read(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plObjInterface::Read(stream, mgr);
|
||
|
|
||
|
fLocalToParent.Read(stream);
|
||
|
fParentToLocal.Read(stream);
|
||
|
|
||
|
fLocalToWorld.Read(stream);
|
||
|
fWorldToLocal.Read(stream);
|
||
|
|
||
|
int n = stream->ReadSwap32();
|
||
|
int i;
|
||
|
for( i = 0; i < n; i++ )
|
||
|
{
|
||
|
plIntRefMsg* refMsg = TRACKED_NEW plIntRefMsg(GetKey(), plRefMsg::kOnCreate, -1, plIntRefMsg::kChildObject);
|
||
|
mgr->ReadKeyNotifyMe(stream,refMsg, plRefFlags::kPassiveRef);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plCoordinateInterface::Write(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plObjInterface::Write(stream, mgr);
|
||
|
|
||
|
fLocalToParent.Write(stream);
|
||
|
fParentToLocal.Write(stream);
|
||
|
|
||
|
fLocalToWorld.Write(stream);
|
||
|
fWorldToLocal.Write(stream);
|
||
|
|
||
|
stream->WriteSwap32(fChildren.GetCount());
|
||
|
int i;
|
||
|
for( i = 0; i < fChildren.GetCount(); i++ )
|
||
|
mgr->WriteKey(stream, fChildren[i]);
|
||
|
|
||
|
}
|
||
|
|
||
|
hsBool plCoordinateInterface::MsgReceive(plMessage* msg)
|
||
|
{
|
||
|
hsBool retVal = false;
|
||
|
|
||
|
plIntRefMsg* intRefMsg;
|
||
|
plCorrectionMsg* corrMsg;
|
||
|
|
||
|
// warp message
|
||
|
plWarpMsg* pWarpMsg = plWarpMsg::ConvertNoRef(msg);
|
||
|
if (pWarpMsg)
|
||
|
{
|
||
|
hsMatrix44 l2w = pWarpMsg->GetTransform();
|
||
|
hsMatrix44 inv;
|
||
|
l2w.GetInverse(&inv);
|
||
|
WarpToWorld(l2w,inv);
|
||
|
if (pWarpMsg->GetWarpFlags() & plWarpMsg::kFlushTransform)
|
||
|
ITransformChanged(false, kReasonUnknown, false);
|
||
|
return true;
|
||
|
}
|
||
|
else if( intRefMsg = plIntRefMsg::ConvertNoRef(msg) )
|
||
|
{
|
||
|
switch( intRefMsg->fType )
|
||
|
{
|
||
|
case plIntRefMsg::kChildObject:
|
||
|
case plIntRefMsg::kChild:
|
||
|
{
|
||
|
plSceneObject* co = nil;
|
||
|
if( intRefMsg->fType == plIntRefMsg::kChildObject )
|
||
|
{
|
||
|
co = plSceneObject::ConvertNoRef(intRefMsg->GetRef());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
plCoordinateInterface* ci = plCoordinateInterface::ConvertNoRef(intRefMsg->GetRef());
|
||
|
co = ci ? ci->IGetOwner() : nil;
|
||
|
}
|
||
|
if( intRefMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnReplace) )
|
||
|
{
|
||
|
ISetChild(co, intRefMsg->fWhich);
|
||
|
}
|
||
|
else if( intRefMsg->GetContext() & plRefMsg::kOnDestroy )
|
||
|
{
|
||
|
IRemoveChild(co);
|
||
|
}
|
||
|
else if( intRefMsg->GetContext() & plRefMsg::kOnRequest )
|
||
|
{
|
||
|
IAttachChild(co, kMaintainWorldPosition|kMaintainSceneNode);
|
||
|
}
|
||
|
else if( intRefMsg->GetContext() & plRefMsg::kOnRemove )
|
||
|
{
|
||
|
IDetachChild(co, kMaintainWorldPosition|kMaintainSceneNode);
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if( corrMsg = plCorrectionMsg::ConvertNoRef(msg) )
|
||
|
{
|
||
|
SetTransformPhysical(corrMsg->fLocalToWorld, corrMsg->fWorldToLocal);
|
||
|
|
||
|
if(corrMsg->fDirtySynch)
|
||
|
{
|
||
|
if (IGetOwner())
|
||
|
IGetOwner()->DirtySynchState(kSDLPhysical, 0);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return plObjInterface::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
|