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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plNetMsgScreener_h
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#define plNetMsgScreener_h
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#include "pnKeyedObject/plKey.h"
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#include "plStatusLog/plLoggable.h"
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//
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// Class which decides what game messages are allowed to be sent to the server.
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// Used both client and server-side.
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//
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class plNetGameMember;
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class plMessage;
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class plNetMessage;
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class pfKIMsg;
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class plNetMsgScreener : public plLoggable
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{
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protected:
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enum Answer
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{
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kMaybe = -1,
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kNo,
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kYes
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};
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virtual const char* IGetSenderName(const plNetGameMember* gm) const = 0;
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virtual const char* IGetAgeName() const = 0;
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virtual bool IIsSenderCCR(const plNetGameMember* gm=nil) const = 0;
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virtual bool IIsLocalAvatarKey(plKey key, const plNetGameMember* gm) const = 0;
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virtual bool IIsLocalArmatureModKey(plKey key, const plNetGameMember* gm) const { return true; }
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virtual void ILogChatMessage(const plMessage* msg_, const plNetGameMember* gm) const {}
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virtual void ILogCCRMessage(Int16 classIndex, const plNetGameMember* gm) const {}
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Answer IAllowMessageType(Int16 classIndex, const plNetGameMember* gm=nil) const;
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bool IValidateMessage(const plMessage* msg, const plNetGameMember* gm=nil) const;
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void IRejectLogMsg(Int16 classIndex, const char* desc, const plNetGameMember* gm) const;
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void IRejectLogMsg(const plMessage* msg, const char* desc, const plNetGameMember* gm) const;
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virtual bool IAmClient() const = 0;
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};
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#endif // plNetMsgScreener_h
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