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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plShadowComponents_inc
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#define plShadowComponents_inc
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const Class_ID SHADOWCAST_COMP_CID(0x4f447666, 0x73a07cc6);
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const Class_ID SHADOWRCV_COMP_CID(0x1d3009ca, 0x4d28537f);
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const Class_ID SHADOWLIGHT_COMP_CID(0x2a996151, 0x4f4d1ae1);
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class plMaxNode;
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class plErrorMsg;
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class plPointShadowMaster;
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class plDirectShadowMaster;
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class plShadowCaster;
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class plShadowCastComponent : public plComponent
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{
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public:
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enum
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{
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kSelfShadow,
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kBlur,
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kBlurScale,
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kAtten,
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kAttenScale,
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kBoost,
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kQuality,
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kLimitRes
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};
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protected:
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plShadowCaster* fCaster;
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public:
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plShadowCastComponent();
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bool SetupProperties(plMaxNode* pNode, plErrorMsg* pErrMsg);
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bool PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg);
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bool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
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static bool AddShadowCastModifier(plMaxNode* pNode, plShadowCaster* caster);
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static bool AddShadowCastModifier(plSceneObject* so, plShadowCaster* caster);
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};
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class plShadowRcvComponent : public plComponent
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{
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public:
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enum
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{
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kForceRadio
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};
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enum
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{
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kForceOn,
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kForceOff
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};
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public:
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plShadowRcvComponent();
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bool SetupProperties(plMaxNode* pNode, plErrorMsg* pErrMsg);
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bool PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg);
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bool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
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};
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class plShadowLightComponent : public plComponent
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{
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public:
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enum {
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kFalloff,
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kMaxDist,
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kPower,
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kShadowOnly,
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kObeyGroups,
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kSelfShadow,
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kQuality
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};
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protected:
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bool IAddDirectMaster(plMaxNode* node, plSceneObject* so);
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bool IAddPointMaster(plMaxNode* node, plSceneObject* so);
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public:
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plShadowLightComponent();
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bool SetupProperties(plMaxNode* pNode, plErrorMsg* pErrMsg);
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bool PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg);
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bool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
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};
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#endif // plShadowComponents_inc
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