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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plAutoUIBase.h"
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#include "max.h"
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#include "plComponentBase.h"
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#include "plComponentReg.h"
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class plAutoUIComp : public plAutoUIBase
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{
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public:
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plAutoUIComp(plAutoUIClassDesc *cd);
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/////////////////////////////////////////////////////////////////////////////////////
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// Get the value of a control. Pass in the id and your 'this' pointer.
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//
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bool GetCheckBox(int16_t id, plComponentBase *comp);
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float GetFloatSpinner(int16_t id, plComponentBase *comp);
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int GetIntSpinner(int16_t id, plComponentBase *comp);
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TSTR GetEditBox(int16_t id, plComponentBase *comp);
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INode* GetPickNode(int16_t id, plComponentBase *comp, int idx);
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// Get the count for a parameter that takes an index
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int Count(int16_t id, plComponentBase *comp);
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/////////////////////////////////////////////////////////////////////////////////////
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// Max/internal functions
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//
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// Called by the ClassDesc.
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void BeginEditParams(IObjParam *ip, ReferenceMaker *obj, ULONG flags, Animatable *prev);
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void EndEditParams(IObjParam *ip, ReferenceMaker *obj, ULONG flags, Animatable *prev);
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};
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class plAutoUIClassDesc : public plComponentClassDesc
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{
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public:
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virtual bool IsAutoUI() { return true; }
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virtual bool IsObsolete() { return true; }
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plAutoUIComp *autoComp;
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void BeginEditParams(IObjParam *ip, ReferenceMaker* obj, ULONG flags, Animatable *prev)
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{
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ClassDesc2::BeginEditParams(ip, obj, flags, prev);
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if (autoComp) autoComp->BeginEditParams(ip, obj, flags, prev);
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}
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void EndEditParams(IObjParam *ip, ReferenceMaker* obj, ULONG flags, Animatable *prev)
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{
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if (autoComp) autoComp->EndEditParams(ip, obj, flags, prev);
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ClassDesc2::EndEditParams(ip, obj, flags, prev);
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}
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void CreateAutoRollup(IParamBlock2 *pb)
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{
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if (autoComp)
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autoComp->CreateAutoRollup(pb);
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}
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void DestroyAutoRollup()
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{
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if (autoComp)
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autoComp->DestroyAutoRollup();
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}
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};
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void plExternalComponentReg(ClassDesc *desc);
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#define AUTO_CLASS_DESC(classname, varname, longname, shortname, category, id) \
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class classname##ClassDesc : public plAutoUIClassDesc \
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{ \
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FUNC_CLASS_DESC(classname, longname, shortname, category, id) \
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classname##ClassDesc() { plExternalComponentReg(this); } \
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}; \
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DECLARE_CLASS_DESC(classname, varname)
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//
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void ReleaseGlobals();
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//
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// Categories
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//
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#define COMP_TYPE_KAHLO "Kahlo"
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