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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plFont Class Header //
// Seems like we've come full circle again. This is our generic Plasma //
// bitmap font class/format. Quick list of things it supports, or needs to: //
// - Antialiasing, either in the font def or at rendertime //
// - Doublebyte character sets //
// - Platform independence, of course //
// - Render to reasonably arbitrary mipmap //
// - Character-level kerning, both before and after, as well as //
// negative kerning (for ligatures) //
// //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 3.4.2003 mcn - Created. //
// 4.3.2003 mcn - Updated. Casting a char to a uint16_t sign-extends it if //
// the char is > 128, but casting it to an uint8_t first works.//
// Ugly as sin, but hey, so are you. //
// //
///////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include <string>
#include "plFont.h"
#include "plMipmap.h"
#include "hsResMgr.h"
//// plCharacter Stuff ////////////////////////////////////////////////////////
plFont::plCharacter::plCharacter()
{
fBitmapOff = 0;
fHeight = 0;
fBaseline = 0;
fLeftKern = fRightKern = 0.f;
}
void plFont::plCharacter::Read( hsStream *s )
{
// Rocket science here...
s->ReadLE( &fBitmapOff );
s->ReadLE( &fHeight );
s->ReadLE( &fBaseline );
s->ReadLE( &fLeftKern );
s->ReadLE( &fRightKern );
}
void plFont::plCharacter::Write( hsStream *s )
{
s->WriteLE( fBitmapOff );
s->WriteLE( fHeight );
s->WriteLE( fBaseline );
s->WriteLE( fLeftKern );
s->WriteLE( fRightKern );
}
//// Constructor/Read/Write/Destructor/etc ////////////////////////////////////
plFont::plFont()
{
IClear( true );
}
plFont::~plFont()
{
IClear();
}
void plFont::IClear( bool onConstruct )
{
if( !onConstruct )
delete [] fBMapData;
fFace = plString::Null;
fSize = 0;
fFlags = 0;
fWidth = fHeight = 0;
fBPP = 0;
fBMapData = nil;
fFirstChar = 0;
fMaxCharHeight = 0;
fCharacters.Reset();
fRenderInfo.fFlags = 0;
fRenderInfo.fX = fRenderInfo.fY = fRenderInfo.fNumCols = 0;
fRenderInfo.fMaxWidth = fRenderInfo.fMaxHeight = 0;
fRenderInfo.fDestPtr = nil;
fRenderInfo.fDestStride = 0;
fRenderInfo.fColor = 0;
fRenderInfo.fMipmap = nil;
fRenderInfo.fRenderFunc = nil;
fRenderInfo.fVolatileStringPtr = nil;
fRenderInfo.fFirstLineIndent = 0;
fRenderInfo.fLineSpacing = 0;
}
void plFont::Read( hsStream *s, hsResMgr *mgr )
{
hsKeyedObject::Read( s, mgr );
ReadRaw( s );
}
void plFont::Write( hsStream *s, hsResMgr *mgr )
{
hsKeyedObject::Write( s, mgr );
WriteRaw( s );
}
///////////////////////////////////////////////////////////////////////////////
//// Rendering ////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void plFont::SetRenderColor( uint32_t color )
{
fRenderInfo.fColor = color;
}
void plFont::SetRenderClipRect( int16_t x, int16_t y, int16_t width, int16_t height )
{
fRenderInfo.fClipRect.Set( x, y, width, height );
}
void plFont::SetRenderClipping( int16_t x, int16_t y, int16_t width, int16_t height )
{
SetRenderFlag( kRenderWrap, false );
SetRenderFlag( kRenderClip, true );
SetRenderClipRect( x, y, width, height );
}
void plFont::SetRenderWrapping( int16_t x, int16_t y, int16_t width, int16_t height )
{
SetRenderFlag( kRenderWrap, true );
SetRenderFlag( kRenderClip, false );
SetRenderClipRect( x, y, width, height );
}
void plFont::ICalcFontAscent( void )
{
uint32_t i;
// Hack for now, only calc the ascent for characters in the 127 character ASCII range
for( i = 0, fFontAscent = 0, fFontDescent = 0, fMaxCharHeight = 0; i < fCharacters.GetCount(); i++ )
{
if( i + fFirstChar < 128 && fFontAscent < fCharacters[ i ].fBaseline )
fFontAscent = fCharacters[ i ].fBaseline;
int32_t descent = fCharacters[ i ].fHeight - fCharacters[ i ].fBaseline;
if( fFontDescent < descent )
fFontDescent = descent;
if( fMaxCharHeight < fCharacters[ i ].fHeight )
fMaxCharHeight = fCharacters[ i ].fHeight;
}
}
//// IIsWordBreaker //////////////////////////////////////////////////////////
// Returns whether the given character is one that can break a line
static inline bool IIsWordBreaker( const char c )
{
return ( strchr( " \t,.;\n", c ) != nil ) ? true : false;
}
//// IIsDrawableWordBreak /////////////////////////////////////////////////////
// Returns whether the given character is a line breaker that has to be drawn
// (non whitespace)
static inline bool IIsDrawableWordBreak( const char c )
{
return ( strchr( ",.;", c ) != nil ) ? true : false;
}
//// RenderString /////////////////////////////////////////////////////////////
// The base render function. Additional options are specified externally,
// so that their effects can be cached for optimization
void plFont::RenderString( plMipmap *mip, uint16_t x, uint16_t y, const plString &string, uint16_t *lastX, uint16_t *lastY )
{
// TEMP
RenderString(mip, x, y, string.ToWchar().GetData(), lastX, lastY);
}
void plFont::RenderString( plMipmap *mip, uint16_t x, uint16_t y, const wchar_t *string, uint16_t *lastX, uint16_t *lastY )
{
if( mip->IsCompressed() )
{
hsAssert( false, "Unable to render string to compressed mipmap" );
return;
}
IRenderString( mip, x, y, string, false );
if( lastX != nil )
*lastX = fRenderInfo.fLastX;
if( lastY != nil )
*lastY = fRenderInfo.fLastY;
}
13 years ago
void plFont::IRenderString( plMipmap *mip, uint16_t x, uint16_t y, const wchar_t *string, bool justCalc )
{
fRenderInfo.fMipmap = mip;
fRenderInfo.fX = x;
fRenderInfo.fY = y;
fRenderInfo.fNumCols = (int16_t)(( fBPP <= 8 ) ? ( ( fWidth * fBPP ) >> 3 ) : 0);
fRenderInfo.fFloatWidth = (float)fWidth;
fRenderInfo.fFarthestX = x;
fRenderInfo.fMaxAscent = 0;
fRenderInfo.fVolatileStringPtr = string;
switch( fRenderInfo.fFlags & kRenderJustYMask )
{
case kRenderJustYTop:
fRenderInfo.fY += (int16_t)fFontAscent;
break;
case kRenderJustYBottom:
if( fRenderInfo.fFlags & ( kRenderClip | kRenderWrap ) )
fRenderInfo.fY = (int16_t)(fRenderInfo.fClipRect.GetBottom() - 1 - fMaxCharHeight + fFontAscent);
else
fRenderInfo.fY = (int16_t)(mip->GetHeight() - 1 - fMaxCharHeight + fFontAscent);
break;
case kRenderJustYCenter:
fRenderInfo.fY = (int16_t)(( fRenderInfo.fFlags & ( kRenderClip | kRenderWrap ) ) ? fRenderInfo.fClipRect.GetBottom() - 1 : mip->GetHeight() - 1);
fRenderInfo.fY = (int16_t)(( fRenderInfo.fY - fMaxCharHeight ) >> 1);
fRenderInfo.fY += (int16_t)fFontAscent;
break;
default: // Just the baseline
;
}
if( justCalc )
{
plCharacter &ch = fCharacters[ (uint16_t)string[ 0 ] - fFirstChar ];
fRenderInfo.fX = fRenderInfo.fFarthestX = x - (int16_t)ch.fLeftKern;
if( fRenderInfo.fX < 0 )
fRenderInfo.fX = 0;
}
else
{
switch( fRenderInfo.fFlags & kRenderJustXMask )
{
case kRenderJustXLeft:
// Default
break;
case kRenderJustXForceLeft:
{
// plCharacter &ch = fCharacters[ (uint16_t)(uint8_t)string[ 0 ] - fFirstChar ];
// int32_t newX = x - (int16_t)ch.fLeftKern;
// if( newX < 0 )
// newX = 0;
// fRenderInfo.fX = fRenderInfo.fFarthestX = newX;
}
break;
case kRenderJustXCenter:
{
uint16_t right = (uint16_t)(( fRenderInfo.fFlags & ( kRenderClip | kRenderWrap ) ) ? fRenderInfo.fClipRect.GetRight() : mip->GetWidth());
// uint16_t width = CalcStringWidth( string );
fRenderInfo.fX = fRenderInfo.fFarthestX = ( ( x + right ) >> 1 );// - ( width >> 1 );
}
break;
case kRenderJustXRight:
{
uint16_t width = 0, right = (uint16_t)(( fRenderInfo.fFlags & ( kRenderClip | kRenderWrap ) ) ? fRenderInfo.fClipRect.GetRight() : mip->GetWidth());
/* if( fRenderInfo.fFlags & kRenderClip )
{
fRenderInfo.fFlags &= ~kRenderClip;
width = CalcStringWidth( string );
fRenderInfo.fFlags |= kRenderClip;
}
else
*/ width = 0;//CalcStringWidth( string );
fRenderInfo.fX = fRenderInfo.fFarthestX = right - width;
}
break;
}
}
// Choose an optimal rendering function
fRenderInfo.fRenderFunc = nil;
if( justCalc )
fRenderInfo.fRenderFunc = &plFont::IRenderCharNull;
else if( mip->GetPixelSize() == 32 )
{
if( fBPP == 1 )
fRenderInfo.fRenderFunc = ( fRenderInfo.fFlags & kRenderScaleAA ) ? &plFont::IRenderChar1To32AA : &plFont::IRenderChar1To32;
else if( fBPP == 8 )
{
if( fRenderInfo.fFlags & kRenderIntoAlpha )
{
if( fRenderInfo.fFlags & kRenderAlphaPremultiplied )
{
if (fRenderInfo.fFlags & kRenderShadow)
fRenderInfo.fRenderFunc = &plFont::IRenderChar8To32AlphaPremShadow;
else
fRenderInfo.fRenderFunc = &plFont::IRenderChar8To32AlphaPremultiplied;
}
else if( ( fRenderInfo.fColor & 0xff000000 ) != 0xff000000 )
fRenderInfo.fRenderFunc = &plFont::IRenderChar8To32Alpha;
else
fRenderInfo.fRenderFunc = &plFont::IRenderChar8To32FullAlpha;
}
else
fRenderInfo.fRenderFunc = &plFont::IRenderChar8To32;
}
}
if( fRenderInfo.fRenderFunc == nil )
{
hsAssert( false, "Invalid combination of source and destination formats in RenderString()" );
return;
}
// Init our other render values
if( !justCalc )
{
fRenderInfo.fDestStride = mip->GetRowBytes();
fRenderInfo.fDestBPP = mip->GetPixelSize() >> 3;
fRenderInfo.fDestPtr = (uint8_t *)mip->GetImage();
fRenderInfo.fDestPtr += fRenderInfo.fY * fRenderInfo.fDestStride;
fRenderInfo.fDestPtr += fRenderInfo.fX * fRenderInfo.fDestBPP;
}
if( fRenderInfo.fFlags & ( kRenderWrap | kRenderClip ) )
{
fRenderInfo.fMaxHeight = (int16_t)( fRenderInfo.fClipRect.GetBottom() - fRenderInfo.fY );
fRenderInfo.fMaxWidth = (int16_t)( fRenderInfo.fClipRect.GetRight() - x );
}
else if( justCalc )
{
// Just calculating, no wrapping, so the max is as far as we can go
// Note: 32767 isn't quite right, since we'll be adding the left kern in before we
// calc the first character, so adjust so we make sure we don't underflow
plCharacter &ch = fCharacters[ (uint16_t)(uint8_t)string[ 0 ] - fFirstChar ];
fRenderInfo.fMaxHeight = (int16_t)fMaxCharHeight;
fRenderInfo.fMaxWidth = (int16_t)32767 + (int16_t)ch.fLeftKern;
}
else
{
fRenderInfo.fMaxHeight = (int16_t)( mip->GetHeight() - fRenderInfo.fY );
fRenderInfo.fMaxWidth = (int16_t)( mip->GetWidth() - x );
}
fRenderInfo.fMaxDescent = 0;
if( fRenderInfo.fFlags & kRenderWrap )
{
// Hell, gotta uint16_t wrap the text
// To avoid backtracking, we step forward in the string one uint16_t at a time until we hit a break,
// then render what we have and continue
int32_t lastWord = 0, i;
bool isFirstLine = true;
x = 0;
int16_t firstMaxAscent = 0;
uint32_t lineHt, lineDelta;
if( fRenderInfo.fFlags & kRenderScaleAA )
lineHt = fMaxCharHeight >> 1;
else
lineHt = fMaxCharHeight;
// adjust the line height for spacing
lineHt += fRenderInfo.fLineSpacing;
lineDelta = lineHt * fRenderInfo.fDestStride;
while( *string != 0 && fRenderInfo.fMaxHeight >= fFontDescent )
{
uint8_t *destStartPtr = fRenderInfo.fDestPtr;
uint32_t destStartX = fRenderInfo.fX;
int16_t destMaxWidth = fRenderInfo.fMaxWidth, thisIndent = 0;
if( isFirstLine )
{
// First line, apply indent if applicable
fRenderInfo.fX += fRenderInfo.fFirstLineIndent;
fRenderInfo.fMaxWidth -= fRenderInfo.fFirstLineIndent;
fRenderInfo.fDestPtr += fRenderInfo.fFirstLineIndent * fRenderInfo.fDestBPP;
thisIndent = fRenderInfo.fFirstLineIndent;
isFirstLine = false;
}
std::string ellipsisTracker = ""; // keeps track of ellipsis, since there are three uint16_t break chars that can't be split
bool possibleEllipsis = false;
int preEllipsisLastWord = 0; // where the uint16_t break was before we started tracking an ellipsis
// Iterate through the string, looking for the next line break
for( lastWord = 0, i = 0; string[ i ] != 0; i++ )
{
// If we're a carriage return, we go ahead and break anyway
if( string[ i ] == L'\n' )
{
lastWord = i;
break;
}
// handle invalid chars discretely
plCharacter* charToDraw = NULL;
if (fCharacters.Count() <= ((uint16_t)string[i] - fFirstChar))
charToDraw = &(fCharacters[(uint16_t)L' ' - fFirstChar]);
else
charToDraw = &(fCharacters[(uint16_t)string[i] - fFirstChar]);
int16_t leftKern = (int16_t)charToDraw->fLeftKern;
if( fRenderInfo.fFlags & kRenderScaleAA )
x += leftKern / 2;
else
x += leftKern;
// Update our position and see if we're over
// Note that our wrapping is slightly off, in that it doesn't take into account
// the left kerning of characters. Hopefully that won't matter much...
uint16_t charWidth = (uint16_t)(fWidth + (int16_t)charToDraw->fRightKern);
if( fRenderInfo.fFlags & kRenderScaleAA )
charWidth >>= 1;
uint16_t nonAdjustedX = (uint16_t)(x + fWidth); // just in case the actual bitmap is too big to fit on page and we think the character can (because of right kern)
x += charWidth;
if(( x >= fRenderInfo.fMaxWidth ) || (nonAdjustedX >= fRenderInfo.fMaxWidth))
{
// we're over, but lastWord may not be correct (especially if we're in the middle of an ellipsis)
if (possibleEllipsis)
{
// ellipsisTracker will not be empty since possibleEllipsis is true (so there will be at least one period)
if (ellipsisTracker == ".") // only one period so far
{
if ((string[i] == '.') && (string[i+1] == '.')) // we have an ellipsis, so reset the lastWord back before we found it
lastWord = preEllipsisLastWord;
// otherwise, we don't have an ellipsis, so lastWord is correct (but the grammer might not be ;-)
}
else if (ellipsisTracker == "..") // only two periods so far
{
if (string[i] == '.') // we have an ellipsis, so reset the lastWord back before we found it
lastWord = preEllipsisLastWord;
// otherwise, we don't have an ellipsis, so lastWord is correct (but the grammer might not be ;-)
}
// if neither of the above are true, then the full ellipsis was encountered and the lastWord is correct
ellipsisTracker = "";
possibleEllipsis = false;
}
// Over, so break
break;
}
// Are we a word breaker?
if( IIsWordBreaker( (char)(string[ i ]) ) )
{
if (string[i] == '.') // we might have an ellipsis here
{
if (ellipsisTracker == "...") // we already have a full ellipsis, so break between them
{
preEllipsisLastWord = i;
ellipsisTracker = "";
}
else if (ellipsisTracker == "") // no ellipsis yet, so save the last word
preEllipsisLastWord = lastWord;
ellipsisTracker += '.';
possibleEllipsis = true;
}
else
{
ellipsisTracker = ""; // no chance of an ellipsis, so kill it
possibleEllipsis = false;
}
// Yes, and we didn't go over, so store as the last successfully fit uint16_t and move on
lastWord = i;
}
}
if( string[ i ] == 0 )
lastWord = i; // Final catch for end-of-string
else if( lastWord == 0 && string[ i ] != L'\n' && thisIndent == 0 )
lastWord = i; // Catch for a single uint16_t that didn't fit (just go up as many chars as we can)
// (but NOT if we have a first line indent, mind you :)
// Got to the end of a line (somewhere), so render up to lastWord, then advance from that point
// to the first non-word-breaker and continue onward
if( lastWord > 0 )
{
bool drawableWordBreak = IIsDrawableWordBreak((char)(string[lastWord]));
if (drawableWordBreak)
lastWord++; // make sure we draw it
if( ( fRenderInfo.fFlags & kRenderJustXMask ) == kRenderJustXRight )
{
uint16_t baseX = fRenderInfo.fX, baseMaxW = fRenderInfo.fMaxWidth;
uint8_t *baseDestPtr = fRenderInfo.fDestPtr;
fRenderInfo.fX = 0;
CharRenderFunc oldFunc = fRenderInfo.fRenderFunc;
fRenderInfo.fRenderFunc = &plFont::IRenderCharNull;
IRenderLoop( string, lastWord );
fRenderInfo.fRenderFunc = oldFunc;
fRenderInfo.fX = baseX - fRenderInfo.fX;
fRenderInfo.fMaxWidth = baseMaxW;
fRenderInfo.fDestPtr = baseDestPtr + ( fRenderInfo.fX - baseX ) * fRenderInfo.fDestBPP;
IRenderLoop( string, lastWord );
fRenderInfo.fLastX = fRenderInfo.fX;
fRenderInfo.fLastY = fRenderInfo.fY;
fRenderInfo.fX = baseX;
}
else if( ( fRenderInfo.fFlags & kRenderJustXMask ) == kRenderJustXCenter )
{
uint16_t baseX = fRenderInfo.fX, baseMaxW = fRenderInfo.fMaxWidth;
uint8_t *baseDestPtr = fRenderInfo.fDestPtr;
fRenderInfo.fX = 0;
CharRenderFunc oldFunc = fRenderInfo.fRenderFunc;
fRenderInfo.fRenderFunc = &plFont::IRenderCharNull;
IRenderLoop( string, lastWord );
fRenderInfo.fRenderFunc = oldFunc;
fRenderInfo.fX = baseX - ( fRenderInfo.fX >> 1 );
fRenderInfo.fMaxWidth = baseMaxW;
fRenderInfo.fDestPtr = baseDestPtr + ( fRenderInfo.fX - baseX ) * fRenderInfo.fDestBPP;
IRenderLoop( string, lastWord );
fRenderInfo.fLastX = fRenderInfo.fX;
fRenderInfo.fLastY = fRenderInfo.fY;
fRenderInfo.fX = baseX;
}
else if( ( fRenderInfo.fFlags & kRenderJustXMask ) == kRenderJustXForceLeft )
{
int16_t baseX = fRenderInfo.fX;
plCharacter &ch = fCharacters[ (uint16_t)string[ 0 ] - fFirstChar ];
fRenderInfo.fX -= (int16_t)ch.fLeftKern;
fRenderInfo.fDestPtr -= (int16_t)ch.fLeftKern * fRenderInfo.fDestBPP;
IRenderLoop( string, lastWord );
fRenderInfo.fLastX = fRenderInfo.fX;
fRenderInfo.fLastY = fRenderInfo.fY;
fRenderInfo.fX = baseX;
}
else
{
IRenderLoop( string, lastWord );
fRenderInfo.fLastX = fRenderInfo.fX;
fRenderInfo.fLastY = fRenderInfo.fY;
}
if (drawableWordBreak)
lastWord--; // reset it
}
// Store farthest X for later reference
if( lastWord > 0 && fRenderInfo.fX > fRenderInfo.fFarthestX )
fRenderInfo.fFarthestX = fRenderInfo.fX;
if( firstMaxAscent == 0 )
firstMaxAscent = fRenderInfo.fMaxAscent;
x = 0;
fRenderInfo.fX = (int16_t)destStartX;
fRenderInfo.fDestPtr = destStartPtr;
fRenderInfo.fMaxWidth = destMaxWidth;
fRenderInfo.fMaxAscent = 0;
// Look for the next non-word-breaker. Note that if we have any carriage returns hidden in here,
// we'll want to be advancing down even further
// Advance down
if( string[ i ] != 0 )
{
fRenderInfo.fY += (int16_t)lineHt;
fRenderInfo.fMaxHeight -= (int16_t)lineHt;
fRenderInfo.fDestPtr += lineDelta;
fRenderInfo.fLastX = fRenderInfo.fX;
fRenderInfo.fLastY = fRenderInfo.fY;
}
for( i = lastWord; string[ i ] != 0 && IIsWordBreaker( (char)(string[ i ]) ) && string[ i ] != L'\n'; i++ )
{
}
// Process any trailing carriage returns as a separate loop b/c we don't want to throw away white space
// after returns
for( ; string[ i ] == L'\n'; i++ )
{
// Don't process if i==lastWord, since we already did that one
if( i > lastWord && string[ i ] == L'\n' )
{
// Advance down
fRenderInfo.fY += (int16_t)lineHt;
fRenderInfo.fMaxHeight -= (int16_t)lineHt;
fRenderInfo.fDestPtr += lineDelta;
fRenderInfo.fLastY = fRenderInfo.fY;
}
}
// Keep going from here!
string += i;
}
fRenderInfo.fMaxAscent = firstMaxAscent;
// Final y offset from the last line
fRenderInfo.fY += (int16_t)fFontDescent;
fRenderInfo.fVolatileStringPtr = string;
}
else
{
if( fRenderInfo.fFlags & kRenderClip )
{
// Advance left past any clipping area
CharRenderFunc oldFunc = fRenderInfo.fRenderFunc;
fRenderInfo.fRenderFunc = &plFont::IRenderCharNull;
int16_t prevX;
do
{
prevX = fRenderInfo.fX;
IRenderLoop( string, 1 );
}
while( fRenderInfo.fX <= fRenderInfo.fClipRect.fX && *++string != 0 );
fRenderInfo.fMaxWidth += fRenderInfo.fX - prevX;
fRenderInfo.fDestPtr -= (fRenderInfo.fX - prevX) * fRenderInfo.fDestBPP;
fRenderInfo.fX = prevX;
fRenderInfo.fRenderFunc = oldFunc;
}
// There used to be an adjustment of the X coordinate by -ch.fLeftKern for the case
// of kRenderJustXForceLeft here, but it was buggy in that it neglected to adjust
// fRenderInfo.fDestPtr and therefore had no visible effect (or almost none - only
// at the end of the line). Fixing the bug however (making kRenderJustXForceLeft
// work as intended) causes the text shadow to be cut off in some places. To ensure
// enough space for the shadow, and considering that all content was developed and
// visually optimized with the bug in place, it seems better to preserve the buggy
// behavior and make kRenderJustXForceLeft work exactly like kRenderJustXLeft.
fRenderInfo.fVolatileStringPtr = string; // Just so we can keep track of when we clip
IRenderLoop( string, -1 );
fRenderInfo.fFarthestX = fRenderInfo.fX;
}
}
void plFont::IRenderLoop( const wchar_t *string, int32_t maxCount )
{
// Render the string straight across, one char at a time
while( *string != 0 && maxCount != 0 ) // Note: if maxCount starts out -1, then it'll just keep
{ // decrementing...well ok, not for forever, but pretty close
uint16_t c = (uint16_t)*string;
if( c < fFirstChar )
; // Invalid char
else
{
c -= fFirstChar;
if( c >= fCharacters.GetCount() )
; // Invalid char
else
{
// First pass at supporting left kerning values, but only at the pixel level
int16_t leftKern = (int16_t)fCharacters[ c ].fLeftKern;
if( leftKern != 0 )
{
if( fRenderInfo.fFlags & kRenderScaleAA )
leftKern /= 2;
fRenderInfo.fX += leftKern;
fRenderInfo.fMaxWidth -= leftKern;
fRenderInfo.fDestPtr += leftKern * fRenderInfo.fDestBPP;
}
uint16_t thisWidth = (uint16_t)(fWidth + fCharacters[ c ].fRightKern);
if( fRenderInfo.fFlags & kRenderScaleAA )
thisWidth >>= 1;
(this->*(fRenderInfo.fRenderFunc))( fCharacters[ c ] );
fRenderInfo.fX += thisWidth;
fRenderInfo.fMaxWidth -= thisWidth;
fRenderInfo.fDestPtr += thisWidth * fRenderInfo.fDestBPP;
int16_t baseline = (int16_t)(fCharacters[ c ].fBaseline);
if( fRenderInfo.fFlags & kRenderScaleAA )
baseline >>= 1;
if( baseline > fRenderInfo.fMaxAscent )
fRenderInfo.fMaxAscent = baseline;
int16_t thisHt = (int16_t)(fCharacters[ c ].fHeight - baseline);
if( fRenderInfo.fMaxDescent < thisHt )
fRenderInfo.fMaxDescent = thisHt;
}
}
string++;
fRenderInfo.fVolatileStringPtr++;
maxCount--;
}
}
//// The Rendering Functions //////////////////////////////////////////////////
void plFont::IRenderChar1To32( const plFont::plCharacter &c )
{
uint8_t bitMask, *src = fBMapData + c.fBitmapOff;
uint32_t *destPtr, *destBasePtr = (uint32_t *)( fRenderInfo.fDestPtr - c.fBaseline * fRenderInfo.fDestStride );
uint16_t x, y;
if( (int32_t)c.fHeight - (int32_t)c.fBaseline >= fRenderInfo.fMaxHeight || c.fBaseline > fRenderInfo.fY )
return;
for( y = 0; y < c.fHeight; y++ )
{
destPtr = destBasePtr;
if( fRenderInfo.fFlags & kRenderItalic )
{
// Faux italic
destPtr += ( c.fHeight - y ) >> 1;
}
for( x = 0; x < fRenderInfo.fNumCols; x++ )
{
for( bitMask = 0x80; bitMask != 0; bitMask >>= 1 )
{
if( *src & bitMask )
*destPtr = fRenderInfo.fColor;
destPtr++;
}
src++;
}
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + fRenderInfo.fDestStride );
}
}
void plFont::IRenderChar1To32AA( const plFont::plCharacter &c )
{
uint8_t bitMask, *src = fBMapData + c.fBitmapOff;
uint32_t *destPtr, *destBasePtr = (uint32_t *)( fRenderInfo.fDestPtr - ( c.fBaseline >> 1 ) * fRenderInfo.fDestStride );
uint16_t x, y;
if( ( ( (int32_t)c.fHeight - (int32_t)c.fBaseline ) >> 1 ) >= fRenderInfo.fMaxHeight || ( c.fBaseline >> 1 ) > fRenderInfo.fY )
return;
for( y = 0; y < c.fHeight; y += 2 )
{
destPtr = destBasePtr;
if( fRenderInfo.fFlags & kRenderItalic )
{
// Faux italic
destPtr += ( c.fHeight - y ) >> 2;
}
for( x = 0; x < fRenderInfo.fNumCols; x++ )
{
for( bitMask = 0x80; bitMask != 0; bitMask >>= 2 )
{
// Grab 4 bits and do 4-to-1 AA
uint8_t value = ( *src & bitMask ) ? 1 : 0;
value += ( *src & ( bitMask >> 1 ) ) ? 1 : 0;
value += ( src[ fRenderInfo.fNumCols ] & bitMask ) ? 1 : 0;
value += ( src[ fRenderInfo.fNumCols ] & ( bitMask >> 1 ) ) ? 1 : 0;
switch( value )
{
case 1:
{
uint32_t src = ( fRenderInfo.fColor >> 2 ) & 0x3f3f3f3f;
uint32_t dst = ( (*destPtr) >> 2 ) & 0x3f3f3f3f;
*destPtr = src + dst + dst + dst;
break;
}
case 2:
{
uint32_t src = ( fRenderInfo.fColor >> 1 ) & 0x7f7f7f7f;
uint32_t dst = ( (*destPtr) >> 1 ) & 0x7f7f7f7f;
*destPtr = src + dst;
break;
}
case 3:
{
uint32_t src = ( fRenderInfo.fColor >> 2 ) & 0x3f3f3f3f;
uint32_t dst = ( (*destPtr) >> 2 ) & 0x3f3f3f3f;
*destPtr = src + src + src + dst;
break;
}
case 4:
*destPtr = fRenderInfo.fColor;
}
destPtr++;
}
src++;
}
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + fRenderInfo.fDestStride );
src += fRenderInfo.fNumCols;
}
}
void plFont::IRenderChar8To32( const plFont::plCharacter &c )
{
uint8_t *src = fBMapData + c.fBitmapOff;
uint32_t *destPtr, *destBasePtr = (uint32_t *)( fRenderInfo.fDestPtr - c.fBaseline * fRenderInfo.fDestStride );
int16_t x, y, thisHeight, xstart, thisWidth;
uint32_t srcAlpha, oneMinusAlpha, r, g, b, dR, dG, dB, destAlpha;
uint8_t srcR, srcG, srcB;
// Unfortunately for some fonts, their right kern value actually is
// farther left than the right edge of the bitmap (think of overlapping
// script fonts). Ideally, we should store the actual width of each char's
// bitmap and use that here. However, it really shouldn't make too big of a
// difference, especially since the dest pixels that we end up overlapping
// should already be in the cache. If it does, time to upgrade the font
// format (again)
thisWidth = fWidth;// + (int32_t)c.fRightKern;
if( thisWidth >= fRenderInfo.fMaxWidth )
thisWidth = fRenderInfo.fMaxWidth;
xstart = fRenderInfo.fClipRect.fX - fRenderInfo.fX;
if( xstart < 0 )
xstart = 0;
srcR = (uint8_t)(( fRenderInfo.fColor >> 16 ) & 0x000000ff);
srcG = (uint8_t)(( fRenderInfo.fColor >> 8 ) & 0x000000ff);
srcB = (uint8_t)(( fRenderInfo.fColor ) & 0x000000ff);
y = fRenderInfo.fClipRect.fY - fRenderInfo.fY + (int16_t)c.fBaseline;
if( y < 0 )
y = 0;
else
{
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + y*fRenderInfo.fDestStride );
src += y*fRenderInfo.fNumCols;
}
thisHeight = fRenderInfo.fMaxHeight + (int16_t)c.fBaseline;
if( thisHeight > (int16_t)c.fHeight )
thisHeight = (int16_t)c.fHeight;
for( ; y < thisHeight; y++ )
{
destPtr = destBasePtr;
for( x = xstart; x < thisWidth; x++ )
{
if( src[ x ] == 255 )
destPtr[ x ] = fRenderInfo.fColor;
else if( src[ x ] == 0 )
; // Empty
else
{
srcAlpha = ( src[ x ] * ( fRenderInfo.fColor >> 24 ) ) / 255;
oneMinusAlpha = 255 - srcAlpha;
destAlpha = destPtr[ x ] & 0xff000000;
dR = ( destPtr[ x ] >> 16 ) & 0x000000ff;
dG = ( destPtr[ x ] >> 8 ) & 0x000000ff;
dB = ( destPtr[ x ] ) & 0x000000ff;
r = ( srcR * srcAlpha ) >> 8;
g = ( srcG * srcAlpha ) >> 8;
b = ( srcB * srcAlpha ) >> 8;
dR = ( dR * oneMinusAlpha ) >> 8;
dG = ( dG * oneMinusAlpha ) >> 8;
dB = ( dB * oneMinusAlpha ) >> 8;
destPtr[ x ] = ( ( r + dR ) << 16 ) | ( ( g + dG ) << 8 ) | ( b + dB ) | destAlpha;
}
}
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + fRenderInfo.fDestStride );
src += fWidth;
}
}
void plFont::IRenderChar8To32FullAlpha( const plFont::plCharacter &c )
{
uint8_t *src = fBMapData + c.fBitmapOff;
uint32_t *destPtr, *destBasePtr = (uint32_t *)( fRenderInfo.fDestPtr - c.fBaseline * fRenderInfo.fDestStride );
int16_t x, y, thisHeight, xstart, thisWidth;
uint32_t destColorOnly;
// Unfortunately for some fonts, their right kern value actually is
// farther left than the right edge of the bitmap (think of overlapping
// script fonts). Ideally, we should store the actual width of each char's
// bitmap and use that here. However, it really shouldn't make too big of a
// difference, especially since the dest pixels that we end up overlapping
// should already be in the cache. If it does, time to upgrade the font
// format (again)
thisWidth = fWidth;// + (int32_t)c.fRightKern;
if( thisWidth >= fRenderInfo.fMaxWidth )
thisWidth = fRenderInfo.fMaxWidth;
xstart = fRenderInfo.fClipRect.fX - fRenderInfo.fX;
if( xstart < 0 )
xstart = 0;
destColorOnly = fRenderInfo.fColor & 0x00ffffff;
y = fRenderInfo.fClipRect.fY - fRenderInfo.fY + (int16_t)c.fBaseline;
if( y < 0 )
y = 0;
else
{
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + y*fRenderInfo.fDestStride );
src += y*fRenderInfo.fNumCols;
}
thisHeight = fRenderInfo.fMaxHeight + (int16_t)c.fBaseline;
if( thisHeight > (int16_t)c.fHeight )
thisHeight = (int16_t)c.fHeight;
for( ; y < thisHeight; y++ )
{
destPtr = destBasePtr;
for( x = xstart; x < thisWidth; x++ )
{
if( src[ x ] != 0 )
destPtr[ x ] = ( src[ x ] << 24 ) | destColorOnly;
}
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + fRenderInfo.fDestStride );
src += fWidth;
}
}
void plFont::IRenderChar8To32Alpha( const plFont::plCharacter &c )
{
uint8_t val, *src = fBMapData + c.fBitmapOff;
uint32_t *destPtr, *destBasePtr = (uint32_t *)( fRenderInfo.fDestPtr - c.fBaseline * fRenderInfo.fDestStride );
int16_t x, y, thisHeight, xstart, thisWidth;
uint32_t destColorOnly, alphaMult, fullAlpha;
// Unfortunately for some fonts, their right kern value actually is
// farther left than the right edge of the bitmap (think of overlapping
// script fonts). Ideally, we should store the actual width of each char's
// bitmap and use that here. However, it really shouldn't make too big of a
// difference, especially since the dest pixels that we end up overlapping
// should already be in the cache. If it does, time to upgrade the font
// format (again)
thisWidth = fWidth;// + (int32_t)c.fRightKern;
if( thisWidth >= fRenderInfo.fMaxWidth )
thisWidth = fRenderInfo.fMaxWidth;
xstart = fRenderInfo.fClipRect.fX - fRenderInfo.fX;
if( xstart < 0 )
xstart = 0;
destColorOnly = fRenderInfo.fColor & 0x00ffffff;
// alphaMult should come out to be a value to satisfy (fontAlpha * alphaMult >> 8) as the right alpha,
// but then we want it so (fontAlpha * alphaMult) will be in the upper 8 bits
fullAlpha = fRenderInfo.fColor & 0xff000000;
alphaMult = fullAlpha / 255;
y = fRenderInfo.fClipRect.fY - fRenderInfo.fY + (int16_t)c.fBaseline;
if( y < 0 )
y = 0;
else
{
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + y*fRenderInfo.fDestStride );
src += y*fRenderInfo.fNumCols;
}
thisHeight = fRenderInfo.fMaxHeight + (int16_t)c.fBaseline;
if( thisHeight > (int16_t)c.fHeight )
thisHeight = (int16_t)c.fHeight;
for( ; y < thisHeight; y++ )
{
destPtr = destBasePtr;
for( x = xstart; x < thisWidth; x++ )
{
val = src[ x ];
if( val == 0xff )
destPtr[ x ] = fullAlpha | destColorOnly;
else if( val != 0 )
{
destPtr[ x ] = ( ( alphaMult * val ) & 0xff000000 ) | destColorOnly;
}
}
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + fRenderInfo.fDestStride );
src += fWidth;
}
}
void plFont::IRenderChar8To32AlphaPremultiplied( const plFont::plCharacter &c )
{
uint8_t *src = fBMapData + c.fBitmapOff;
uint32_t *destPtr, *destBasePtr = (uint32_t *)( fRenderInfo.fDestPtr - c.fBaseline * fRenderInfo.fDestStride );
int16_t x, y, thisHeight, xstart, thisWidth;
uint8_t srcA, srcR, srcG, srcB;
// Unfortunately for some fonts, their right kern value actually is
// farther left than the right edge of the bitmap (think of overlapping
// script fonts). Ideally, we should store the actual width of each char's
// bitmap and use that here. However, it really shouldn't make too big of a
// difference, especially since the dest pixels that we end up overlapping
// should already be in the cache. If it does, time to upgrade the font
// format (again)
thisWidth = fWidth;// + (int32_t)c.fRightKern;
if( thisWidth >= fRenderInfo.fMaxWidth )
thisWidth = fRenderInfo.fMaxWidth;
xstart = fRenderInfo.fClipRect.fX - fRenderInfo.fX;
if( xstart < 0 )
xstart = 0;
srcA = (uint8_t)(( fRenderInfo.fColor >> 24 ) & 0x000000ff);
srcR = (uint8_t)(( fRenderInfo.fColor >> 16 ) & 0x000000ff);
srcG = (uint8_t)(( fRenderInfo.fColor >> 8 ) & 0x000000ff);
srcB = (uint8_t)(( fRenderInfo.fColor ) & 0x000000ff);
y = fRenderInfo.fClipRect.fY - fRenderInfo.fY + (int16_t)c.fBaseline;
if( y < 0 )
y = 0;
else
{
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + y*fRenderInfo.fDestStride );
src += y*fRenderInfo.fNumCols;
}
thisHeight = fRenderInfo.fMaxHeight + (int16_t)c.fBaseline;
if( thisHeight > (int16_t)c.fHeight )
thisHeight = (int16_t)c.fHeight;
for( ; y < thisHeight; y++ )
{
destPtr = destBasePtr;
for( x = xstart; x < thisWidth; x++ )
{
uint32_t a = src[ x ];
if (a != 0)
{
if (srcA != 0xff)
a = (srcA*a + 127)/255;
destPtr[ x ] = ( a << 24 ) | (((srcR*a + 127)/255) << 16) | (((srcG*a + 127)/255) << 8) | ((srcB*a + 127)/255);
}
}
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + fRenderInfo.fDestStride );
src += fWidth;
}
}
void plFont::IRenderChar8To32AlphaPremShadow( const plFont::plCharacter &c )
{
uint32_t *destPtr, *destBasePtr = (uint32_t *)( fRenderInfo.fDestPtr - c.fBaseline * fRenderInfo.fDestStride );
int16_t x, y, thisHeight, xstart, thisWidth;
uint8_t srcA, srcR, srcG, srcB;
// Unfortunately for some fonts, their right kern value actually is
// farther left than the right edge of the bitmap (think of overlapping
// script fonts). Ideally, we should store the actual width of each char's
// bitmap and use that here. However, it really shouldn't make too big of a
// difference, especially since the dest pixels that we end up overlapping
// should already be in the cache. If it does, time to upgrade the font
// format (again)
thisWidth = fWidth + 2;// + (int32_t)c.fRightKern;
if( thisWidth >= fRenderInfo.fMaxWidth )
thisWidth = fRenderInfo.fMaxWidth;
xstart = fRenderInfo.fClipRect.fX - fRenderInfo.fX;
if( xstart < -2 )
xstart = -2;
srcA = (uint8_t)(( fRenderInfo.fColor >> 24 ) & 0x000000ff);
srcR = (uint8_t)(( fRenderInfo.fColor >> 16 ) & 0x000000ff);
srcG = (uint8_t)(( fRenderInfo.fColor >> 8 ) & 0x000000ff);
srcB = (uint8_t)(( fRenderInfo.fColor ) & 0x000000ff);
static const uint32_t kernel[5][5] = {
{1, 2, 2, 2, 1},
{1, 13, 13, 13, 1},
{1, 10, 10, 10, 1},
{1, 7, 7, 7, 1},
{1, 1, 1, 1, 1}
};
uint32_t clamp = 220 - ((2 * srcR + 4 * srcG + srcB) >> 4);
y = fRenderInfo.fClipRect.fY - fRenderInfo.fY + (int16_t)c.fBaseline;
if( y < -2 )
y = -2;
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + y*fRenderInfo.fDestStride );
thisHeight = fRenderInfo.fMaxHeight + (int16_t)c.fBaseline;
if( thisHeight > (int16_t)c.fHeight + 2 )
thisHeight = (int16_t)c.fHeight + 2;
for( ; y < thisHeight; y++ )
{
destPtr = destBasePtr;
for( x = xstart; x < thisWidth; x++ )
{
uint32_t sa = 0;
for (int32_t i = -2; i <= 2; i++) {
for (int32_t j = -2; j <= 2; j++) {
uint32_t m = kernel[j+2][i+2];
if (m != 0)
sa += m * IGetCharPixel(c, x+i, y+j);
}
}
sa = (sa * clamp) >> 13;
if (sa > clamp)
sa = clamp;
uint32_t a = IGetCharPixel(c, x, y);
if (srcA != 0xff)
a = (srcA * a + 127) / 255;
uint32_t ta = a + sa - ((a*sa + 127) / 255);
if (ta > (destPtr[ x ] >> 24))
destPtr[ x ] = ( ta << 24 ) | (((srcR * a + 127) / 255) << 16) |
(((srcG * a + 127) / 255) << 8) |
(((srcB * a + 127) / 255) << 0);
}
destBasePtr = (uint32_t *)( (uint8_t *)destBasePtr + fRenderInfo.fDestStride );
}
}
void plFont::IRenderCharNull( const plCharacter &c )
{
}
//// CalcString Variations ////////////////////////////////////////////////////
uint16_t plFont::CalcStringWidth( const plString &string )
{
uint16_t w, h, a, lX, lY;
uint32_t s;
CalcStringExtents( string, w, h, a, s, lX, lY );
return w;
}
uint16_t plFont::CalcStringWidth( const wchar_t *string )
{
uint16_t w, h, a, lX, lY;
uint32_t s;
CalcStringExtents( string, w, h, a, s, lX, lY );
return w;
}
void plFont::CalcStringExtents( const plString &string, uint16_t &width, uint16_t &height, uint16_t &ascent, uint32_t &firstClippedChar, uint16_t &lastX, uint16_t &lastY )
{
// convert the char string to a wchar_t string
CalcStringExtents(string.ToWchar().GetData(), width, height, ascent, firstClippedChar, lastX, lastY);
}
void plFont::CalcStringExtents( const wchar_t *string, uint16_t &width, uint16_t &height, uint16_t &ascent, uint32_t &firstClippedChar, uint16_t &lastX, uint16_t &lastY )
{
IRenderString( nil, 0, 0, string, true );
width = fRenderInfo.fFarthestX;
height = (uint16_t)(fRenderInfo.fY + fFontDescent);//fRenderInfo.fMaxDescent;
ascent = fRenderInfo.fMaxAscent;
lastX = fRenderInfo.fLastX;
lastY = fRenderInfo.fLastY;
// firstClippedChar is an index into the given string that points to the start of the part of the string
// that got clipped (i.e. not rendered).
firstClippedChar = (uintptr_t)fRenderInfo.fVolatileStringPtr - (uintptr_t)string;
firstClippedChar /= 2; // divide by 2 because a wchar_t is two bytes wide, instead of one (like a char)
}
//// IGetFreeCharData /////////////////////////////////////////////////////////
// Used for constructing fonts one character at a time; finds a pointer to
// the first free space in our allocated font bitmap, based on the heights
// and offsets of all the current characters
uint8_t *plFont::IGetFreeCharData( uint32_t &newOffset )
{
int32_t i;
newOffset = 0;
for( i = fCharacters.GetCount() - 1; i >= 0; i-- )
{
uint32_t thisOff = fCharacters[ i ].fBitmapOff + ( ( fCharacters[ i ].fHeight * fWidth * fBPP ) >> 3 );
if( newOffset < thisOff )
{
newOffset = thisOff;
break;
}
}
if( newOffset >= ( ( fWidth * fHeight * fBPP ) >> 3 ) )
{
hsAssert( false, "Invalid position found in IGetFreeCharData()" );
return nil;
}
// Return pointer to the new area
return fBMapData + newOffset;
}
//// LoadFromP2FFile //////////////////////////////////////////////////////////
// Handy quick wrapper
bool plFont::LoadFromP2FFile( const plFileName &path )
{
hsUNIXStream stream;
if( stream.Open( path, "rb" ) )
{
ReadRaw( &stream );
return true;
}
return false;
}
//// LoadFromFNT //////////////////////////////////////////////////////////////
// Load this font from the data found in the given Windows FNT file,
// using the format specified in the Windows 3 Developers Notes.
13 years ago
bool plFont::LoadFromFNT( const char *path )
{
hsUNIXStream stream; // Ahh, irony
if( !stream.Open( path, "rb" ) )
return false;
return LoadFromFNTStream( &stream );
}
13 years ago
bool plFont::LoadFromFNTStream( hsStream *stream )
{
IClear();
try
{
// Note: hsUNIXStreams just happen to store in the same endian as Windows...
struct FNTInfo
{
uint16_t version;
uint32_t size;
char copyright[ 60 ];
uint16_t type;
uint16_t points;
uint16_t vertRes;
uint16_t horzRes;
uint16_t ascent;
uint16_t internalLeading;
uint16_t externalLeading;
uint8_t italic, underline, strikeout;
uint16_t weight;
uint8_t charSet;
uint16_t pixWidth; // 0 means variable width chars
uint16_t pixHeight;
uint8_t pitchFamily;
uint16_t avgWidth;
uint16_t maxWidth;
uint8_t firstChar, lastChar, defaultChar, breakChar;
uint16_t widthBytes;
uint32_t device, face;
uint32_t bitsPointer, bitsOffset;
uint8_t reserved;
uint32_t flags;
uint16_t aSpace, bSpace, cSpace;
uint32_t colorPointer;
uint8_t reserved1[ 16 ];
void Read( hsStream *s )
{
version = s->ReadLE16();
size = s->ReadLE32();
s->Read( sizeof( copyright ), copyright );
s->ReadLE( &type );
s->ReadLE( &points );
s->ReadLE( &vertRes );
s->ReadLE( &horzRes );
s->ReadLE( &ascent );
s->ReadLE( &internalLeading );
s->ReadLE( &externalLeading );
s->ReadLE( &italic );
s->ReadLE( &underline );
s->ReadLE( &strikeout );
s->ReadLE( &weight );
s->ReadLE( &charSet );
s->ReadLE( &pixWidth );
s->ReadLE( &pixHeight );
s->ReadLE( &pitchFamily );
s->ReadLE( &avgWidth );
s->ReadLE( &maxWidth );
s->ReadLE( &firstChar );
s->ReadLE( &lastChar );
s->ReadLE( &defaultChar );
s->ReadLE( &breakChar );
s->ReadLE( &widthBytes );
s->ReadLE( &device );
s->ReadLE( &face );
s->ReadLE( &bitsPointer );
s->ReadLE( &bitsOffset );
s->ReadLE( &reserved );
if( version == 0x0300 )
{
s->ReadLE( &flags );
s->ReadLE( &aSpace );
s->ReadLE( &bSpace );
s->ReadLE( &cSpace );
s->ReadLE( &colorPointer );
s->Read( sizeof( reserved1 ), reserved1 );
}
else
{
flags = 0;
aSpace = bSpace = cSpace = 0;
colorPointer = 0;
}
}
} fntInfo;
fntInfo.Read( stream );
struct charEntry
{
uint16_t width;
uint32_t offset;
charEntry() { width = 0; offset = 0; }
} *charEntries;
int i, count = fntInfo.lastChar - fntInfo.firstChar + 2;
charEntries = new charEntry[ count ];
for( i = 0; i < count; i++ )
{
charEntries[ i ].width = stream->ReadLE16();
if( fntInfo.version == 0x0200 )
charEntries[ i ].offset = stream->ReadLE16();
else
charEntries[ i ].offset = stream->ReadLE32();
}
char faceName[ 257 ], deviceName[ 256 ];
if( fntInfo.face != 0 )
{
stream->SetPosition( fntInfo.face );
for( i = 0; i < 256; i++ )
{
faceName[ i ] = stream->ReadByte();
if( faceName[ i ] == 0 )
break;
}
faceName[256] = 0;
fFace = faceName;
}
if( fntInfo.device != 0 )
{
stream->SetPosition( fntInfo.device );
for( i = 0; i < 256; i++ )
{
deviceName[ i ] = stream->ReadByte();
if( deviceName[ i ] == 0 )
break;
}
}
fSize = (uint8_t)(fntInfo.points);
// Figure out what we need to allocate our bitmap as
fWidth = 0;
fHeight = 0;
for( i = 0; i < count; i++ )
{
if( fWidth < charEntries[ i ].width )
fWidth = charEntries[ i ].width;
if( charEntries[ i ].offset > 0 )
fHeight += fntInfo.pixHeight;
}
fBPP = 1;
// Since we're 1 bbp, make sure width is a multiple of 8
fWidth = ( ( fWidth + 7 ) >> 3 ) << 3;
uint32_t widthInBytes = ( fWidth * fBPP ) >> 3;
// Allocate our bitmap now
uint32_t size = widthInBytes * fHeight;
fBMapData = new uint8_t[ size ];
memset( fBMapData, 0, size );
fFirstChar = fntInfo.firstChar;
fMaxCharHeight = 0;
// Read the bitmap info
uint32_t destOff = 0;
for( i = 0; i < count; i++ )
{
int numCols = ( charEntries[ i ].width + 7 ) >> 3;
int height = fntInfo.pixHeight;
// Write a record for this char
plCharacter outChar;
outChar.fBitmapOff = destOff;
outChar.fHeight = ( charEntries[ i ].offset == 0 ) ? 0 : height;
outChar.fBaseline = fntInfo.ascent;
outChar.fLeftKern = 0.f;
outChar.fRightKern = (float)(charEntries[ i ].width - fWidth);
fCharacters.Append( outChar );
if( outChar.fHeight > fMaxCharHeight )
fMaxCharHeight = outChar.fHeight;
if( charEntries[ i ].offset == 0 )
continue;
// Seek to this char
stream->SetPosition( charEntries[ i ].offset );
// Write the actual bitmap data. Note: FNTs store the bits one column at a time,
// one col after another, whereas we want it plain row by row
int col, y;
uint8_t *basePtr = fBMapData + destOff;
for( col = 0; col < numCols; col++ )
{
uint8_t *yPtr = basePtr;
for( y = 0; y < height; y++ )
{
*yPtr = stream->ReadByte();
yPtr += widthInBytes;
}
basePtr++;
}
destOff += widthInBytes * outChar.fHeight;
}
delete [] charEntries;
ICalcFontAscent();
return true;
}
catch( ... )
{
// Somehow we crashed converting!
IClear();
return false;
}
}
//// LoadFromBDF //////////////////////////////////////////////////////////////
// Load this font from the data found in the given Adobe Systems BDF file,
// using the format specified in the Glyph Bitmap Distribution Format (BDF)
// Specification Version 2.2 from Adobe Systems.
13 years ago
/*bool plFont::LoadFromBDF( const char *path, plBDFConvertCallback *callback )
{
hsUNIXStream stream; // Ahh, irony
if( !stream.Open( path, "rb" ) )
return false;
return LoadFromBDFStream( &stream, callback );
}
*/
// Some parsing helpers
typedef int (*fnCharTester)( int );
static int sQuoteTester( int c )
{
return ( c == '\"' );
}
static int sDashTester( int c )
{
return isspace( c ) || ( c == '-' );
}
class plLineParser
{
protected:
static char fLine[ 512 ];
char *fCursor, fRestore;
void IAdvanceToNextToken( fnCharTester tester = isspace )
{
// Last cursor
*fCursor = fRestore;
// Scan for the start of the next token
while( *fCursor != 0 && (*tester)( *fCursor ) )
fCursor++;
if( *fCursor == 0 )
return;
// This is the start of our token
const char *start = fCursor;
// Put a stopper here
fRestore = *fCursor;
*fCursor = 0;
// And return!
return;
}
const char *IGetNextToken( fnCharTester tester = isspace )
{
// Last cursor
*fCursor = fRestore;
// Scan for the start of the next token
while( *fCursor != 0 && (*tester)( *fCursor ) )
fCursor++;
if( *fCursor == 0 )
return nil;
// This is the start of our token; find the end
const char *start = fCursor;
while( *fCursor != 0 && !(*tester)( *fCursor ) )
fCursor++;
// Put a stopper here
fRestore = *fCursor;
*fCursor = 0;
// And return!
return start;
}
public:
plLineParser( const char *line )
{
strncpy( fLine, line, sizeof( fLine ) );
fCursor = fLine;
fRestore = *fCursor;
}
~plLineParser() { }
const char *GetKeyword( void )
{
return IGetNextToken();
}
const char *GetString( void )
{
IAdvanceToNextToken();
return IGetNextToken( sQuoteTester );
}
const char *GetKeywordNoDashes( void )
{
return IGetNextToken( sDashTester );
}
int32_t GetInt( void )
{
return atoi( IGetNextToken() );
}
float GetFloat( void )
{
return (float)atof( IGetNextToken() );
}
};
char plLineParser::fLine[ 512 ];
// Another helper--parser for various sections of the BDF format
class plBDFSectParser
{
protected:
plFont &fFont;
plBDFConvertCallback *fCallback;
public:
plBDFSectParser( plFont &myFont, plBDFConvertCallback *callback ) : fFont( myFont ), fCallback( callback ) {}
virtual plBDFSectParser *ParseKeyword( const char *keyword, plLineParser &line )
{
return nil;
}
};
class plBDFLookForEndCharParser : public plBDFSectParser
{
public:
plBDFLookForEndCharParser( plFont &myFont, plBDFConvertCallback *callback ) : plBDFSectParser( myFont, callback ) {}
virtual plBDFSectParser *ParseKeyword( const char *keyword, plLineParser &line );
};
inline uint8_t iHexCharToByte( char c )
{
switch( c )
{
case '0': return 0;
case '1': return 1;
case '2': return 2;
case '3': return 3;
case '4': return 4;
case '5': return 5;
case '6': return 6;
case '7': return 7;
case '8': return 8;
case '9': return 9;
case 'a': case 'A': return 10;
case 'b': case 'B': return 11;
case 'c': case 'C': return 12;
case 'd': case 'D': return 13;
case 'e': case 'E': return 14;
case 'f': case 'F': return 15;
default: return 0;
}
}
inline uint8_t iHexStringToByte( const char *str )
{
return ( iHexCharToByte( str[ 0 ] ) << 4 ) | iHexCharToByte( str[ 1 ] );
}
class plBDFCharsParser : public plBDFSectParser
{
protected:
// Info about the current character we're translating
uint16_t fWhichChar, fRowsLeft;
plFont::plCharacter *fCharacter;
uint8_t *fBitmap;
13 years ago
bool fDoingData;
uint32_t fBytesWide, fBMapStride;
inline void IReset( void )
{
fBitmap = nil;
fCharacter = nil;
fWhichChar = 0;
fDoingData = false;
}
public:
static uint32_t fResolution;
plBDFCharsParser( plFont &myFont, plBDFConvertCallback *callback ) : plBDFSectParser( myFont, callback ), fDoingData( false ) {}
virtual plBDFSectParser *ParseKeyword( const char *keyword, plLineParser &line )
{
if( strcmp( keyword, "ENDFONT" ) == 0 )
{
// All done!
return nil;
}
else if( strcmp( keyword, "ENDCHAR" ) == 0 )
{
// End of the character, reset
IReset();
if( fCallback != nil )
fCallback->CharDone();
}
else if( fDoingData )
{
// If we're doing data, all lines are hex values until we hit "ENDCHAR"
if( fRowsLeft == 0 )
throw;
int hDigit;
for( hDigit = 0; *keyword != 0 && hDigit < fBytesWide; hDigit++, keyword += 2 )
{
*fBitmap = iHexStringToByte( keyword );
fBitmap++;
}
fBitmap += fBMapStride - hDigit;
fRowsLeft--;
}
else if( strcmp( keyword, "STARTCHAR" ) == 0 )
{
// Start of a new character--ignore the name, we'll just use the encoding
IReset();
}
else if( strcmp( keyword, "ENCODING" ) == 0 )
{
int ch = line.GetInt();
if( ch == -1 )
{
// Nonstandard encoding, skip the character entirely
return new plBDFLookForEndCharParser( fFont, fCallback );
}
else
{
fWhichChar = (uint16_t)(uint8_t)ch;
// Set up our pointer. Note that since BDFs don't tell us the starting character,
// we just make it 0
if( fFont.fCharacters.GetCount() < fWhichChar + 1 )
fFont.fCharacters.SetCount( fWhichChar + 1 );
fCharacter = &fFont.fCharacters[ fWhichChar ];
}
}
// Horizontal mode offsets (writing mode 0)
else if( strcmp( keyword, "SWIDTH" ) == 0 )
{
// In device units, unused
// float fWidth = (float)line.GetInt() * ( (float)fFont.GetSize() / 1000.f ) * ( fResolution / 72.f );
// fCharacter->fRightKern = fWidth - (float)fFont.fWidth;
// fCharacter->fLeftKern = 0.f;
}
else if( strcmp( keyword, "DWIDTH" ) == 0 )
{
// In pixels, basically the offset to the next char. Note that we only
// support the X direction (altho admittedly the idea of a font whose characters cause
// the next chars to go up or down is way nifty)
fCharacter->fRightKern = (float)line.GetInt() - (float)fFont.fWidth;
fCharacter->fLeftKern = 0.f;
}
// Vertical mode offsets (unsupported)
else if( strcmp( keyword, "SWIDTH1" ) == 0 )
{
}
else if( strcmp( keyword, "DWIDTH1" ) == 0 )
{
}
// Bitmap bounding box
else if( strcmp( keyword, "BBX" ) == 0 )
{
int pixW = line.GetInt();
int pixH = line.GetInt();
int xOff = line.GetInt();
int yOff = line.GetInt();
// Got enough info now to allocate us a bitmap for this char
fBitmap = fFont.IGetFreeCharData( fCharacter->fBitmapOff );
if( fBitmap == nil )
throw false;
if( fCharacter->fBitmapOff > ( ( fFont.fWidth * ( fFont.fHeight - pixH ) * fFont.fBPP ) >> 3 ) )
{
hsAssert( false, "Invalid position found in IGetFreeCharData()" );
return nil;
}
// Set these now, since setting them before would've changed the IGetFreeCharData results
fCharacter->fLeftKern = (float)xOff;
fCharacter->fBaseline = yOff + pixH;
fCharacter->fHeight = fRowsLeft = pixH;
fBytesWide = ( pixW + 7 ) >> 3;
fBMapStride = fFont.fWidth >> 3;
}
// Bitmap data
else if( strcmp( keyword, "BITMAP" ) == 0 )
{
fDoingData = true;
}
// This keyword is outputted from the "getbdf" utility on linux, for some reason...
else if( strcmp( keyword, "ATTRIBUTES" ) == 0 )
{
}
else
throw false; // Invalid keyword
return this;
}
};
uint32_t plBDFCharsParser::fResolution = 72;
plBDFSectParser *plBDFLookForEndCharParser::ParseKeyword( const char *keyword, plLineParser &line )
{
if( strcmp( keyword, "ENDCHAR" ) == 0 )
{
// Horray!
return new plBDFCharsParser( fFont, fCallback );
}
// Just gobble lines until we find the endchar section
return this;
}
class plBDFLookForCharParser : public plBDFSectParser
{
public:
plBDFLookForCharParser( plFont &myFont, plBDFConvertCallback *callback ) : plBDFSectParser( myFont, callback ) {}
virtual plBDFSectParser *ParseKeyword( const char *keyword, plLineParser &line )
{
if( strcmp( keyword, "CHARS" ) == 0 )
{
// Horray!
return new plBDFCharsParser( fFont, fCallback );
}
// Just gobble lines until we find the chars section
return this;
}
};
class plBDFPropertiesParser : public plBDFSectParser
{
public:
plBDFPropertiesParser( plFont &myFont, plBDFConvertCallback *callback ) : plBDFSectParser( myFont, callback ) {}
virtual plBDFSectParser *ParseKeyword( const char *keyword, plLineParser &line )
{
// Note: the properties section is entirely optional and arbitrary, but we
// parse it in case we can get more accurate info about the font name and props
if( strcmp( keyword, "FACE_NAME" ) == 0 )
{
fFont.SetFace( line.GetString() );
}
else if( strcmp( keyword, "WEIGHT_NAME" ) == 0 )
{
if( stricmp( line.GetString(), "Bold" ) == 0 )
fFont.SetFlag( plFont::kFlagBold, true );
}
else if( strcmp( keyword, "ENDPROPERTIES" ) == 0 )
{
// Switch to waiting for the chars section
return new plBDFLookForCharParser( fFont, fCallback );
}
// All tokens are technically valid, even if we don't recognize them
return this;
}
};
class plBDFHeaderParser : public plBDFSectParser
{
public:
plBDFHeaderParser( plFont &myFont, plBDFConvertCallback *callback ) : plBDFSectParser( myFont, callback ) {}
virtual plBDFSectParser *ParseKeyword( const char *keyword, plLineParser &line )
{
if( strcmp( keyword, "STARTFONT" ) == 0 )
{
// Start of the font; check version #
float version = line.GetFloat();
if( version < 2.1f )
throw false;
// Initial font values
fFont.fFirstChar = 0;
fFont.fMaxCharHeight = 0;
}
else if( strcmp( keyword, "FONT" ) == 0 )
{
// Postscript-style font name: figure out our face name and hopefully attributes too
// Format is usually of the form: vendor-face-weight-otherStuff
const char *vendor = line.GetKeywordNoDashes();
const char *face = line.GetKeywordNoDashes();
fFont.SetFace( face != nil ? face : vendor );
const char *weight = line.GetKeywordNoDashes();
if( weight != nil && stricmp( weight, "Bold" ) == 0 )
fFont.SetFlag( plFont::kFlagBold, true );
}
else if( strcmp( keyword, "COMMENT" ) == 0 )
{
// Comment, ignore
}
else if( strcmp( keyword, "CONTENTVERSION" ) == 0 )
{
// Content version, app specific, not used by us
}
else if( strcmp( keyword, "SIZE" ) == 0 )
{
// Point size and target resolution of this font
fFont.SetSize( (uint8_t)(line.GetInt()) );
plBDFCharsParser::fResolution = line.GetInt();
}
else if( strcmp( keyword, "FONTBOUNDINGBOX" ) == 0 )
{
// Max dimensions and base offsets
// Note that we should've already grabbed the width from our
// prescan earlier, to guard against malformed BDFs
int thisWidth = line.GetInt();
if( fFont.fWidth < thisWidth )
fFont.fWidth = thisWidth;
// Since we're 1 bbp, make sure width is a multiple of 8
fFont.fWidth = ( ( fFont.fWidth + 7 ) >> 3 ) << 3;
// Allocate our data now
fFont.fBMapData = new uint8_t[ ( fFont.fWidth * fFont.fHeight * fFont.fBPP ) >> 3 ];
memset( fFont.fBMapData, 0, ( fFont.fWidth * fFont.fHeight * fFont.fBPP ) >> 3 );
fFont.fMaxCharHeight = line.GetInt();
}
else if( strcmp( keyword, "METRICSSET" ) == 0 )
{
// Metrics set specification; unsupported
}
else if( strcmp( keyword, "STARTPROPERTIES" ) == 0 )
{
// Start of the properties section, switch to that
return new plBDFPropertiesParser( fFont, fCallback );
}
else if( strcmp( keyword, "CHARS" ) == 0 )
{
// Allocate our bitmap if we haven't already
// Since we're 1 bbp, make sure width is a multiple of 8
if( fFont.fBMapData == nil )
{
fFont.fWidth = ( ( fFont.fWidth + 7 ) >> 3 ) << 3;
// Allocate our data now
fFont.fBMapData = new uint8_t[ ( fFont.fWidth * fFont.fHeight * fFont.fBPP ) >> 3 ];
memset( fFont.fBMapData, 0, ( fFont.fWidth * fFont.fHeight * fFont.fBPP ) >> 3 );
}
// Start of the char section
return new plBDFCharsParser( fFont, fCallback );
}
else
{
// Unrecognized token, abort
throw false;
}
// Default, keep going with our parser
return this;
}
};
class plBDFCheckDimsParser : public plBDFSectParser
{
13 years ago
bool fSkipNext;
public:
uint32_t fMaxWidth, fMaxHeight, fNumChars, fTotalHeight;
uint16_t fMaxChar;
plBDFCheckDimsParser( plFont &myFont ) : plBDFSectParser( myFont, nil ) { fMaxWidth = fMaxHeight = fNumChars = fTotalHeight = 0; fSkipNext = false; fMaxChar = 0; }
virtual plBDFSectParser *ParseKeyword( const char *keyword, plLineParser &line )
{
if( strcmp( keyword, "ENDFONT" ) == 0 )
{
// All done!
return nil;
}
// Encoding
else if( strcmp( keyword, "ENCODING" ) == 0 )
{
int ch = line.GetInt();
if( ch == -1 )
// We skip these
fSkipNext = true;
else
{
fSkipNext = false;
if( fMaxChar < ch )
fMaxChar = ch;
}
}
// Bitmap bounding box
else if( strcmp( keyword, "BBX" ) == 0 )
{
if( fSkipNext )
return this;
int pixW = line.GetInt();
int pixH = line.GetInt();
int xOff = line.GetInt();
int yOff = line.GetInt();
if( fMaxWidth < pixW )
fMaxWidth = pixW;
if( fMaxHeight < pixH )
fMaxHeight = pixH;
fNumChars++;
fTotalHeight += pixH;
}
return this;
}
};
13 years ago
bool plFont::LoadFromBDFStream( hsStream *stream, plBDFConvertCallback *callback )
{
return false;
}
13 years ago
bool plFont::LoadFromBDF( const char *path, plBDFConvertCallback *callback )
{
FILE *fp = fopen( path, "rt" );
if( fp == nil )
return false;
try
{
IClear();
char line[ 512 ];
// Run through the entire file first with a plBDFCheckDimsParser. This is because
// some BDFs are naughty and don't report the correct fontboundingbox (i.e. too small)
// (See the following loop below for details on the workings of this loop)
plBDFCheckDimsParser checkDims( *this );
while( fgets( line, sizeof( line ), fp ) )
{
plLineParser parser( line );
const char *keyword = parser.GetKeyword();
if( keyword != nil )
{
if( checkDims.ParseKeyword( keyword, parser ) == nil )
break;
}
}
// Set up initial values
fWidth = checkDims.fMaxWidth;
fHeight = checkDims.fTotalHeight;
fBPP = 1;
// Pre-expand our char list
fCharacters.ExpandAndZero( checkDims.fMaxChar + 1 );
fCharacters.SetCount( 0 );
if( callback != nil )
callback->NumChars( (uint16_t)(checkDims.fNumChars) );
// Rewind and continue normally
fseek( fp, 0, SEEK_SET );
// Start with the header parser
plBDFSectParser *currParser = new plBDFHeaderParser( *this, callback );
// Read from the stream one line at a time (don't want comments, and char #1 should be invalid for a BDF)
while( fgets( line, sizeof( line ), fp ) && currParser != nil )
{
// Parse this one
plLineParser parser( line );
// Get the keyword for this line
const char *keyword = parser.GetKeyword();
if( keyword != nil )
{
// Pass on to the current parser
plBDFSectParser *newParser = currParser->ParseKeyword( keyword, parser );
if( newParser != currParser )
{
delete currParser;
currParser = newParser;
}
}
}
}
catch( ... )
{
IClear();
fclose( fp );
return false;
}
fclose( fp );
ICalcFontAscent();
return true;
}
13 years ago
bool plFont::ReadRaw( hsStream *s )
{
char face_buf[257];
s->Read(256, face_buf);
face_buf[256] = 0;
fFace = face_buf;
fSize = s->ReadByte();
s->ReadLE( &fFlags );
s->ReadLE( &fWidth );
s->ReadLE( &fHeight );
s->ReadLE( &fMaxCharHeight );
fBPP = s->ReadByte();
uint32_t size = ( fWidth * fHeight * fBPP ) >> 3;
if( size > 0 )
{
fBMapData = new uint8_t[ size ];
s->Read( size, fBMapData );
}
else
fBMapData = nil;
s->ReadLE( &fFirstChar );
uint32_t i;
fCharacters.SetCountAndZero( s->ReadLE32() );
for( i = 0; i < fCharacters.GetCount(); i++ )
fCharacters[ i ].Read( s );
ICalcFontAscent();
return true;
}
13 years ago
bool plFont::WriteRaw( hsStream *s )
{
char face_buf[256] = { 0 };
memcpy(face_buf, fFace.c_str(), fFace.GetSize() * sizeof(char));
s->Write(sizeof(face_buf), face_buf);
s->WriteByte( fSize );
s->WriteLE( fFlags );
s->WriteLE( fWidth );
s->WriteLE( fHeight );
s->WriteLE( fMaxCharHeight );
s->WriteByte( fBPP );
uint32_t size = ( fWidth * fHeight * fBPP ) >> 3;
if( size > 0 )
s->Write( size, fBMapData );
s->WriteLE( fFirstChar );
uint32_t i;
s->WriteLE32( fCharacters.GetCount() );
for( i = 0; i < fCharacters.GetCount(); i++ )
fCharacters[ i ].Write( s );
return true;
}