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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include <algorithm>
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#include "plComponent.h"
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#include "plComponentMgr.h"
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#include "plComponentReg.h"
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#pragma hdrstop
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/////////
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class ComponentMgrClassDesc : public ClassDesc
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{
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public:
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int IsPublic() { return FALSE; }
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void* Create(BOOL loading) { return &plComponentMgr::Inst(); }
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const TCHAR* ClassName() { return _T("Component Mgr"); }
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SClass_ID SuperClassID() { return UTILITY_CLASS_ID; }
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Class_ID ClassID() { return COMPONENT_MGR_CID; }
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const TCHAR* Category() { return _T(""); }
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};
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static ComponentMgrClassDesc theComponentMgrCD;
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ClassDesc* GetComponentMgrDesc() { return &theComponentMgrCD; }
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/////////////
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plComponentMgr &plComponentMgr::Inst()
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{
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static plComponentMgr theInstance;
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return theInstance;
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}
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uint32_t plComponentMgr::Count()
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{
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return fDescs.size();
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}
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ClassDesc *plComponentMgr::Get(uint32_t i)
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{
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if (i < fDescs.size())
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return fDescs[i];
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else
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{
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hsAssert(0, "Component index out of range");
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return nil;
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}
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}
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uint32_t plComponentMgr::FindClassID(Class_ID id)
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{
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for (unsigned int i = 0; i < fDescs.size(); i++)
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{
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if (fDescs[i]->ClassID() == id)
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return i;
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}
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return -1;
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}
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int IDescCompare(ClassDesc *desc1, ClassDesc *desc2);
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void plComponentMgr::Register(ClassDesc *desc)
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{
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// No descs? Go ahead and push it to the back...
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if (fDescs.size() == 0)
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{
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fDescs.push_back(desc);
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return;
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}
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// Organize desc's by category and name
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std::vector<ClassDesc*>::iterator it;
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for (it = fDescs.begin(); it != fDescs.end(); it++)
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{
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if (IDescCompare(desc, (*it)) < 0)
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{
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fDescs.insert(it, desc);
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return;
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}
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}
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}
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int IDescCompare(ClassDesc *desc1, ClassDesc *desc2)
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{
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const char *cat1 = desc1->Category() ? desc1->Category() : "";
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const char *cat2 = desc2->Category() ? desc2->Category() : "";
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int cmp = strcmp(cat1, cat2);
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// Only compare name if categories are the same
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if (cmp == 0)
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{
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const char *name1 = desc1->ClassName() ? desc1->ClassName() : "";
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const char *name2 = desc2->ClassName() ? desc2->ClassName() : "";
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return strcmp(name1, name2);
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}
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return cmp;
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}
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