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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pyVaultAgeLinkNode - a wrapper class to provide interface to the RelVaultNode
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//
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//////////////////////////////////////////////////////////////////////
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#include <Python.h>
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#pragma hdrstop
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#include "pyVaultAgeLinkNode.h"
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#include "pyVaultAgeInfoNode.h"
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#include "pyNetLinkingMgr.h"
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#include "pyAgeLinkStruct.h"
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#include "pySpawnPointInfo.h"
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#include "plVault/plVault.h"
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#include "plNetCommon/plSpawnPointInfo.h"
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// should only be created from C++ side
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pyVaultAgeLinkNode::pyVaultAgeLinkNode(RelVaultNode* nfsNode)
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: pyVaultNode(nfsNode)
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{
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}
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//create from the Python side
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pyVaultAgeLinkNode::pyVaultAgeLinkNode(int n)
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: pyVaultNode(NEWZERO(RelVaultNode))
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{
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fNode->SetNodeType(plVault::kNodeType_AgeLink);
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}
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//==================================================================
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// class RelVaultNode : public plVaultNode
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//
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PyObject* pyVaultAgeLinkNode::GetAgeInfo() const
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{
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if (!fNode)
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PYTHON_RETURN_NONE;
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PyObject * result = nil;
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if (RelVaultNode * rvn = fNode->GetChildNodeIncRef(plVault::kNodeType_AgeInfo, 1)) {
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result = pyVaultAgeInfoNode::New(rvn);
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rvn->DecRef();
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}
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if (result)
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return result;
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PYTHON_RETURN_NONE;
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}
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void pyVaultAgeLinkNode::SetLocked( bool v )
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{
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if (!fNode)
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return;
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VaultAgeLinkNode access(fNode);
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access.SetUnlocked(!v);
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}
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bool pyVaultAgeLinkNode::GetLocked() const
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{
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if (!fNode)
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return false;
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VaultAgeLinkNode access(fNode);
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return !access.unlocked;
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}
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void pyVaultAgeLinkNode::SetVolatile( bool v )
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{
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if (!fNode)
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return;
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VaultAgeLinkNode access(fNode);
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access.SetVolatile(v);
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}
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bool pyVaultAgeLinkNode::GetVolatile() const
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{
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if (!fNode)
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return false;
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VaultAgeLinkNode access(fNode);
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return access.volat;
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}
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void pyVaultAgeLinkNode::AddSpawnPoint( pySpawnPointInfo & point )
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{
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if (!fNode)
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return;
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VaultAgeLinkNode access(fNode);
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access.AddSpawnPoint(point.fInfo);
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}
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void pyVaultAgeLinkNode::AddSpawnPointRef( pySpawnPointInfoRef & point )
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{
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if (!fNode)
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return;
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VaultAgeLinkNode access(fNode);
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access.AddSpawnPoint(point.fInfo);
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}
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void pyVaultAgeLinkNode::RemoveSpawnPoint( pySpawnPointInfo & point )
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{
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if (!fNode)
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return;
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VaultAgeLinkNode access(fNode);
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access.RemoveSpawnPoint(point.GetName());
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}
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void pyVaultAgeLinkNode::RemoveSpawnPointRef( pySpawnPointInfoRef & point )
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{
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if (!fNode)
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return;
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VaultAgeLinkNode access(fNode);
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access.RemoveSpawnPoint(point.GetName());
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}
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void pyVaultAgeLinkNode::RemoveSpawnPointByName( const plString & spawnPtName )
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{
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if (!fNode)
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return;
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VaultAgeLinkNode access(fNode);
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access.RemoveSpawnPoint(spawnPtName);
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}
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bool pyVaultAgeLinkNode::HasSpawnPoint( const plString & spawnPtName ) const
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{
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if (!fNode)
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return false;
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VaultAgeLinkNode access(fNode);
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return access.HasSpawnPoint(spawnPtName);
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}
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PyObject * pyVaultAgeLinkNode::GetSpawnPoints() const
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{
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PyObject* pyEL = PyList_New(0);
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if (!fNode)
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return pyEL;
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plSpawnPointVec points;
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VaultAgeLinkNode access(fNode);
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access.GetSpawnPoints(&points);
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for (unsigned i = 0; i < points.size(); ++i) {
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PyObject* elementObj = pySpawnPointInfo::New(points[i]);
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PyList_Append(pyEL, elementObj);
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Py_DECREF(elementObj);
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}
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return pyEL;
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}
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PyObject * pyVaultAgeLinkNode::AsAgeLinkStruct() const
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{
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if (!fNode)
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PYTHON_RETURN_NONE;
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VaultAgeLinkNode access(fNode);
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access.CopyTo(&fAgeLinkStruct);
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return pyAgeLinkStruct::New(&fAgeLinkStruct);
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}
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